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[L4D2] Gore


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Caps Lock Fuck Yeah
Member
Join Date: Oct 2010
Old 11-12-2010 , 14:52   Re: [L4D2] Gore
Reply With Quote #11

Quote:
Can you share what exactly was changed? I am still running DiscoBBQ's L4D Gore plugin on my L4D2 server with no problems that have been noticed and no errors in the logs
I was just double checking that all the particles were still in l4d2, they all were except for one that changed its suffix from blood_1 to blood_01.
And there was an error about gibs on the l4d1 version, so i removed that part.
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kiloat
Junior Member
Join Date: Jul 2010
Old 11-13-2010 , 00:17   Re: [L4D2] Gore
Reply With Quote #12

Hi there, nice Plugin here,

but I only notice that when my server has 10 players engaging on some cresendos/horde events, it spike the Clients Ping resulting to moderate lag...

when I disabled the Plug-in, it was all normal even more than 10 Players.

Im sure that this plugin was the one causing it. This is the only one I added recently before the problem occur.

Any possible solution

THanks.

Last edited by kiloat; 11-13-2010 at 00:20.
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Caps Lock Fuck Yeah
Member
Join Date: Oct 2010
Old 11-13-2010 , 01:34   Re: [L4D2] Gore
Reply With Quote #13

Quote:
Originally Posted by kiloat View Post
Hi there, nice Plugin here,

but I only notice that when my server has 10 players engaging on some cresendos/horde events, it spike the Clients Ping resulting to moderate lag...

when I disabled the Plug-in, it was all normal even more than 10 Players.

Im sure that this plugin was the one causing it. This is the only one I added recently before the problem occur.

Any possible solution

THanks.
It makes sense, because whenever anyone gets hit, several new particles get created per-entity,per-shot, so some amount of lag with 10 players shooting makes sense.
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 11-13-2010 , 15:25   Re: [L4D2] Gore
Reply With Quote #14

There is still a bug with freezing the crescendoes. With this plugin enabled, if you shove for e.g a elevator, it won't go up, either down. It will just be frozen in place. Or door for e.g in The Parish 2. If you shove it, it won't open.
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honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 11-13-2010 , 15:32   Re: [L4D2] Gore
Reply With Quote #15

Quote:
Originally Posted by Herokim View Post
There is still a bug with freezing the crescendoes. With this plugin enabled, if you shove for e.g a elevator, it won't go up, either down. It will just be frozen in place. Or door for e.g in The Parish 2. If you shove it, it won't open.
Try this.

Problem: The reason of why the elevators, doors or anything wont continue their normal behaviour, is because this plugin change their names to random ones. Whats the consequence? The cresendo relay cant find the entity and cant do anything with it.

Solution: Filter to check if the entity is a player, an infected or a witch.
Attached Files
File Type: sp Get Plugin or Get Source (L4D2Gore.sp - 422 views - 12.4 KB)
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bibu
Veteran Member
Join Date: Sep 2010
Old 12-06-2010 , 12:56   Re: [L4D2] Gore
Reply With Quote #16

I sometimes bleed, when I was survivor, died and I am bleeding in the freelook mode, any ideas?
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 12-08-2010 , 15:13   Re: [L4D2] Gore
Reply With Quote #17

Suddenly Disco released a L4D2 gore plugin himself.

http://forums.alliedmods.net/showthread.php?p=1365932

Now the obvious question is, which is better? Heh.
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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 12-08-2010 , 17:31   Re: [L4D2] Gore
Reply With Quote #18

I released mine, because this code was intended for L4D1. It's safe to say that the used particle names are not the same, 'shoved' objects would break, and that it used some code that manipulated the state of NPC zombies to create broken limb effects.

The L4D2 gore mod utilizes new particles in L4D2 and has some other corrections and such.

I finally logged back onto sourcemod yesterday and read some of my threads. I had previously promised to make a L4D2 Goremod (though I felt it unnecessary with amount of gore already in L4D2). Anyway, I kept my word and made the plugin last night. We can let the moderators decide which one to approve.
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