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Anti No-Flash


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karaulov
Senior Member
Join Date: Jul 2018
Old 10-14-2019 , 01:50   Re: Anti No-Flash
Reply With Quote #91

Sorry for update, but possible to replace ScreenFade MSG to HUD MODEL ? (view model with full white fill for example, and replace it back to weapon model after flash)

(Replace weapon model to WHITE CUBE model, and return back weapon model after flash)

Or attach player view to another direction (attach entity with another direction to player, and attach view to this entity, and return back after flash)


Just need any other anti-flash method (

Last edited by karaulov; 10-14-2019 at 01:53.
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