Raised This Month: $32 Target: $400
 8% 

[L4D1] Doing Valve's Job


Post New Thread Reply   
 
Thread Tools Display Modes
Author
ReCreator
Member
Join Date: Nov 2017
Location: Ukraine,Kyiv
Plugin ID:
8545
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Left 4 Dead 1 maps bugs and shortcuts fixes
    Old 09-18-2023 , 17:50   [L4D1] Doing Valve's Job
    Reply With Quote #1

    CHAPTER 1: RULES

    1. READ ALL DESCRIPTION BEFORE ASKING. I will not answer the questions with answers mentioned below.
    2. All fixes I made and use by myself, they are fine for me, may not be fine for you and that's NOT MY PROBLEM.
    3. Plugins list I made as AMATEUR for us, AMATEURS, in servers development you as a PRO can do much better, of course.

    CHAPTER 2: STRIPPER

    In archive you will find configs for Stripper:Source with approximately 200 fixes of bugs/glitches for COOP maps.
    99% of them are places, where player gets out of NavMesh or shortcut game events, they are
    blocked with invisible wall(env_playerblocker) or death triggers. Other 1% are subjective and will be listed here:
    1. No Mercy map 4,5: All zombies that fall down from upper floor will be teleported back and attack again.
    2. Crash Course map 2: Shortcut near alarm car closed like in L4D2.
    3. Death Toll map 5: Added sniper spawn for retaining the concept of final.
    4. Dead Air map 3: Fixed molotov throwing bug.
    5. Dead Air map 5: Airplane propeller damages and kill.
    6. Blood Harvest map 5: Added minigun for retaining the concept of final.
    7. The Sacrifice map 3: After bridge start rising, players cant leave before it will stop.
    8. Minigun spawns are randomized with mounted gun.
    Any fix is signed and has a screenshot or link on YouTube to make your edtiting and understanding easier.
    Also it contains plugin that makes block visible if it is aimed with sm_show command, might be usefull.

    CHAPTER 3: PLUGINS

    Here will be listed plugins, supposed to fix some game issues wich I personaly check and use:
    CHAPTER 4: REQUESTS

    I'm interested only in a few cases to develop in the future, so all others requests will be ignored, sorry.
    The cases are:
    1. Add fixes to vs maps. Let me know if it is necessary, it will hurry me up.
    2. Change some fixes with NavMesh editing, may be add some new ways for ai.
    3. Fix bugs that I don't know. If you will shortly describe and attach the screenshot I will be grateful.

    CHAPTER 5: GRATITUDE

    Honor and glory for contribution of authors mentioned above and all Alliedmods community, you are doing a great job.
    Special thanks to my friend Ĵōḩń˳Ėŗŕōŗツ, for helping with screenshots and code cleaning.

    DOWNLOADLINK, plugin duplicated just for the record.
    Attached Files
    File Type: sp Get Plugin or Get Source (test.sp - 156 views - 2.0 KB)
    File Type: smx test.smx (5.1 KB, 133 views)
    __________________
    Sorry for my pure English...

    Last edited by ReCreator; 09-20-2023 at 01:24.
    ReCreator is offline
    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 09-18-2023 , 17:56   Re: [L4D1] Doing Valve's Job
    Reply With Quote #2

    https://forums.alliedmods.net/showthread.php?p=2520740

    I personally enjoy this, but server owners more than deserve to be able to patch this.

    This also doesn't slay, it just prevents spawning.
    __________________
    I am available to make plugins for pay.

    Discord: Eyal282#1334
    eyal282 is offline
    ReCreator
    Member
    Join Date: Nov 2017
    Location: Ukraine,Kyiv
    Old 09-18-2023 , 18:02   Re: [L4D1] Doing Valve's Job
    Reply With Quote #3

    Quote:
    Originally Posted by eyal282 View Post
    https://forums.alliedmods.net/showthread.php?p=2520740

    I personally enjoy this, but server owners more than deserve to be able to patch this.

    This also doesn't slay, it just prevents spawning.
    I am not vs player at all, and plugin seems only L4D2...
    Maybe I will update main post later with vs plugins, after sort out this issue.
    __________________
    Sorry for my pure English...
    ReCreator is offline
    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 09-18-2023 , 22:32   Re: [L4D1] Doing Valve's Job
    Reply With Quote #4

    Quote:
    Originally Posted by ReCreator View Post
    I am not vs player at all, and plugin seems only L4D2...
    Maybe I will update main post later with vs plugins, after sort out this issue.
    I barely consider L4D1 a game without the charger.

    There are two netprops and nothing else used. Chances are this works in L4D1.
    __________________
    I am available to make plugins for pay.

    Discord: Eyal282#1334
    eyal282 is offline
    HarryPotter
    Veteran Member
    Join Date: Sep 2017
    Location: Taiwan, Asia
    Old 09-20-2023 , 02:27   Re: [L4D1] Doing Valve's Job
    Reply With Quote #5

    Well done. Although l4d1 dead, valve no longer supports, I am glad people still playing this game and try to fix.
    __________________

    Last edited by HarryPotter; 09-20-2023 at 02:28.
    HarryPotter is offline
    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 09-21-2023 , 07:07   Re: [L4D1] Doing Valve's Job
    Reply With Quote #6

    Quote:
    [L4D1] Doing Valve's Job
    I like the name
    And of course, nice job with stripper and set.

    offtopic.
    + one very weird bug I know of, which happen quite often: survivor getting stuck inside a tank, when he hits you with a paw too close (mainly, being pressed against another object).
    Maybe someone may invest a time on fixing it. It's just a question of changing a collision type temporarily. However, the moment when the collision should be reverted is a problem since it may cause instant stuck again, e.g. perhaps may stuck inside other survivor.
    + same happen when tank pulls himself up (for example, onto a bus) to a point when survivor stay, so it instantly stuck for whole the time the tank is pulling.

    ++annoying bug, with bad navigation on some custom finales: so the common getting stuck in edges preventing wave to finish, so tank stage doesn't begin. I did walkaround for L4D2, but it is not possible for L4D1 that way due to missing stage's API. Perhaps detect & kill method will be better here.
    __________________
    Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
    [My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]

    Last edited by Dragokas; 09-21-2023 at 07:47.
    Dragokas is offline
    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 09-21-2023 , 08:15   Re: [L4D1] Doing Valve's Job
    Reply With Quote #7

    Also, plugins I think worth to be mentioned:

    [L4D & L4D2] Engine Fix by disawar1 (not sure is everything actual atm).
    [L4D & L4D2] Stuck Zombie Melee Fix by AtomicStryker (alternate to Fix Common Shove by Forgetest). I don't mean anything bad, those plugins work differently, just other way.
    [L4D1 & L4D2] Remove Weapons/Carryables Collision by Marttt (very useful for CPU load optimization, when you have too many weapons dropped together)
    [L4D1 & L4D2] Health Preserve Fix & Give Start Health (optional) by Dragokas (although someone had problems, I didn't notice in my tests).
    __________________
    Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
    [My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]

    Last edited by Dragokas; 09-21-2023 at 11:56.
    Dragokas is offline
    ZBzibing
    Senior Member
    Join Date: Dec 2012
    Old 10-26-2023 , 04:03   Re: [L4D1] Doing Valve's Job
    Reply With Quote #8

    Happily, I did the same thing. Fixed all maps with common >=1000 bugs. re-finished 2 maps with officially missing storylines.

    I signed up for GITHUB and started learning and sharing what I've made!
    The bug-fixing code has been running on my server for over 5 years and is constantly being improved and patched. This year I'm going to recreate a new, simpler version of it

    https://github.com/ZBzibing
    __________________
    Please forgive, If I'm not describing it accurately. I use google translate
    Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:

    Last edited by ZBzibing; 03-01-2024 at 05:40.
    ZBzibing is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 20:08.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode