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element1
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Join Date: Jan 2012
Location: New Jersey
Old 02-18-2013 , 22:30   Re: Signature Request Thread
Reply With Quote #121

Can you help me out with this one? Linux part I don't really care about. It's the windows part that is more important. Also this is for CSS.

Code:
"BloodDrips"
            {
                "library"    "server"
                "windows"    "\x57\x8B\x7C\x24\x10\x83\xFF\xFF\x0F\x2A\x2A\x2A\x2A\x2A\x85\xFF\x75"
                "linux"        "@_Z15UTIL_BloodDripsRK6VectorS1_ii"
            }
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testtest
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Old 02-20-2013 , 13:43   Re: Signature Request Thread
Reply With Quote #122

\x55\x8B\xEC\x57\x8B\x7D\x10\x83\xFF\xFF xxxxxxxxxx
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element1
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Old 02-21-2013 , 15:53   Re: Signature Request Thread
Reply With Quote #123

Quote:
Originally Posted by testtest View Post
\x55\x8B\xEC\x57\x8B\x7D\x10\x83\xFF\xFF xxxxxxxxxx
Thank you ma good man!

Here is some for you!
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V952
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Join Date: Jan 2012
Location: Odessa, Ukraine
Old 03-09-2013 , 08:22   Re: Signature Request Thread
Reply With Quote #124

Could you please find these for hl2dm?
void CGrenadeAR2::GrenadeAR2Touch( CBaseEntity *pOther )
void CCrossbowBolt::BoltTouch( CBaseEntity *pOther )
void CMissile::MissileTouch( CBaseEntity *pOther )
void PlayerPickupObject( CBasePlayer *pPlayer, CBaseEntity *pObject );
P.S.: I failed in compilation of server.dll to get *.pdb file, so i wanted to ask if you can share it?
P.P.S.: Sorry for my bad english.

Last edited by V952; 03-12-2013 at 08:40. Reason: Forgot one
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Emil
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Join Date: May 2010
Location: Skövde, Sweden
Old 03-11-2013 , 13:40   Re: Signature Request Thread
Reply With Quote #125

Windows, Counter-Strike:Go

I need the new TTeamScoreOffset, i got CTTeamScoreOffset.

But since the last update TTeamScoreOffset no longer works.

Code:
    char* basePtr = reinterpret_cast<char*>(getCSSGameRules());
    char* offsetPtr = reinterpret_cast<char*>(this->getAddress("CSSGameRules_CheckWinLimit"));

    if(!offsetPtr || !basePtr){
        return 0;
    }

    int valueOffset =  *reinterpret_cast<int*>(offsetPtr + this->vfuncOffset("TTeamScoreOffset"));
    int* valuePtr = reinterpret_cast<int*>(basePtr + valueOffset);

    if(valuePtr){
        return *valuePtr;
    } else {
        return 0;
    }
according to http://hg.alliedmods.net/releases/so.../game.csgo.txt

TTeamScoreOffset = 122
CTTeamScoreOffset = 97

97 works fine, but 122 gives me 65535 :/
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Emil
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Old 03-12-2013 , 11:25   Re: Signature Request Thread
Reply With Quote #126

return (*valuePtr) - 65536;

seems to work :/
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element1
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Join Date: Jan 2012
Location: New Jersey
Old 03-14-2013 , 16:21   Re: Signature Request Thread
Reply With Quote #127

Quote:
Originally Posted by V952 View Post
Could you please find these for hl2dm?
void CGrenadeAR2::GrenadeAR2Touch( CBaseEntity *pOther )
void CCrossbowBolt::BoltTouch( CBaseEntity *pOther )
void CMissile::MissileTouch( CBaseEntity *pOther )
void PlayerPickupObject( CBasePlayer *pPlayer, CBaseEntity *pObject );
P.S.: I failed in compilation of server.dll to get *.pdb file, so i wanted to ask if you can share it?
P.P.S.: Sorry for my bad english.

What is it that you are looking for?
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Last edited by element1; 03-14-2013 at 16:22. Reason: Quote
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V952
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Location: Odessa, Ukraine
Old 03-15-2013 , 08:41   Re: Signature Request Thread
Reply With Quote #128

Quote:
Originally Posted by element1 View Post
What is it that you are looking for?
I wanted projectiles to go through teammates, but not through enemies. Really i don't need first three anymore, cause i wrote PassServerEntityFilter Detour and it works fine. I need PlayerPickupObject for picking up objects like in HL2, cause i don't know how to overwrite virtual functions and CHL2MP_Player :: PickupObject(CBaseEntity*, bool) is empty.
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Last edited by V952; 03-15-2013 at 08:43. Reason: my english...
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element1
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Location: New Jersey
Old 03-18-2013 , 21:55   Re: Signature Request Thread
Reply With Quote #129

Quote:
Originally Posted by V952 View Post
I wanted projectiles to go through teammates, but not through enemies. Really i don't need first three anymore, cause i wrote PassServerEntityFilter Detour and it works fine. I need PlayerPickupObject for picking up objects like in HL2, cause i don't know how to overwrite virtual functions and CHL2MP_Player :: PickupObject(CBaseEntity*, bool) is empty.
Yah, I don't think I can be much help here.
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Root_
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Location: ryssland
Old 04-18-2013 , 19:27   Re: Signature Request Thread
Reply With Quote #130

I need a signature for DoD:S which is similar to CSDropWeapon (DODWeaponDrop?)
Thanks!
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http://twitch.tv/zadroot
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