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Warmup Round (1.1.8, Updated: 10/7/2008)


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XARIUS
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Join Date: May 2008
Location: Atlanta, GA
Old 09-30-2008 , 16:51   Re: Warmup Round
Reply With Quote #11

Updated public version cvar. sm_warmupround_version.
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XARIUS
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Old 10-01-2008 , 11:18   Re: Warmup Round
Reply With Quote #12

Updated to 1.1. I can't see adding many more features to this. It's rock solid and works.
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exvel
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Old 10-02-2008 , 01:53   Re: Warmup Round
Reply With Quote #13

Please add cvar something like sm_warmupround_disable_logging so stats programs will not count frags during warmup.
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XARIUS
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Old 10-02-2008 , 08:54   Re: Warmup Round
Reply With Quote #14

Quote:
Originally Posted by exvel View Post
Please add cvar something like sm_warmupround_disable_logging so stats programs will not count frags during warmup.
Normally I would need to know *what* the cvar is the stats program is looking for. Instead, I have provided you with pre and post warmup files (read main post) so that you can sm_turnoff_your_stats in the pre-warmup file and sm_turnon_your_stats in the post-warmup file.

Since I don't use stats, how do stats programs check for warmup rounds and the such? Can you customize them to look for whatever cvar you want?
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tigerox
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Join Date: Oct 2008
Location: Canada
Old 10-02-2008 , 14:11   Re: Warmup Round
Reply With Quote #15

Cool plugin! Only problem i found was that if i changed the map during the warmup it caused multiple warmup timers on the next map.
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XARIUS
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Join Date: May 2008
Location: Atlanta, GA
Old 10-02-2008 , 14:28   Re: Warmup Round
Reply With Quote #16

Quote:
Originally Posted by tigerox View Post
Cool plugin! Only problem i found was that if i changed the map during the warmup it caused multiple warmup timers on the next map.
Nice catch! I'll fix that up for ya.
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XARIUS
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Old 10-02-2008 , 14:54   Re: Warmup Round
Reply With Quote #17

All fixed.
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tigerox
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Join Date: Oct 2008
Location: Canada
Old 10-02-2008 , 18:56   Re: Warmup Round
Reply With Quote #18

One more,

You forgot to check for the warmup weapon in OnSettingChanged. So you always have to use a hegrenade.
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XARIUS
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Join Date: May 2008
Location: Atlanta, GA
Old 10-02-2008 , 19:38   Re: Warmup Round
Reply With Quote #19

Yeah that was on my to-do list. As it stood, if you put in some jibberish in the config file, it would break the whole thing.

I went ahead and added validation for the weapon names. Basically, there's no way for you to mess it up now, even if you tried. (Please, try, I'm sure someone will!)
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tigerox
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Join Date: Oct 2008
Location: Canada
Old 10-03-2008 , 01:11   Re: Warmup Round
Reply With Quote #20

With gungame running, would there be an easy way to stop players from leveling during the warmup round?
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