Raised This Month: $32 Target: $400
 8% 

Gungame-Deathmatch


Post New Thread Reply   
 
Thread Tools Display Modes
saulstari
Member
Join Date: Jan 2006
Old 01-24-2009 , 05:33   Re: Gungame-Deathmatch
Reply With Quote #21

thanks, you rock!
saulstari is offline
Sir Jake
Senior Member
Join Date: Jan 2009
Old 02-13-2009 , 23:52   Re: Gungame-Deathmatch
Reply With Quote #22

Is there a way to add random spawnpoints with this?
Or is there another mod for that?
Works great thanks.
Sir Jake is offline
TechKnow
Senior Member
Join Date: Nov 2007
Old 02-14-2009 , 00:02   Re: Gungame-Deathmatch
Reply With Quote #23

I dont know how to do that stuff.. maybe get L. Duke to write the source and Ill add it.
__________________
"Stupd is what Stupid dose"
MY MODELS SITE
http://techknowmodels.19.forumer.com/index.php
TechKnow is offline
ShadeZeRO
Junior Member
Join Date: Apr 2009
Old 04-27-2009 , 14:45   Re: Gungame-Deathmatch
Reply With Quote #24

Quote:
L 04/27/2009 - 00:41:24: [SM] Displaying call stack trace for plugin "GG_deathmatch.smx":
L 04/27/2009 - 00:41:24: [SM] [0] Line 140, /home/groups/alliedmodders/forums/files/3/2/2/9/8/35568.attach::ExecRespawn()
L 04/27/2009 - 00:41:25: [SM] Native "KillTimer" reported: Invalid timer handle 6a170cef (error 3)
L 04/27/2009 - 00:41:25: [SM] Displaying call stack trace for plugin "GG_deathmatch.smx":
L 04/27/2009 - 00:41:25: [SM] [0] Line 80, /home/groups/alliedmodders/forums/files/3/2/2/9/8/35568.attach::EventPlayerSpawn()
L 04/27/2009 - 00:43:48: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 04/27/2009 - 00:43:48: [SM] Displaying call stack trace for plugin "GG_deathmatch.smx":
L 04/27/2009 - 00:43:48: [SM] [0] Line 153, /home/groups/alliedmodders/forums/files/3/2/2/9/8/35568.attach::Spawn()
L 04/27/2009 - 00:43:48: [SM] [1] Line 172, /home/groups/alliedmodders/forums/files/3/2/2/9/8/35568.attach::Autospawn()
L 04/27/2009 - 00:43:58: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 04/27/2009 - 00:43:58: [SM] Displaying call stack trace for plugin "GG_deathmatch.smx":
L 04/27/2009 - 00:43:58: [SM] [0] Line 153, /home/groups/alliedmodders/forums/files/3/2/2/9/8/35568.attach::Spawn()
L 04/27/2009 - 00:43:58: [SM] [1] Line 172, /home/groups/alliedmodders/forums/files/3/2/2/9/8/35568.attach::Autospawn()
L 04/27/2009 - 00:44:08: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 04/27/2009 - 00:44:08: [SM] Displaying call stack trace for plugin "GG_deathmatch.smx":
L 04/27/2009 - 00:44:08: [SM] [0] Line 153, /home/groups/alliedmodders/forums/files/3/2/2/9/8/35568.attach::Spawn()
L 04/27/2009 - 00:44:08: [SM] [1] Line 172, /home/groups/alliedmodders/forums/files/3/2/2/9/8/35568.attach::Autospawn()
L 04/27/2009 - 00:44:18: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
I seem to be getting errors... suggestions?
ShadeZeRO is offline
TechKnow
Senior Member
Join Date: Nov 2007
Old 04-27-2009 , 17:24   Re: Gungame-Deathmatch
Reply With Quote #25

Sounds like you didnt put the ggdm.gamedata.txt in the gamedata folder.
__________________
"Stupd is what Stupid dose"
MY MODELS SITE
http://techknowmodels.19.forumer.com/index.php
TechKnow is offline
ShadeZeRO
Junior Member
Join Date: Apr 2009
Old 04-29-2009 , 16:32   Re: Gungame-Deathmatch
Reply With Quote #26

Quote:
Originally Posted by TechKnow View Post
Sounds like you didnt put the ggdm.gamedata.txt in the gamedata folder.
I recompiled the plugin, and it worked fine after that. Not sure what was up with that.
ShadeZeRO is offline
BDeep
Senior Member
Join Date: Jun 2009
Location: NH
Old 07-12-2009 , 08:09   Re: Gungame-Deathmatch
Reply With Quote #27

Hey TechKnow,

Whats the chances I could get you to make just a weapon strip plugin? Basically this plugin without the respawn for my GG server. Let me know this is the ONLY thing holding me from moving to SM_Gungame from GG5!
__________________

Last edited by BDeep; 07-12-2009 at 08:17.
BDeep is offline
TechKnow
Senior Member
Join Date: Nov 2007
Old 07-12-2009 , 13:59   Re: Gungame-Deathmatch
Reply With Quote #28

It shouldn't be too hard.

OK HERE IT IS....

http://forums.alliedmods.net/showthread.php?t=97101

I tested it and it appears to work fine.
__________________
"Stupd is what Stupid dose"
MY MODELS SITE
http://techknowmodels.19.forumer.com/index.php

Last edited by TechKnow; 07-12-2009 at 14:41.
TechKnow is offline
templetonpeck
Senior Member
Join Date: Apr 2009
Old 07-16-2009 , 09:03   Re: Gungame-Deathmatch
Reply With Quote #29

I would like to use this Plugin in order to replace the gungame5-included Deathmatch mode, which really causes high CPU usage.

So just to ensure..

This Plugin respawns all the players everytime they die INSTANTLY without needing a chat command and without waiting for the next round?

And if so, is there a chance to change the respawn delay time? I would like to let them respawn after about 1.5 to 2 seconds.

THX for every help.
__________________
templetonpeck is offline
TechKnow
Senior Member
Join Date: Nov 2007
Old 07-16-2009 , 15:56   Re: Gungame-Deathmatch
Reply With Quote #30

Yes this plugin respawns automaticly without any respawn command needed after 3 seconds, but in real time it ends up about 2 seconds. this time delay alows for the plugin called dissolve ragdoll to remove the dead players ragdoll.
__________________
"Stupd is what Stupid dose"
MY MODELS SITE
http://techknowmodels.19.forumer.com/index.php
TechKnow is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:05.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode