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SourceMod 1.3.5 Released


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Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 10-18-2010 , 09:41   Re: SourceMod 1.3.5 Released
#11

Thanx guys.
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ogre_x
Member
Join Date: Dec 2008
Location: Sweden
Old 10-18-2010 , 10:12   Re: SourceMod 1.3.5 Released
#12

Good job!

Is there an ETA for the upcoming mm:s-release that should accompany this release in order to run Left 4 Dead?
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BAILOPAN
Join Date: Jan 2004
Old 10-18-2010 , 14:10   Re: SourceMod 1.3.5 Released
#13

ogre_x: Please try the latest MM:S 1.8 or 1.9 snapshot. We'd like to release it ASAP, but we haven't given them enough time to get good test coverage.
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pandaking
Senior Member
Join Date: Jun 2006
Old 10-18-2010 , 18:40   Re: SourceMod 1.3.5 Released
#14

Many thanks.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 10-19-2010 , 01:32   Re: SourceMod 1.3.5 Released
#15

Thanks, I was wondering when this final would be released
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 10-19-2010 , 10:46   Re: SourceMod 1.3.5 Released
#16

Thank you
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amxnoob
Member
Join Date: Sep 2007
Old 10-19-2010 , 14:35   Re: SourceMod 1.3.5 Released
#17

I've got everything working yesterday. Today: TF2 Update (v. 1.1.1.1) and SM is no more starting - not even an error.log
MM-Version: 1.8.3 OS: Linux

Quote:
204:16 sm version
204:17 Unknown command "sm"

Last edited by amxnoob; 10-19-2010 at 14:50.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 10-19-2010 , 15:55   Re: SourceMod 1.3.5 Released
#18

So, what are those "new TF2 developer features"?
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amxnoob
Member
Join Date: Sep 2007
Old 10-19-2010 , 16:30   Re: SourceMod 1.3.5 Released
#19

Sry, it's a Metamod, not a Sourcemod problem:
Quote:
22:28:46 meta version
22:28:46 Unknown command "meta"
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psychonic

BAFFLED
Join Date: May 2008
Old 10-19-2010 , 16:51   Re: SourceMod 1.3.5 Released
#20

Quote:
Originally Posted by Matheus28 View Post
So, what are those "new TF2 developer features"?
The TF2_MakeBleed native and many new predefined identifiers added to tf2.inc and tf2_stocks.inc, such as flag event types, object types, weapon ids, custom kill ids, and new condition flags.
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