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[L4D2] Survivor AI Trigger fix


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LTR.2
Veteran Member
Join Date: Aug 2009
Old 09-07-2010 , 16:32   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #131

Quote:
Originally Posted by Sev View Post
Any chance of modifying the AI trigger fix for L4D2 for Dead Center and Passing to change those finales into standard finales that way hordes will spawn, tanks and the end eventually or can it not be done?

Versus Coop works great minus those two finales, just wondering if there is any workaround to trigger a standard finale for those two finales.
it would be possible for the generator to fill itself, or the rescue vehicle arrive after XX ammount of time, but i don't know if he will ever do it.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 09-08-2010 , 04:15   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #132

Check out the Stripper Dump of these maps, and of a map with a "standard finale". Im fairly sure you can copy&paste most right over. Just change the 'trigger button' to, i dont know, the generator. Or take the survival_button entity and use that.
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asto
Member
Join Date: Aug 2010
Old 10-05-2010 , 13:57   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #133

1. BUG:
The bots do nothing in the gun shop.

Images:
http://imagerz.com/QEJDDEtvAwMEUFIZQgVR
http://imagerz.com/QEJDDEtvAwMEUFIZRQVR
___________________________________
2. BUG:
The bots do nothing on the last map in the Swamp Fever champaign.

Image:
http://imagerz.com/QEJDDEtvAwMEUFIZQwVR

Error message:

L 10/03/2010 - 19:19:44: [SM] Native "AcceptEntityInput" reported: Entity -1 (-1) is not a CBaseEntity
L 10/03/2010 - 19:19:44: [SM] Displaying call stack trace for plugin "l4d2_survivorai_triggerfix.smx":
L 10/03/2010 - 19:19:44: [SM] [0] Line 598, /home/groups/alliedmodders/forums/files/5/2/2/3/3/54462.attach::CheckAroundTriggers()
[BOTFIX] Bot found ready for Finale. Going on...
L
asto is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-05-2010 , 18:25   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #134

Not sure if this is even relevant after Valve removed sb_all_bot_team, now
AtomicStryker is offline
adrianman
Senior Member
Join Date: Sep 2010
Old 10-05-2010 , 19:25   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #135

replace with sb_all_bot_game and you're done
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-06-2010 , 04:46   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #136

Fixed, also finagled some details about the 'bugs' asto described
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Elsin
New Member
Join Date: Oct 2010
Old 10-06-2010 , 10:51   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #137

Hi!

I've downloaded this plugin and put it into the sourcemod plugins folder, but nothing happens...the survivor bots stay in the saferoom. =(

I've also another plugin...Infected Bots, and that plugin works.


Oh, how I miss to play with survivor bots only...damn new update.

Speaking of the new update, "sb_all_bot_game 1" doesn't do anything either.
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Khaine
Member
Join Date: Nov 2009
Location: Liverpool, UK
Old 10-06-2010 , 14:59   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #138

That's because Valve broke the bot behaviour in Versus... again.

When L4D2 first came out, they wouldn't leave the safe room with sb_all_bot_team 1. AtomicStryker had to use "bait" to make them move. Now Valve have changed the command, the bots have reverted back to their behaviour at L4D2 launch.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-06-2010 , 15:01   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #139

Yes they seem to have disabled Survivor AI again.
AtomicStryker is offline
Elsin
New Member
Join Date: Oct 2010
Old 10-06-2010 , 15:26   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #140

Okay, so you can't fix that?

Just curious. ;)
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