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VSH VSH, old thread (v1.42) - Information/etc.


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munkle
Member
Join Date: Nov 2011
Old 03-28-2012 , 12:58   Re: [TF2] VS Saxton Hale Mode
#2861

I was wondering what's the best way to extend the round time in saxon maps. I think its map specific but I wondered if there is a cvar/plugin that overrides this? I've looked at a couple of plugins but wondered if there's any I could put in the UMC mapcycle file that could just over ride each maps round time.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 03-29-2012 , 00:39   Re: [TF2] VS Saxton Hale Mode
#2862

Quote:
Originally Posted by munkle View Post
I was wondering what's the best way to extend the round time in saxon maps. I think its map specific but I wondered if there is a cvar/plugin that overrides this? I've looked at a couple of plugins but wondered if there's any I could put in the UMC mapcycle file that could just over ride each maps round time.
As I recall, VSH only cares about round time if you have the control point configured to unlock based on time instead of players left, in which case it uses the Arena default of 1 minute [Note: I'm going from memory here, so may be wrong].

For the map time, UMC has a cvar to add extend to the vote menu.
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Last edited by Powerlord; 03-29-2012 at 00:39.
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ReFlexPoison
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Join Date: Jul 2011
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Old 03-29-2012 , 01:19   Re: [TF2] VS Saxton Hale Mode
#2863

Quote:
Originally Posted by FlaminSarge View Post
Skial's actually beta testing for me. And they've had some issues. Hence why 1.39 isn't out yet.
Anyway the plugin will get out of unapproved or not possible?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
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Old 03-29-2012 , 09:38   Re: [TF2] VS Saxton Hale Mode
#2864

Quote:
Originally Posted by ReFlexPoison View Post
Anyway the plugin will get out of unapproved or not possible?
FlaminSarge said before that he's going to start a new plugin thread later on. I don't remember if that's planned for 1.39 or 1.40 though.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 03-29-2012 , 09:42   Re: [TF2] VS Saxton Hale Mode
#2865

Quote:
Originally Posted by ReFlexPoison View Post
Anyway the plugin will get out of unapproved or not possible?
http://forums.alliedmods.net/showpos...postcount=2808
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bottiger
AlliedModders Donor
Join Date: Dec 2010
Old 03-30-2012 , 00:05   Re: [TF2] VS Saxton Hale Mode
#2866

I have been testing it and no one has complained about any problems. No crashes detected.
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munkle
Member
Join Date: Nov 2011
Old 03-30-2012 , 11:16   Re: [TF2] VS Saxton Hale Mode
#2867

Quote:
Originally Posted by Powerlord View Post
As I recall, VSH only cares about round time if you have the control point configured to unlock based on time instead of players left, in which case it uses the Arena default of 1 minute [Note: I'm going from memory here, so may be wrong].

For the map time, UMC has a cvar to add extend to the vote menu.
Thanks for this, Ill update umc now with the extend cvar. Cheers!
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Weksos
Member
Join Date: Jan 2008
Old 03-30-2012 , 19:42   Re: [TF2] VS Saxton Hale Mode
#2868

Quote:
Originally Posted by Buzzbrad View Post
Thanks so much Net_maxfilesize worked, just now the amplifier plugin when u build it its just a big error. Does that mean i didnt upload files correct? It says its a whitelist problem so where can i find my whitelist and what to put in it for amplifier
Is the amplifier model being downloaded? If it is downloaded, try putting your sv_pure to 0 as well as sv_consistency to 0. That should allow all custom models to be used. The whitelist should just be in your tf folder. Along with the addons folder, cfg folder, maps folder, etc.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 04-01-2012 , 08:26   Re: [TF2] VS Saxton Hale Mode
#2869

maybe create a whitelist on your regular servers that works for saxton and the other servers you have, that way there should not be a issue. Does anyone have a proper whitelist for saxton/amplifier with it?
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deathbygrogg
New Member
Join Date: Apr 2012
Old 04-01-2012 , 12:44   Re: [TF2] VS Saxton Hale Mode
#2870

Gotta say, I'm completely unable to comprehend what sort of mental instability would lead you to believe that I, the player, would actually want to sit around like a lemon to download a dispenser modified to be a commercial spot for a childrens show.
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