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[CS:GO] amuFJ


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Author
hiiamu
Member
Join Date: Nov 2018
Plugin ID:
6888
Plugin Version:
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 01-08-2020 , 16:25   [CS:GO] amuFJ
    Reply With Quote #1

    Hello, I am back at plugin development mostly for my fellow HnS community owners & players!

    To start off, this isnt your everyday FJ plugin, this one is fancy, it has CVars :O.

    CVar list
    Code:
    fj_enabled - Is the plugin enabled or disabled?
    fj_change_map - Allow FJ plugin to change map at end of FJ mode
    fj_fjonly - Allows map to start with FJ mode, if disabled admins can start fj rounds with sm_startfj
    fj_styles - Allow players to switch between pre and nopre when they want
    fj_noclip - Allow players to noclip when they want
    fj_teleport - Allow saves and teleports
    fj_spectate - Allow your players to switch between spectate and playing
    fj_time - How long you want FJ rounds to be
    Cookies for your style Pre/NoPre saves on connect/disconnect

    UPDATE LOG
    PHP Code:
    v0.1.1
    Optimized various parts of code
    Added /votefj for admins
    >> might change command to be client command with timer
    Added ternarys instead of ifs ;)
    Added CHATTAG define for easy changing chat 
    Big thanks to Peace-Maker for making the base plugin on this (csgo_movement_unlocker)

    Found a bug? Report it!
    Github repo: https://github.com/amuDev/amuFJ/
    Attached Files
    File Type: sp Get Plugin or Get Source (amuFJ.sp - 510 views - 14.0 KB)
    File Type: zip amuFJ.zip (26.4 KB, 288 views)

    Last edited by hiiamu; 01-09-2020 at 01:12. Reason: Update 0.1.1
    hiiamu is offline
    zwolofmeister
    Member
    Join Date: Aug 2018
    Old 01-08-2020 , 16:53   Re: [CS:GO] amuFJ
    Reply With Quote #2

    Nice release!
    Found some things maybe worth mentioning;
    1. add a global char and define the prefix, if you want to change the prefix you either need to use Find and Replace or do it manually, easier would be to just have a variable for it.
    2. Add an option to call a vote for FJ, so all the players can vote if they want FJ-mode or not.
    3. Clean up some code and maybe add some ternary operators instead of having 5 million If-statements
    ex; menu.AddItem("1", "Toggle Noclip", g_iAllowNoclip == 1 ? ITEMDRAW_DEFAULT :ITEMDRAW_DISABLED);. Just what you've done with the Style Switching in the menu

    4. Add a menu to the adminmenu where admins can force fj on and off, and also start a FJ vote(if added).

    Now some good feedback;
    - Great job at creating this, well done.
    - Nice release, good seeing some HnS plugins out in the public.

    Cheers!
    zwolofmeister is offline
    Lund
    Junior Member
    Join Date: Mar 2020
    Old 05-31-2020 , 11:18   Re: [CS:GO] amuFJ
    Reply With Quote #3

    Nice plugin, everything works but i have a small issue, i am using celofans HnS plugin and normaly CT have are frozen for 10 sec, but when the plugin is loaded they can move and also the freeze nade is not working, what should i do? i tryed to set g_bNoCollision=false but nothing changed.
    Lund is offline
    volty
    New Member
    Join Date: Jan 2021
    Old 01-07-2021 , 04:44   Re: [CS:GO] amuFJ
    Reply With Quote #4

    The Plugin basically works as it should but I have a problem with the cvars tried to edit them in code didn't work, created cfg file, added them to cfg files.

    Could you please tell me how to change them and where?
    volty is offline
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