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Special Effects


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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 08-11-2007 , 02:46   Special Effects
#1

Special Effects:

Adds Special Effects For Grenade Detonation And Bullet Impacts. You Can Set The Convars And Pick Your Favorite Effects.

Instalation:
  • Installs Like Any Other SourceMod Plugins

ConVars:
  • nade_fx_on 1/0 turns the plugin on and off 1 on 0 is off
  • he_nade_fx 1 sets the effects used for he nades
  • fb_nade_fx 1 sets the effects used for the flash bang
  • sg_nade_fx 1 sets the effects used for the smoke grenade
  • slug_fx 1 sets the effects used for bullet impacts
Effect Values Available (used in convars for effects):
  • 1 : Sparks
  • 2: Glows
  • 3: Energy Splash
*EXAMPLE OF CONVAR USE*
he_nade_fx 3 -Sets The He Nade Effects To Energy Splash


Change Log:
  • 8-11-07 - 0.1 - Originol Release
  • 8-12-07 - 0.2 - Added Glow Instead Of Metal Sparks
Any Ideas Are Welcome

Attached Files
File Type: sp Get Plugin or Get Source (effects.sp - 1273 views - 3.8 KB)

Last edited by Peoples Army; 08-13-2007 at 10:21.
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Rebell
Veteran Member
Join Date: Nov 2004
Location: GERMANY
Old 08-11-2007 , 03:47   Re: Special Effects
#2

Please add screenshots ^^

cya
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1695
Senior Member
Join Date: Jan 2006
Old 08-11-2007 , 03:59   Re: Special Effects
#3

can be funny ^^ but add screenshots
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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 08-11-2007 , 16:40   Re: Special Effects
#4

k screen shot of the eneergy splash on bulelt impact(shooting my recruit in the face lol)
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J@y-R
Senior Member
Join Date: Jan 2007
Location: Hamburg (Germany)
Old 08-12-2007 , 05:56   Re: Special Effects
#5

add screeshot for Grenades Effect Pls
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bolinux
Member
Join Date: Jul 2007
Old 08-12-2007 , 11:06   Re: Special Effects
#6

nice plugin

can you do a blood splash effect on slug_fx like goremod?
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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 08-12-2007 , 14:39   Re: Special Effects
#7

yeah actually i was thinking of that . the thing is that , it is called on every bullet impact , so when u shoot a wall , there will be a blood spalsh fro mthe wall . is that what your lookin for ?

p.s. thanks
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bolinux
Member
Join Date: Jul 2007
Old 08-12-2007 , 15:09   Re: Special Effects
#8

Quote:
Originally Posted by Peoples Army View Post
yeah actually i was thinking of that . the thing is that , it is called on every bullet impact , so when u shoot a wall , there will be a blood spalsh fro mthe wall . is that what your lookin for ?

p.s. thanks
mh no only on body damge...

like: blood_fx 1

Last edited by bolinux; 08-12-2007 at 15:13.
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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 08-12-2007 , 15:48   Re: Special Effects
#9

alright ill try to add soething liek that to my next update
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 08-13-2007 , 23:54   Re: Special Effects
#10

Do the blood splash based on player_hurt ;). If the bullet impact occurs within "1 second" of the player hurt, or at the same time then trigger the blood spray based on the bullet impact, create a test to see if the bullet impact is within the radius of the player's position.
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