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FF2 [Boss] Eppaljeck (UPDATED VERSION 1.5 RELEASED)


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Redpwnage795
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Join Date: Sep 2012
Location: CA, USA
Old 09-23-2012 , 21:26   [Boss] Eppaljeck (UPDATED VERSION 1.5 RELEASED)
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This is gonna be my very first boss submission. and It's another GMod Monster, so gentlemen, I present to you...

Eppaljeck
Version 1.5

This Update Includes...
  • Vocals! (Not the best, but I will plan on improving them later on)
  • Fixed Errors and Bugs.
  • Drops to floor instead of disappearing upon death.
  • bz2 files for your Download server.
Abilities:
  • Enemies killed are dissolved into oblivion. (Makes sense as Eppaljeck slowly *dissovles* her victims by deflating them in GMod Videos.)
  • Teleports in place of a super jump.

Rage:
  • Becomes ubercharged, and stuns enemies. leaving them vunerable.

Bugs
  • Has no Ubercharge texture. making it hard to tell whether she's invunerable or not.
(If there are more bugs, please let me know!)

Credits
  • Porting and testing by me.
  • Original Monster/Freak Created by MaxGoesFourth (Guy from Youtube who created Eppaljeck)
  • OzFur Modeler. (Person who created the model)

SFX Used:(Since they say you should attribute your content and this is my first time submitting, I'm playing it safe.)
  • SFX From Pong.
  • Croc: LoTG OST - Demon Itsy

Also, Here's a Little Demonstration Video. (OUTDATED DUE TO UPDATE) http://www.youtube.com/watch?v=T2YNh...ature=youtu.be

Notes from Creator
  • If anyone uses it, then the reason why i didn't use the engineer skin version (which was an edited version of the ozfur model) because I was left with the gungslinger stuck on her right "hoof", and I didn't know how to remove it. If anyone knows how to add a invun texture without using the engie skin, I'd also like to know.

DOWNLOAD HERE
(I exceeded the file size limit in the update, so I have to put it on mediafire)


Be sure to tell me what you think after you've had a chance to load it up on your FF2 Server. I'd like to see your opinions.
__________________

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Last edited by Redpwnage795; 02-14-2013 at 21:56.
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Huntereb
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Join Date: Jul 2012
Old 09-23-2012 , 22:30   Re: [TF2] Freak Fortress 2
Reply With Quote #2

Thanks, I need pony bosses (heavy request from my users).
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 09-24-2012 , 00:43   Re: [TF2] Freak Fortress 2
Reply With Quote #3

2 small issues with eppaljeck

1: missing sound file empty.wav as defined in "catch_phrase"
2: one of the material files keeps downloading each server connection
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Redpwnage795
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Join Date: Sep 2012
Location: CA, USA
Old 09-24-2012 , 00:59   Re: [TF2] Freak Fortress 2
Reply With Quote #4

First off, The empty.wav thing isn't a bug. It's there because i don't know how to use the sound block thing. O_O"" But the material thing, I'll look into it. It will be fixed shortly. BTW, Could you specify what material it is? if you couldn't make it out, what was the closest you could see?

Ok, I managed to find the issue and resolve it. try redownloading and reinstalling it. You shouldn't experience it anymore. Let me know if it works fine or not so i can update the main post of the boss.
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BBG_Theory
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Old 09-24-2012 , 01:14   Re: [TF2] Freak Fortress 2
Reply With Quote #5

Yeah for the sound file, bug might not have been the best choice of words, lets say imperfection.
here is the fix, oh and thanks for submitting your boss!
PHP Code:
"character"
{
 
//Required keys
 
"name"     "Eppaljeck"    //Displayed name of a boss
 
"class"     "9"        //9 is engineer.
 
"model"     "models\freak_fortress_2\eppaljeck\eppaljeck.mdl" //Model of this boss
 
"ragedist"    "800.0"       //Default distance for rage abilities
 
 
"description_en"   "Eppaljeck\nA Brony's Worst Nightmare...\nCrouch and look up to Teleport.\nAll enemies killed are dissolved."   //Description of this Boss
 
"description_ru"  "Самый лучший босс"    //The same description, but in other languages. (en - English, ru - Russian...)
 
 //Optional keys (with default values)
 
"health_formula"  "((760+n)*n)^1.04"    //Formula of Max (Start) Health of boss. Be careful when you use "lives" over 1!
 
"lives"     "1"        //Boss will be "respawned" (actually, he doesn't die) until he has lives. Max HPs is a SUMMARY of _ALL_ lives.
 
"maxspeed"    "390"       //Max Speed of Boss. Can not be over 400
 
"sound_block_vo"  "0"        //"1" blocks lines of a parent character (Engineer's lines for Vagineer, for example)
 
"companion"    ""        //_Name_ of a companion's boss. Also he can has his companion, then there will be THREE bosses.
 
"ragedamage"   "1000"       //Boss must get this amout of damage to fill his ragemeter
 
"blocked"    "0"        //This boss can not be randomly called. Use it for Nth boss, like Seeldier for Seeman.
 
 
 
 
"weapon1"            //Plz try to put MAIN weapon as 1st
 
{
  
//required
  
"name"    "tf_weapon_wrench"    //Classname of boss' weapon
  
"index"    "197"       //Index of boss' weapon. You can take both in "team fortress 2 content.gcf\tf\scripts\items\items_game.txt"
               //Weapon with index<=30 is VISIBLE. Over 30 is not.
  //optional
  
"attributes"  ""        //Additional attributes of boss' melee weapon like "attribute1 ; value1 ; attribute2 ; value2" . For example, "40 ; 1" is hidden "no crit" attribute.
 
}
 
//Optional keys too
 
"weapon2"
 
{
  
"name"    "tf_weapon_wrench"
  "index"    "197"
 
}
 
//etc
 //You can put more weapons (but for different slots)
 
 
 
"ability1"            //You may use 16 abilities
               //See ff2_1st_set_abilities.txt and default_abilities.txt to get more info about abilities.
 
{
  
"name" "rage_uber"
  
//"arg0" "0"  //default value      //Ability slot
  
"arg1" "10.0"
  "plugin_name" "default_abilities"
 
}
 
"ability2"
 
{
  
"name" "charge_weightdown"
  "arg0" "3"
  "plugin_name" "default_abilities"
 
}
 
"ability3"
 
{
  
"name" "charge_teleport"
  "arg0" "2"
  "arg1" "5"
  "arg2" "25"
                "arg3"  ""
  "plugin_name" "default_abilities"
 
}
 
"ability4"
 
{
  
"name" "rage_stun"
  "arg1" "5.0"
  "plugin_name" "default_abilities"
 
}
 
"ability5"
 
{
  
"name" "special_dissolve"
  "plugin_name" "default_abilities"
 
}
 
"ability6"
 
{
  
"name" "rage_stunsg"
  "arg1" "8.0"
  "plugin_name" "default_abilities"
 
}
 
"ability7"
 
{
  
"name" "rage_preventtaunt"
  "plugin_name" "default_abilities"
 
}
 
 
 
//Optional keys three
 //All sound_* keys precaching treir lines.
 
"sound_begin"            //"Let's get dangerous!" Line in mini-setup.
 
{
  
"1" "freak_fortress_2\eppaljeck\eppaljeck_intro01.wav"
  "2" "freak_fortress_2\eppaljeck\eppaljeck_intro02.wav"
  
//You can put more, unlimited
 

// "sound_kspree"            //When boss does 3 kills ten seconds flat.
// {
//  "1" ""
//  "2" ""
//  "3" ""
//  "4" ""
//  "5" ""
//  "6" ""
//  "7" ""
// }
// "sound_win"             //When boss wins
// {
//  "1" ""
// }
// "sound_death"            //When boss dies
// {
//  "1" ""
//  "2" ""
// }
 
"sound_hit"             //When boss kill someone
 
{
  
"1" "freak_fortress_2/eppaljeck/eppaljeck_attack.wav"
 
}
 
"sound_ability"            //When boss uses ability
 
{
  
"1" "freak_fortress_2/eppaljeck/eppaljeck_rage01.wav"       //This is number of line            //This is number of ability slot for this line (for example, 0 is rage and it's defalut value)
  
"2" "freak_fortress_2/eppaljeck/eppaljeck_teleport.wav"
                "slot2" "5"
  "3" ""
  "4" ""
  "slot4" ""
  "5" ""
  "slot5" ""
 

// "catch_phrase"            //All default character's (like Engineer for Vagineer) lines replaced with THIS line. Set "sound_block_vo" to "0" if you need it
// {
//  "1" "freak_fortress_2/eppaljeck/empty.wav"
// }
 
"sound_bgm"             //Background Music
 
{
  
"path1" "freak_fortress_2/eppaljeck/eppaljeck_theme.mp3"  //path to 1st track
  
"time1" "135"           //length of 1st track
 
}
 
"sound_precache"           //Just precaching sounds
 
{
  
"1" "freak_fortress_2/eppaljeck/eppaljeck_theme.mp3"
 
}
 
 
//Optional keys again, for downloadlist
 
"mod_download"            //Downloads: ".mdl", ".dx80.vtx", ".dx90.vtx", ".sw.vtx", ".vvd"
 
{
  
"1" "models\freak_fortress_2\eppaljeck\eppaljeck"
 
}
 
"mat_download"            //Downloads: ".vtf", ".vmt"
 
{
  
"1" "materials\freak_fortress_2\eppaljeck\applejack"
        "2" "materials\freak_fortress_2\eppaljeck\applejack_1"
        "3" "materials\freak_fortress_2\eppaljeck\applejack_hat"
  "4" "materials\freak_fortress_2\eppaljeck\applejack_hatblue"
        "5" "materials\freak_fortress_2\eppaljeck\applejack_invun"
        "6" "materials\freak_fortress_2\eppaljeck\applejack_invun_hat"
  "7" "materials\freak_fortress_2\eppaljeck\applejack_invun_hatblue"
        "8" "materials\freak_fortress_2\eppaljeck\applejack_invunblue"
//      "9" "materials\freak_fortress_2\eppaljeck\applejackblue" 
 
}
 
"download"             //Downloads these files
 
{
  
"1" "sound\freak_fortress_2\eppaljeck\eppaljeck_theme.mp3"
  "2" "sound\freak_fortress_2\eppaljeck\eppaljeck_attack.wav"
        "3" "sound\freak_fortress_2\eppaljeck\eppaljeck_teleport.wav"
        "4" "sound\freak_fortress_2\eppaljeck\eppaljeck_rage01.wav"
  "5" "materials\freak_fortress_2\eppaljeck\applejackblue.vtf"
  "6" "models\freak_fortress_2\eppaljeck\eppaljeck.phy"
 
}

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Redpwnage795
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Join Date: Sep 2012
Location: CA, USA
Old 09-24-2012 , 01:35   Re: [TF2] Freak Fortress 2
Reply With Quote #6

Updated again with the fixed cfg. Try redownloading it now.
EDIT: VERSION 1.5 IS OUT!
__________________

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Last edited by Redpwnage795; 09-26-2012 at 20:33.
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