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Hitgroup Restrictions


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MrSafe
Junior Member
Join Date: Aug 2007
Old 08-11-2007 , 18:40   Re: Hitgroup Restrictions
Reply With Quote #11

server os is windows
thats the problem I get no error when my server crashes. The thing is if I dont use this plugin it seems to be fine but when I run this plugin the server crashs after maybe 1 or 2 maps before it crashes about 3 seconds into the map.
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MrSafe
Junior Member
Join Date: Aug 2007
Old 08-11-2007 , 18:44   Re: Hitgroup Restrictions
Reply With Quote #12

Quote:
Originally Posted by patches11 View Post
The hitgroups works for a while, and then it quits working after anywhere from a couple minutes to about 20 minutes with varying server loads. I wish the author of this thing would return to life and take a look at it

On the upside, when not running this script, SourceMod appears to be running just fine, no weird crashes or anything.
thats is exactly how my crashes happen also
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patches11
Junior Member
Join Date: Aug 2007
Old 08-11-2007 , 20:24   Re: Hitgroup Restrictions
Reply With Quote #13

Yeah, I know CS:S has those, but I'm trying to get this working on HL2DM, which only has userid, attacker, and weapon I believe. It's really strange though that I had this working under EventScripts at one point, and it's not working anymore despite my best efforts.

I tried running the plugin on my Windows machine and had all sorts of crashing issues, but since the idea was to get a Linux hosted server working, I moved over to that for configuration because a crashing problem on Windows doesn't indicate a crashing problem on Linux. I had problems with the Linux server just crashing and restarting for no apparent reason. I don't really know how to get at the crash information, I'd probably have to e-mail support or do something to enable logging. Perhaps something has changed in SourceMod since you last installed it on your servers? They do update it hourly... x_x
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MrSafe
Junior Member
Join Date: Aug 2007
Old 08-11-2007 , 21:05   Re: Hitgroup Restrictions
Reply With Quote #14

Quote:
Originally Posted by Knagg0 View Post
It runs fine for me on 2 servers... What doesn't work for you? Server OS? What error do you get?

Btw. this is the player_hurt event for CS:S

What are your server settings?
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MrSafe
Junior Member
Join Date: Aug 2007
Old 08-12-2007 , 01:15   Re: Hitgroup Restrictions
Reply With Quote #15

heres my server config

Quote:
// YOU MUST RESTART YOUR SERVER AFTER MAKING ANY CHANGES FOR THEM TO BE CHANGED


//////////////////////////// Server Name and Passwords ////////////////////////////
// You must keep quotes around the name and passwords or your server will stop working


// Server Name
hostname "[PwNd]100TICK 24/7 Random Map HEADSHOT ONLY"

// Set the rcon Passsword
rcon_password "********"

// Set Private Password
sv_password ""


///Headshot mod
hgr_enable 1
hgr_hitgroups 1 1 0 0 0 0 0 0 0


//////////////////////////// Game Variables ////////////////////////////
// Sets the amount of minutes players are able to buy
mp_buytime .30

// Sets the amount of starting money, max=16000
mp_startmoney 16000

// Sets the amount of secs before C4 explodes
mp_c4timer 35

// 1 enables dynamic pricing, 0 disables it
mp_dynamicpricing 0

// 1 enables flashlight, 0 disables it
mp_flashlight 1

// 1 enables hearing footsteps, 0 disables it
mp_footsteps 1

// 1 enables falling damage, 0 disables it
mp_falldamage 1

// Sets the number of hostages a player can kill before they are booted from the server. 0 is disabled
mp_hostagepenalty 5

// If enabled, every map change will change the server variables back to the settings in this server.cfg file.
// Remove the slashes in front of the line below to enable this variable.
// mapchangecfgfile "server.cfg"

//Turns all talk on and off
sv_alltalk 1



//////////////////////////// TIME, WIN & ROUND SETTINGS ////////////////////////////
// Timelimit is how many minutes for a map.
mp_timelimit 15

// When a team reaches this amount of wins (before the timelimit or the roundlimit is
// reached), it has won the map. 0=disabled
mp_winlimit 12

// When two teams finish playing this amount of rounds (before the timelimit or the
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 15

// Round time, in minutes. After this amount of minutes has passed,
// a scenario win is awarded. Min 1, Max 9
mp_roundtime 2.25

// Sets the seconds before players can move in the beginning of a round
mp_freezetime 3



//////////////////////////// TEAMBALANCING ////////////////////////////
// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_autoteambalance 1

// Sets the maximum number of players that one team can have more than the
// other team. Use a setting of '0' to completely disable the team limiting.
mp_limitteams 0



//////////////////////////// FF & TEAMKILL & IDLE ////////////////////////////
// Toggles friendly fire 1=on and 0=off
mp_friendlyfire 1

// Toggles the forcing of a player to sit out the next round if he
// has just killed a teammate. 1=on and 0=off
mp_tkpunish 1

// Kick idle/team-killing players. 1=on and 0=off
mp_autokick 1

// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 2

// After this many seconds without a message from a client, the client is dropped
sv_timeout 65



//////////////////////////// SPECTATORS ////////////////////////////
// Restricts spectatorcamera view for dead players. 1=on and 0=off
mp_forcecamera 0

// toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_allowspectators 1



//////////////////////////// DOWNLOAD ////////////////////////////
// Allow clients to download files
sv_allowdownload 1

// Allow clients to upload customizations files like logospray files
sv_allowupload 1

// Sets the maximum size that a map can be to be automatically downloaded
// Any map under this value can be automatically downloaded by a user
net_maxfilesize 40

//Enable this if you have a fastmap download server.
//sv_downloadurl ""



//////////////////////////// CHEATS & PAUSE ////////////////////////////
// Enables cheats
sv_cheats 0

// disable clients' ability to pause the server
sv_pausable 0

// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 1

//Enforces Server Consistency. Change to 1 to enable. Provides some cheat protection.
sv_consistency 1

//Pure Settings (Remove // below to enable) 0 = Little or no Cheat Protection, 1 = Medium Protection, 2 = The Most protection
sv_pure 0



//////////////////////////////// Physics ////////////////////////////////
// Some of these variables require sv_cheats to be 1
sv_accelerate 5
sv_airaccelerate 10
sv_gravity 800
sv_maxspeed 320
sv_friction 4

//Determines how fast objects move when shot
sv_turbophysics 0

//This variable determines how an object will fly away from you when shot
phys_pushscale 1



//////////////////////////// OTHER SETTINGS ////////////////////////////
// amount of seconds players can chat after the game is over
mp_chattime 10

// if not 0 then game will restart in the specified number of seconds
mp_restartgame 10

// Enable/Disable LAN mode
sv_lan 0

// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_region 1


sv_maxspeed 320
mp_fraglimit 0
mp_playerid 0


/////other

ma_restrict awp 2
ma_restrict g3sg1 2
ma_restrict sg550 2
//ma_restrict m249 0
//ma_restrict flashbang 0
//ma_restrict smokegrenade 0
//ma_restrict hegrenade 0
//ma_restrict flashbang 0
//ma_restrict xm1014 0
//ma_restrict m3 0
//ma_restrict fiveseven 0
//ma_restrict glock 0
//ma_restrict vest 0 // Kevlar
//ma_restrict vesthelm 0 // Kevlar+Helmet



//////////////////////////// Execute Config Files ////////////////////////////
// Exec files on startup

// loads the existing IP-bans to memory
exec banned_ip.cfg

// loads the existing SteamID-bans to memory
exec banned_user.cfg

// writes the SteamID-bans to disk
writeid

// writes the IP-bans to disk
writeip

//Executes Mani configs
exec mani_server.cfg

//Executes Mani Quake Sound configs
exec mani_quake_sounds.cfg

//Executes Custom Bot Configs
//exec bot.cfg

//Enter your own custom config files to execute below this line

autoexec.cfg //mainly for event scripts

//////////////////////////// bandwidth rates/settings ////////////////////////////
// UNLESS YOU REALLY KNOW WHAT YOU ARE DOING
// PLEASE DO NOT CHANGE THESE SETTINGS
// THEY HAVE BEEN SET TO GIVE YOUR SERVER THE BEST RESULTS
// WITH OUT NETWORK. CHANGING THESE SETTINGS MAY CAUSE LAG, CHOKE, OR LOSS.


sv_maxrate 0 //DONT CHANGE
sv_minrate 0 //DONT CHANGE
sv_maxupdaterate 100 //DONT CHANGE
sv_minupdaterate 10 //DONT CHANGE
fps_max 600 //DONT CHANGE
decalfrequency 10 //DONT CHANGE
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MrSafe
Junior Member
Join Date: Aug 2007
Old 08-13-2007 , 15:31   Re: Hitgroup Restrictions
Reply With Quote #16

**BUMP**
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MrSafe
Junior Member
Join Date: Aug 2007
Old 08-15-2007 , 19:58   Re: Hitgroup Restrictions
Reply With Quote #17

Heres the dump files
Attached Files
File Type: rar DUMPFILES.rar (26.4 KB, 225 views)
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wewo
New Member
Join Date: Aug 2007
Old 08-16-2007 , 07:28   Re: Hitgroup Restrictions
Reply With Quote #18

SO is the consensus that this plugin does not function properly at this time?
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MrSafe
Junior Member
Join Date: Aug 2007
Old 08-16-2007 , 14:50   Re: Hitgroup Restrictions
Reply With Quote #19

Yes from what I understand its causing some serious crashes...
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