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Wallhack Module


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GoD-Tony
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Join Date: Jul 2005
Old 07-15-2012 , 06:29   Re: Wallhack Module
Reply With Quote #241

Quote:
Originally Posted by checkster View Post
Yes I am certain that it was running and updated. These are brand new servers made this weekend, so only the basic stuff like sm mms smac and sourcebans are running.
Easy way to test if it's working: Spawn an enemy bot behind a wall (bot_stop 1) and see if they're still visible with your material hack running.
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checkster
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Old 07-15-2012 , 08:55   Re: Wallhack Module
Reply With Quote #242

Like I already wrote, I traced enemies pretty far though most, not all walls, I can make a demo of it with list of plugins and what not. So for now I have put sv_pure 1 on most my servers. It was a gg server, I will test this on the pub one, and record it, and send it to you if you want it, with all info that you need.
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GoD-Tony
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Old 07-15-2012 , 08:59   Re: Wallhack Module
Reply With Quote #243

Quote:
Originally Posted by checkster View Post
Like I already wrote, I traced enemies pretty far though most, not all walls, I can make a demo of it with list of plugins and what not. So for now I have put sv_pure 1 on most my servers. It was a gg server, I will test this on the pub one, and record it, and send it to you if you want it, with all info that you need.
A screenshot with an enemy being visible through a wall will help most. Then I can attempt to reproduce the problem. A demo won't show what you have running on your client.

Nothing wrong with running sv_pure to prevent material hacks from being used.
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Last edited by GoD-Tony; 07-15-2012 at 08:59.
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checkster
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Old 07-15-2012 , 09:26   Re: Wallhack Module
Reply With Quote #244

Quote:
Originally Posted by GoD-Tony View Post
A screenshot with an enemy being visible through a wall will help most. Then I can attempt to reproduce the problem. A demo won't show what you have running on your client.

Nothing wrong with running sv_pure to prevent material hacks from being used.
Fuck I hate when you are correct Made a demo all in vain.
Its only for a short instance one can see them, but it is still enough to gain a advantage.
I will use sv_pure on all for now.
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TheAvengers2
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Join Date: Jul 2011
Old 07-15-2012 , 10:36   Re: Wallhack Module
Reply With Quote #245

I'm sure the module can be fine tuned further, but it'll probably exacerbate flickering. Even now, I still get the occasional complaints.
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checkster
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Old 07-15-2012 , 11:28   Re: Wallhack Module
Reply With Quote #246

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Originally Posted by TheAvengers2 View Post
I'm sure the module can be fine tuned further, but it'll probably exacerbate flickering. Even now, I still get the occasional complaints.
The module defiantly makes it harder, I have not tested this module with any exe hacks, but I think I might just do that to get a better understanding of it.
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TnTSCS
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Old 07-15-2012 , 12:07   Re: Wallhack Module
Reply With Quote #247

You can test the module w/o using hacks btw... just enable cheats and use wireframe and showothermodels... you'll see that the models are visible for a short amount of time through a wall... then, the model will disappear and you won't see it again until you can see it again.

Those screenshots you provided fall in line with my above statement.

One of them even you can see the guy's shadow and a sliver of his arm. The others they enemy is just out of view, so the plugin hasn't stopped you from seeing the player data yet.
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TheAvengers2
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Old 07-15-2012 , 16:28   Re: Wallhack Module
Reply With Quote #248

Quote:
Originally Posted by checkster View Post
The module defiantly makes it harder, I have not tested this module with any exe hacks, but I think I might just do that to get a better understanding of it.
What you see with material hacks is all you'll see with that exe hack.

Last edited by TheAvengers2; 07-15-2012 at 20:49.
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m4ster
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Join Date: Mar 2007
Old 07-15-2012 , 17:54   Re: Wallhack Module
Reply With Quote #249

Quote:
Originally Posted by TheAvengers2 View Post
What you see with with material hacks is all you see what exe hack.
No. Just no.
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TheAvengers2
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Old 07-15-2012 , 20:40   Re: Wallhack Module
Reply With Quote #250

FarESP and sound based FarESP got badly destroyed. They're not able to see the player any better than a material hacker. What do you mean by no? Did you find a cheat where this wasn't the case?

Last edited by TheAvengers2; 07-15-2012 at 20:46.
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