Raised This Month: $51 Target: $400
 12% 

[TF2] Remote Control/Build/Limit buildings plugin


Post New Thread Reply   
 
Thread Tools Display Modes
naris
AlliedModders Donor
Join Date: Dec 2006
Old 07-12-2009 , 21:13   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #21

In order to build more than 1 building (the normal way, with an engineer), you have to edit the scripts/objects.txt file on the server and increase the MaxObjects value for the object type you want to increase the limit for (usually all of them, or at least sentries).

Last edited by naris; 07-12-2009 at 21:48.
naris is offline
pRED*
Join Date: Dec 2006
Old 07-14-2009 , 20:24   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #22

*deprecated
pRED* is offline
naris
AlliedModders Donor
Join Date: Dec 2006
Old 07-15-2009 , 00:49   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #23

Quote:
Originally Posted by MrSaturn View Post
sm_remote_instant cvar doesnt work for me. It always spawns a fresh workable sentry even if this cvar is set to 0.
This should work now with the new 1.2 version.
naris is offline
naris
AlliedModders Donor
Join Date: Dec 2006
Old 07-15-2009 , 00:51   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #24

Quote:
Originally Posted by pRED* View Post
*deprecated
What was deprecated?
naris is offline
Asgardcfr
Junior Member
Join Date: May 2009
Old 07-20-2009 , 15:40   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #25

I use sourcemod 1.3 and i cant move sentry ?

Someone has the same problem ?

Thanks
Asgardcfr is offline
MoI^
Member
Join Date: May 2009
Old 07-21-2009 , 13:44   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #26

ell, im having a prob with this plugin...
Well, when you type sm_build, appears a menu. But as the sm_remote_instant is set to "1", it builds right ON me. I get stuck. And if I set it to 0, i cant build more than 1 SG/disp/tele. Can some one help me?
__________________
MoI^ is offline
MoI^
Member
Join Date: May 2009
Old 07-22-2009 , 04:40   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #27

Quote:
Originally Posted by Asgardcfr View Post
I use sourcemod 1.3 and i cant move sentry ?

Someone has the same problem ?

Thanks
Use 1.2.1, that will work
__________________
MoI^ is offline
Ket
Junior Member
Join Date: Jun 2009
Old 07-23-2009 , 11:54   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #28

Could you please make it possible to restrict what buildings you can control. Movable sentries can really ruin the fun for some but remote controlled dispensers and teleporters is all fun. Also the speed and jump cvar does not seem to affect dispensers
Ket is offline
Asgardcfr
Junior Member
Join Date: May 2009
Old 07-29-2009 , 06:12   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #29

Quote:
Originally Posted by MoI^ View Post
Use 1.2.1, that will work
Thanks
Asgardcfr is offline
Quimbo
Member
Join Date: May 2008
Old 08-09-2009 , 12:12   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #30

It looks like SetClientViewEntity in 1.3 doesn't work.

I was desperately trying to find the bug in my code until I decided to try your plugin just to realize its not my code - its 1.3

Time for a bug report?
Quimbo is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:17.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode