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View Poll Results: Which of the following would you like implemented?
Boomer: Bile Feet (increased movement speed) 2 40.00%
Charger: Broken Ribs (post pummel damage) 3 60.00%
Charger: Snapped Leg (slowed down if hit during charge) 3 60.00%
Jockey: Bacterial Infection (post ride damage) 2 40.00%
Smoker: Collapsed Lung (post strangle damage) 2 40.00%
Witch: Death causes panic event 4 80.00%
Witch: Anger causes her to summon a mob 2 40.00%
Spitter: Supergirl (temp invincibility after spitting) 3 60.00%
Multiple Choice Poll. Voters: 5. You may not vote on this poll

[L4D2] Vicious Infected V-1.83 (Updated: 1/20/14)


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ghosthunterfool
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Join Date: Mar 2010
Old 05-27-2010 , 12:50   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #111

i talking about CO - OP -_- not versus ... co op shld not gives the survivor upgrades ... for versus maybe u can just use the perks... its Vicious infected not vicious Survivor <--- maybe one day will be out like survivor having 1000 hp?
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marvel
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Old 05-27-2010 , 13:07   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #112

Quote:
Originally Posted by ghosthunterfool View Post
i talking about CO - OP -_- not versus ... co op shld not gives the survivor upgrades ... for versus maybe u can just use the perks... its Vicious infected not vicious Survivor <--- maybe one day will be out like survivor having 1000 hp?
You're right about co-op, but I only host versus

Btw. plugin still gives errors sometimes:


Code:
L 05/27/2010 - 19:06:41: [SM] Native "CloseHandle" reported: Handle fad60331 is invalid (error 3)
L 05/27/2010 - 19:06:41: [SM] Displaying call stack trace for plugin "l4d2_viciousinfected.smx":
L 05/27/2010 - 19:06:41: [SM]   [0]  Line 1503, l4d2_viciousinfected.sp::Event_TankKilled()
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 05-29-2010 , 03:28   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #113

L 05/29/2010 - 02:45:56: [SM] Displaying call stack trace for plugin "L4D2 Vicious Infected.smx":
L 05/29/2010 - 02:45:56: [SM] [0] Line 1503, E:\L4D2\left4dead2\addons\sourcemod\scripting \L4D2 Vicious Infected.sp::Event_TankKilled()
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I like this BBS sharing of spirit

I come from China, my English is poor
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 06-01-2010 , 03:05   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #114

and this:

L 06/01/2010 - 086:05: [SM] [0] Line 670, L4D2 Vicious Infected.sp::Event_PlayerHurt()
L 06/01/2010 - 086:05: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 06/01/2010 - 086:05: [SM] Displaying call stack trace for plugin "L4D2_Vicious_Infected.smx":
L 06/01/2010 - 086:05: [SM] [0] Line 670, L4D2 Vicious Infected.sp::Event_PlayerHurt()

I had to take it off as it kept crashing both servers continuosly and took an older version I archived.

Last edited by Skorpion1976; 06-01-2010 at 07:39.
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 06-01-2010 , 09:18   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #115

Quote:
Originally Posted by Skorpion1976 View Post
and this:

L 06/01/2010 - 086:05: [SM] [0] Line 670, L4D2 Vicious Infected.sp::Event_PlayerHurt()
L 06/01/2010 - 086:05: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 06/01/2010 - 086:05: [SM] Displaying call stack trace for plugin "L4D2_Vicious_Infected.smx":
L 06/01/2010 - 086:05: [SM] [0] Line 670, L4D2 Vicious Infected.sp::Event_PlayerHurt()

I had to take it off as it kept crashing both servers continuosly and took an older version I archived.
Did you copy the .TXT file to your Gamedata folder? Only reason you should be getting an error like that.

@Marvel/Phoenix - That's a problem I see a lot with timers, it's not a huge issue, but I'll try to have it resolved with the next release.
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marvel
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Old 06-01-2010 , 12:39   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #116

Quote:
Originally Posted by Skorpion1976 View Post
and this:

L 06/01/2010 - 086:05: [SM] [0] Line 670, L4D2 Vicious Infected.sp::Event_PlayerHurt()
L 06/01/2010 - 086:05: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 06/01/2010 - 086:05: [SM] Displaying call stack trace for plugin "L4D2_Vicious_Infected.smx":
L 06/01/2010 - 086:05: [SM] [0] Line 670, L4D2 Vicious Infected.sp::Event_PlayerHurt()

I had to take it off as it kept crashing both servers continuosly and took an older version I archived.
My server runs great with it. I disabled cobra strike and ghost jockey though.

I can see you run the gameME plugin. When I do that it insta-crashes, also with hlstatsce plugin so you might have a look at that. I don't think it's this plugin.

Of course I have crashes too (who doesn't) but it can run for 12/13 hours sometimes with the latest version of this plugin.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 06-01-2010 , 16:29   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #117

I just had a look at the gameme website where the posted an info about using this: -netconport <port> -netconpassword <password> instead of the normal logging they use. I will give that a try.
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 06-06-2010 , 08:20   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #118

hey i got a request for making the tank more of a "boss" fight ...
1) Tank Modes; give it colours like in the youtube video of green (regenerateing mode)/ blue (speed mode)/ red (rage mode)/ yellow(Molo stone mode)/brown for fire proof mode(molo no effect like the infected ceda/ etc for final stand and last stand or i suggest a black colour for (Stealth mode) which i cant see clearly in dark places =D
2) each colours gives a different of ability of that time and will change colour after a specific time given; like red for damage increase , blue for speed increase , green hp recovering , yellow for throwing stones with molo effect of the blast, etc .
3)When the Tank Health Reached 5000, gives it a skill i called " Final Stand ", which enables it to have a god mode for a given time.
4)"Last Stand" summon another tank after the first tank died, but with a % of health only ( like the Witch mini body guard )

Maybe u can name the tank "Elemental Tank" ? Each colours give a different element like red for fire (Atk up) or blue for water (fire proof) or yellow for lightning ( speed up)...
For the Witch i think u can set that witch can kill us instantly like the realism mode for co op / versus
This is mine suggestion of making the tank stronger and make a epic battle! =D hope u consider! TY

Last edited by ghosthunterfool; 06-07-2010 at 02:09.
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 06-15-2010 , 00:36   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #119

Is This Plugin Gonna Be Updated???
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marvel
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Old 06-24-2010 , 12:42   Re: [L4D2] Vicious Infected V-1.7 (Updated: 5/25/10)
Reply With Quote #120

Quote:
Originally Posted by ghosthunterfool View Post
Is This Plugin Gonna Be Updated???
I hope so, still have errors but it looks like it's unmaintained now

Code:
L 06/24/2010 - 17:42:17: Info (map "c2m3_coaster") (file "errors_20100624.log")
L 06/24/2010 - 17:42:17: [SM] Native "CloseHandle" reported: Handle 4bac0248 is invalid (error 1)
L 06/24/2010 - 17:42:17: [SM] Displaying call stack trace for plugin "l4d2_viciousinfected.smx":
L 06/24/2010 - 17:42:17: [SM]   [0]  Line 1503, l4d2_viciousinfected.sp::Event_TankKilled()
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