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altex
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Join Date: May 2009
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Old 08-27-2009 , 06:54   Re: GG DEATHMATCH ADDON
Reply With Quote #21

Quote:
Originally Posted by TechKnow View Post
There is no elimination in deathmatch the whole idea of deathmatch is that you get respawned so that nobody gets eliminated. That is deathmatch.
I did not say that elimination is a part of deathmatch plugin.

Of course elimination is not a part of deathmatch plugin, but it is a part of gungame plugin and it only works if deathmatch plugin provides external console command to respawn.

I will add command to manualy respawn players and then elimination will work in ES GG. But this will be latter.
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Last edited by altex; 08-27-2009 at 07:02.
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TechKnow
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Old 08-27-2009 , 15:01   Re: GG DEATHMATCH ADDON
Reply With Quote #22

I must have missed something... I have no idea what you are talking about, and im sure you dont as well. what has this all got to do with this plugin?
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altex
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Old 08-27-2009 , 17:39   Re: GG DEATHMATCH ADDON
Reply With Quote #23

Quote:
Originally Posted by TechKnow View Post
I must have missed something... I have no idea what you are talking about, and im sure you dont as well. what has this all got to do with this plugin?
Let me asure you that i realy do have idea all i talking about as a developer of GunGame plugin.
If you want you can read something about elimination in GG.
Let me help you find the answer - ES GG deathmatch and elimination addons both depends on respawning system (estools, mani, sm_ggdm etc). Not deathmatch nor elimination modes in ES GG will not work without external plugins. So in ES GG deathmatch mode the GG plugin exec server command to respawn player right after his death (thats why actualy you have to disable native ES GG DM plugin if you want to use sm_ggdm), and in elimination mode ES GG exec server command to respawn player after his killer death.
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Last edited by altex; 08-27-2009 at 17:52.
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TechKnow
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Old 08-28-2009 , 06:27   Re: GG DEATHMATCH ADDON
Reply With Quote #24

Yes I have played on servers set up like that, It is fun in its own way but slows down the game play too much for my likes. And there is no doubt that uses alot more cpu power to do that because you have to call find the killer and put that on the stack with the player killed and every player he kills after that and find his spot in the stack by reading the whole stack again, then every time a player gets killed the plugin must read the whole stack once more to see who he killed one or more then spawn them and then remove the correct data off the stack. In my opinion way too much cpu power for that effect and will cause lag spikes in the server for everyone.
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altex
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Old 08-28-2009 , 07:57   Re: GG DEATHMATCH ADDON
Reply With Quote #25

I agree with you. But i think i can optimize these procedures to reduce cpu usage.
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altex
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Old 09-07-2009 , 18:29   Release 1.5
Reply With Quote #26

Release 1.5
---------
+ Added elimination support. Added cvar sm_ggdm_elimination.
Attached Files
File Type: zip sm_ggdm-1.5.zip (92.9 KB, 147 views)
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Old 09-08-2009 , 17:57   Release 1.5.1
Reply With Quote #27

Release 1.5.1:
* Optimized cpu usage in elimination mode.
* Fixed autorespawn for elimination mode.

New versions of this plugin will be at http://forums.alliedmods.net/showthread.php?t=103242
Attached Files
File Type: zip sm_ggdm-1.5.1.zip (93.5 KB, 225 views)
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Last edited by altex; 09-25-2009 at 04:06.
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altex
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Old 09-12-2009 , 10:34   Re: GG DEATHMATCH ADDON
Reply With Quote #28

New versions of this plugin will be at http://forums.alliedmods.net/showthread.php?t=103242
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rautamiekka
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Old 12-18-2009 , 11:47   Re: PLEASE REMOVE
Reply With Quote #29

!> This Plugin have been abandoned for a long time, yet it's in "Approved Plugins" with title "PLEASE REMOVE" <!
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