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What native functions to should i add for lasermine.


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+ARUKARI-
AlliedModders Donor
Join Date: Jul 2004
Location: Japan
Old 04-09-2020 , 22:20   What native functions to should i add for lasermine.
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hi all.

I've seen my Lasermine plugin modify for many zombie mods.
But they are already getting old.

So I want to talk to others about what native functions are needed.
If possible, i'ill add it in future support.

https://forums.alliedmods.net/showthread.php?t=25819
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ZaX
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Join Date: Jan 2015
Old 04-09-2020 , 22:37   Re: What native functions to should i add for lasermine.
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Im not sure what you need, but if you want to add zp support just like biohazard here are few things you can make

1- Make a defination to whether use ZP or not
2- Register in the extra items
3- Make option (cvar) to make the item for many classess (Zombie, Survivor, Human...etc)

The extra item should not be free to everyone, must be bought from extra items
There is something in my mind also, to preview the lasermine before you place it. that would be very cool!
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+ARUKARI-
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Join Date: Jul 2004
Location: Japan
Old 04-09-2020 , 22:53   Re: What native functions to should i add for lasermine.
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Quote:
Originally Posted by ZaX View Post
Im not sure what you need, but if you want to add zp support just like biohazard here are few things you can make

1- Make a defination to whether use ZP or not
2- Register in the extra items
3- Make option (cvar) to make the item for many classess (Zombie, Survivor, Human...etc)

The extra item should not be free to everyone, must be bought from extra items
There is something in my mind also, to preview the lasermine before you place it. that would be very cool!
It is the Lasermine side of ZP that does that.
Demand to use the latest Lasermine, it possible call my Lasermine as core.
I want to discussion the necessary native functions for that.

Basically I don't support ZP.
However, if it is used by a function to be published, it is my problem and I can support it.
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