Author
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SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
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Plugin ID:
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2266
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Plugin Version:
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1.5.0
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Plugin Category:
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Gameplay
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Plugin Game:
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Any
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Plugin Dependencies:
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Servers with this Plugin:
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Plugin Description:
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Drop the bomb if the player appears afk. Also possible to give to a random T since 1.4.0.
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03-07-2011
, 13:10
[CS:S+GO] Afk Bomb
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#1
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Afk Bomb
v. 1.5.0
Features : - Prevent short-afking from breaking a full round's gameplay :
- Give the bomb to a random teamate if the bomber is afk at the beginning of the round. (or drop it)
- Drop the bomb if the bomber is afk and make bomber teamsay that he's dropping the bomb. (or give to a teamate)
How it works : - For the first check of the round :
- Check the "state" of the bomber at round start (1.0 sec after it to be exact).
- Check for a new delayed "state" after a certain amount of time to see if it is the same.
- If over a certain amount of time the "state" of the player didn't change, then he is considered afk : the bomb is dropped/given to a teamate (depending on afkbomb_action) and a message is displayed.
- For the other checks :
- After the first check, the same process is repeated, but it uses the convar "afkbomb_lateCheckDelay" for the delay between two checks.
- When the total number of checks where the player didn't change his state equals the value of the convar "afkbomb_lateCheck", then the bomb is dropped/given to a teamate (depending on afkbomb_latecheckaction).
Known bugs/exploits : - The bomber can drop his bomb in an unfinite loop (rare; depends on spawn location; if it happens someone can stick him where he throws the bomb to get it, so it isn't a real problem). Since 1.3.1 this is way less frequent (throw is harder).
- -------The following are since 1.4.0 and updated since 1.5.0-------
- The random person can be AFK (ONLY if no players are moving since 1.5.0).
- A player could exploit "afkbomb_latecheckaction 0" feature by fake-afking and therefore send the bomb to a random teamate elsewhere on the map. (in 1.5.0, I did split afkbomb_action into the same CVar and afkbomb_latecheckaction )
CVars : - afkbombversion: Gives version -_-'
- -------------------------
- afkbomb : How long, in seconds, before the delayed "state" check. 0 = plugin disabled. 1+ = enabled. Default 2.
- afkbomb_freezetime : If "mp_freezetime" value is added to the timer that will run the delayed "state" first check. Default 0 (disabled).
- -------------------------
- afkbomb_msg : Notify team when bomb is dropped (afkbomb_action=1) / Notify everyone when bomb is given to a random terrorist (afkbomb_action=0 ). 0 = no, 1 = yes. Default 1.
- -------------------------
- afkbomb_latecheck : Number of latechecks to do before dropping the bomb. 0 = disable latechecks. Default 2.
- afkbomb_latecheckdelay : Time between 2 latechecks to drop the bomb, in seconds. Min. 1.0, Default 5.0.
- --------since 1.4.0--------
- afkbomb_action : What to do when someone is considered afk at the beginning of the round. 1=Drop. 0=Give to random player. Default 0.
- --------since 1.5.0--------
- afkbomb_latecheckaction : What to do when someone is considered afk after the beginning of the round. 1=Drop. 0=Give to random player (not recommended since it could be exploited). Default 1. (This is afkbomb_action for latechecks)
Notes : - Place "afkbomb.phrases.txt" in "translations" folder.
- To manually bomb drop and other useful bomb related commands, use Bomb Commands (has menu and a tell-me-who-threw-the-bomb-in-an-unreachable-spot thing).
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Any suggestions/comments on the code or the plugin are welcomed and appreciated.
Credits to : - dalto : for his drop bomb code (http://forums.alliedmods.net/showthread.php?p=523188)
- AltPluzF4 : for his sig-scanning thread that made me correct dalto's drop bomb code (SDK Call with invalid parameters; http://forums.alliedmods.net/archive...p/t-78309.html)
- AtomicStryker : For having in the past the same problem as me (wrong function signature usage via SDKCall() ) and posting for help. (http://forums.alliedmods.net/showthread.php?t=121145)
- Dr!fter : for the second sig-function, so it can now work correctly with CSS : DM (no invalid handle). Also for his use of the SDKCall (in [CSS] Weapon Restrict plugin) with the 4th & 5th argument different than me, making the bomb drop further.
- sinblaster : for testing & bugreporting.
- psychonic : for reporting a memory leak and approving.
- TnTSCS : for bringing me (07-11-2011) signature for drop-weapon function.
- Translators :
Changelog :
Todo list : - Nothing at the moment. You're free to suggest things (doesn't mean I'll accept).
__________________
Last edited by RedSword; 09-26-2013 at 13:03.
Reason: sk+cze; 709dl+1355trl
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