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[TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitch)


  
 
 
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lobnico
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Join Date: Sep 2012
Old 12-13-2017 , 07:55   Re: [TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitc
Reply With Quote #11

I have now a problem on both windows and linux versions
when colliding with a player or another base_boss if it s we re in mid air or something ;
segfault
#0 0xf15ed96f in CBaseAnimating::TestCollision(Ray_t const&, unsigned int, CGameTrace&) () from /usr/games/tf/tf/bin/server_srv.so
#1 0xf6770bcf in CEngineTrace::ClipRayToCollideable(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) () from /usr/games/tf/bin/engine_srv.so
#2 0xf6771363 in CEngineTrace::TraceRay(Ray_t const&, unsigned int, ITraceFilter*, CGameTrace*) () from /usr/games/tf/bin/engine_srv.so
#3 0xf1251de0 in TracePlayerBBoxForGround(Vector const&, Vector const&, Vector const&, Vector const&, IHandleEntity*, unsigned int, int, CGameTrace&) ()
from /usr/games/tf/tf/bin/server_srv.so
#4 0xf1311346 in CTFGameMovement::CategorizePosition() () from /usr/games/tf/tf/bin/server_srv.so
#5 0xf1317144 in CTFGameMovement::FullWalkMove() () from /usr/games/tf/tf/bin/server_srv.so
#6 0xf1254288 in CGameMovement:: PlayerMove() () from /usr/games/tf/tf/bin/server_srv.so
#7 0xf1319363 in CTFGameMovement:: PlayerMove() () from /usr/games/tf/tf/bin/server_srv.so
#8 0xf131521b in CTFGameMovement:: ProcessMovement(CBasePlayer*, CMoveData*) () from /usr/games/tf/tf/bin/server_srv.so
#9 0xf17d7763 in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*, IMoveHelper*) () from /usr/games/tf/tf/bin/server_srv.so
#10 0xf17ce923 in CBasePlayer:: PlayerRunCommand(CUserCmd*, IMoveHelper*) () from /usr/games/tf/tf/bin/server_srv.so

another case

#0 0xf15ed96f in CBaseAnimating::TestCollision(Ray_t const&, unsigned int, CGameTrace&) () from /usr/games/tf/tf/bin/server_srv.so
#1 0xf6770bcf in CEngineTrace::ClipRayToCollideable(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) () from /usr/games/tf/bin/engine_srv.so
#2 0xf6771363 in CEngineTrace::TraceRay(Ray_t const&, unsigned int, ITraceFilter*, CGameTrace*) () from /usr/games/tf/bin/engine_srv.so
#3 0xf676f402 in CEngineTrace::SweepCollideable(ICollideable*, Vector const&, Vector const&, QAngle const&, unsigned int, ITraceFilter*, CGameTrace*) ()
from /usr/games/tf/bin/engine_srv.so
#4 0xf14cd6ba in UTIL_TraceEntity(CBaseEntity*, Vector const&, Vector const&, unsigned int, CGameTrace*) () from /usr/games/tf/tf/bin/server_srv.so
#5 0xf179772c in Physics_TraceEntity(CBaseEntity*, Vector const&, Vector const&, unsigned int, CGameTrace*) () from /usr/games/tf/tf/bin/server_srv.so
#6 0xf179780b in PhysicsCheckSweep(CBaseEntity*, Vector const&, Vector const&, CGameTrace*) () from /usr/games/tf/tf/bin/server_srv.so
#7 0xf1799d21 in CBaseEntity:: PhysicsPushEntity(Vector const&, CGameTrace*) () from /usr/games/tf/tf/bin/server_srv.so
#8 0xf179a9a6 in CBaseEntity:: PhysicsCustom() () from /usr/games/tf/tf/bin/server_srv.so
#9 0xf12730d9 in CBaseEntity:: PhysicsSimulate() () from /usr/games/tf/tf/bin/server_srv.so
#10 0xf179c65b in Physics_SimulateEntity(CBaseEntity*) () from /usr/games/tf/tf/bin/server_srv.so
#11 0xf179cb61 in Physics_RunThinkFunctions(bool) () from /usr/games/tf/tf/bin/server_srv.so
#12 0xf16bf5c4 in CServerGameDLL::GameFrame(bool) () from /usr/games/tf/tf/bin/server_srv.so


Should I investigate further or maybe you know what I might have been missing again
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