Quote:
Originally Posted by eXDee
If possible, can you add a sourcemod menu where a player can control building using a menu (!buildmenu), so instead of having to bind build 3 to build a second sentry, then having glitchy destruction of buildings, it could have a create and destroy button for each item?
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It already has this (if you use the sm_remote command and sm_remote_always_builds is turned on), except it adds each building type to the menu, (for building another one) and has a destroy building option that shows the list of already constructed buildings to pick from and then destroy's the one selected.
You can also use the sm_build command to bring up the build menu without having to remote control the resulting building.
Quote:
Originally Posted by eXDee
Each building would need to be identified somehow, so possibly have their visible names set to "Sentry Gun 1"?
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The destruct menu includes the entity ID of each building in the menu (thre is no good way of determining what order the buildings were build in, so any other numbering would be arbitrary and the numbers might change each time you build or destroy another building [or one gets killed]).