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Gun Menu For CT


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nokia360
New Member
Join Date: Nov 2011
Old 11-07-2011 , 06:43   Gun Menu For CT
Reply With Quote #1

i need a gun menu on in game log in for team (CT) not (T) this will be for cs 1.6 to go
on my Furien server i don't need all guns jest some.

=secondary=
1.usp
2.deagle
3.p228
4.elite

=primary=
1.m4a1
2.ak47

4.m3
5.awp
6.scout

or different

sorry my bad english
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Joeyman
Member
Join Date: Dec 2010
Old 11-07-2011 , 06:45   Re: Gun Menu For CT
Reply With Quote #2

Quote:
Originally Posted by nokia360 View Post
i need a gun menu on in game log in for team (CT) not (T) this will be for cs 1.6 to go
on my Furien server i don't need all guns jest some.

=secondary=
1.usp
2.deagle
3.p228
4.elite

=primary=
1.m4a1
2.ak47
3.?
4.m3
5.awp
6.scout

or different

sorry my bad english
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nokia360
New Member
Join Date: Nov 2011
Old 11-07-2011 , 06:46   Re: Gun Menu For CT
Reply With Quote #3

Quote:
i need a gun menu on in game log in for team (CT) not (T) this will be for cs 1.6 to go
on my Furien server i don't need all guns jest some.

=secondary=
1.usp
2.deagle
3.p228
4.elite

=primary=
1.m4a1
2.ak47
3.M249
4.m3
5.awp
6.scout

or different

sorry my bad english
nokia360 is offline
wickedd
Veteran Member
Join Date: Nov 2009
Old 11-07-2011 , 07:30   Re: Gun Menu For CT
Reply With Quote #4

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nokia360
New Member
Join Date: Nov 2011
Old 11-09-2011 , 15:29   Re: Gun Menu For CT
Reply With Quote #5

Quote:
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joshknifer
Veteran Member
Join Date: Jun 2011
Location: Denver, CO
Old 11-09-2011 , 15:42   Re: Gun Menu For CT
Reply With Quote #6

Use this:

CSDM Style Gun Menu

It has an option to use it only for a certain team as of the last update.
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rubee
Senior Member
Join Date: Oct 2009
Location: party rocking
Old 11-09-2011 , 16:25   Re: Gun Menu For CT
Reply With Quote #7

Code:
#include < amxmodx > #include < fun > #include < cstrike > #include < hamsandwich > enum _:WeaponData {     wInfo[ 20 ],     wName[ 20 ],     wBpammo } new g_PrimaryWeapon[ ][ WeaponData ] = {     { "M4A1", "weapon_m4a1", 90 },     { "AK47", "weapon_ak47", 90 },     { "M3", "weapon_m3", 32 },     { "AWP", "weapon_awp", 30 },     { "SCOUT", "weapon_scout", 90 } } new g_SecondaryWeapon[ ][ WeaponData ] = {     { "USP", "weapon_usp", 100 },     { "DEAGLE", "weapon_deagle", 35 },     { "P228", "weapon_p228", 52 },     { "ELITE", "weapon_elite", 120 } } new g_PrimaryMenu new g_SecondaryMenu public plugin_init( ) {     register_plugin( "Gun Menu For CT", "1.0", "rube" )         RegisterHam( Ham_Spawn, "player", "Fw_PlayerSpawnPost", 1 )         g_PrimaryMenu = menu_create( "Primary Weapon", "PrimaryHandler" )     g_SecondaryMenu = menu_create( "Secondary Weapon", "SecondaryHandler" )         for ( new i; i < sizeof g_PrimaryWeapon; i++ )         menu_additem( g_PrimaryMenu, g_PrimaryWeapon[ i ][ wInfo ] )             for ( new i; i < sizeof g_SecondaryWeapon; i++ )         menu_additem( g_SecondaryMenu, g_SecondaryWeapon[ i ][ wInfo ] ) } public Fw_PlayerSpawnPost( id ) {     if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_CT )         menu_display( id, g_PrimaryMenu ) } public PrimaryHandler( id, menu, item ) {     if ( item == MENU_EXIT )         return PLUGIN_HANDLED             strip_user_weapons( id )        give_item( id, "weapon_knife" )      give_item( id,  g_PrimaryWeapon[ item ][ wName ] )      cs_set_user_bpammo( id, get_weaponid( g_PrimaryWeapon[ item ][ wName ] ), g_PrimaryWeapon[ item ][ wBpammo ] )         menu_display( id, g_SecondaryMenu )             return PLUGIN_HANDLED } public SecondaryHandler( id, menu, item ) {     if ( item == MENU_EXIT )         return PLUGIN_HANDLED             give_item( id,  g_SecondaryWeapon[ item ][ wName ] )     cs_set_user_bpammo( id, get_weaponid( g_SecondaryWeapon[ item ][ wName ] ), g_SecondaryWeapon[ item ][ wBpammo ] )                 return PLUGIN_HANDLED }
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