Raised This Month: $12 Target: $400
 3% 

[TF2] Monoculus Spawner


Post New Thread Reply   
 
Thread Tools Display Modes
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 01-12-2012 , 12:55   Re: [TF2] Monoculus Spawner
Reply With Quote #101

I noticed that when this plugin is used on koth_viaduct_event, Monoculus spawning doesn't halt the point capture, reset your health when you enter the underworld, or award the special Uber + crits effect if you pass through the underworld.

I don't suppose your guys know how to fix this?
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 01-12-2012 at 12:55.
Powerlord is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-12-2012 , 20:12   Re: [TF2] Monoculus Spawner
Reply With Quote #102

The map no longer does any of those things when Monoculus spawns. As Darth said, 'tis a map thing, not a Monoculus thing.
I'm sure there's a way to reproduce 'em, though.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 01-12-2012 at 20:12.
FlaminSarge is offline
Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 01-12-2012 , 22:57   Re: [TF2] Monoculus Spawner
Reply With Quote #103

Quote:
Originally Posted by Powerlord View Post
I noticed that when this plugin is used on koth_viaduct_event, Monoculus spawning doesn't halt the point capture, reset your health when you enter the underworld, or award the special Uber + crits effect if you pass through the underworld.

I don't suppose your guys know how to fix this?
I havent decompiled the map so I'm not sure, but maybe it requires holidays to be enabled. But I haven't heard that a map forces crits, what brush is that?
Unreal1 is offline
DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 01-12-2012 , 23:20   Re: [TF2] Monoculus Spawner
Reply With Quote #104

It's a scripted sequence of events, only a "real" spawn will trigger it.
Even if you force-spawned the Monoculus while the event was running, it wouldn't do anything to the control point.
__________________
DarthNinja is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-13-2012 , 00:37   Re: [TF2] Monoculus Spawner
Reply With Quote #105

That tf_halloween_force_boss_spawn command might do the trick, so maybe add that as a command here, DN?
sm_eyeboss_spawn, which just runs that command in rcon, stripping its cheat flag while doing so.

Have you taken a look at ghost_spawn, by the way?
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 01-13-2012 at 00:38.
FlaminSarge is offline
byteframe
Member
Join Date: Jul 2011
Location: Pitcairn Island
Old 01-21-2012 , 18:16   Re: [TF2] Monoculus Spawner
Reply With Quote #106

Is it true that while the level can be specified, it only changes the boss health? The event hook thing on eyeboss_summoned, seems to influence the text in the spawn notification, but the level (or more appropriately, the amount of times he was defeated) will still be printed in the chat box. Can I work around this, I'm basically trying to make my monoculus not level up. Thank you.
byteframe is offline
DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 01-21-2012 , 18:57   Re: [TF2] Monoculus Spawner
Reply With Quote #107

I'll explain stuff in irc, it's easier that way.
__________________
DarthNinja is offline
imbullg0d
Senior Member
Join Date: Apr 2009
Old 01-28-2012 , 18:56   Re: [TF2] Monoculus Spawner
Reply With Quote #108

Hey guys, I'm having trouble getting this working. I've loaded Sarge's version and I cant seem to get it to work.

Whenever you type !voteeye or !voteeyeboss, it tells me: [SM] This vote trigger has been disabled by the server.

Not sure why I'm getting this, !votehhh works fine for the hhh plugin.. Help?
Do I need to change something in the .sp and recompile? I'm trying to make it so 1 vote will get it and a 120 sec interval. I have eye's health set at 1000 in the server.cfg.

Help please? Thanks..

Do I need to edit these on the .sp and recompile?

Code:
#define ADMFLAG_EYEBOSS	ADMFLAG_CUSTOM3
	Cvar_Eyeboss_AllowPublic = CreateConVar("sm_eyeboss_allowvoting", "0", "Allow public Monoculus voting?(1/0 = yes/no)", _, true, 0.0, true, 1.0);
	Cvar_Eyeboss_Votesneeded = CreateConVar("sm_eyeboss_votesneeded", "0.50", "Percent of votes required for successful Monoculus vote. (0.50 = 50%)", _, true, 0.10, true, 1.0);
	Cvar_Eyeboss_VoteDelay = CreateConVar("sm_eyeboss_votedelay", "120.0", "Delay time in seconds between calling votes.");
Does that ADMFLAG_EYEBOSS ADMFLAG_CUSTOM3 need to be changed in order for my lower admins to be able to use it, say KICK flag?
And how about the Cvars? Should i edit them in the .sp and recompile or just add them in the server.cfg?
__________________

Last edited by imbullg0d; 01-29-2012 at 16:19.
imbullg0d is offline
byteframe
Member
Join Date: Jul 2011
Location: Pitcairn Island
Old 01-29-2012 , 04:28   Re: [TF2] Monoculus Spawner
Reply With Quote #109

I see how you can change the starting health of the boss.

by teh by, can you make it so it spawns all angry?

edit: nm you can just set the max health to something really high

Last edited by byteframe; 01-29-2012 at 04:47.
byteframe is offline
imbullg0d
Senior Member
Join Date: Apr 2009
Old 01-29-2012 , 17:58   Re: [TF2] Monoculus Spawner
Reply With Quote #110

Still looking for some help.

Anyone know why I'm getting this error?
Whenever you type !voteeye or !voteeyeboss, it tells me: [SM] This vote trigger has been disabled by the server.
Do I need to change anything on the .sp file to enable the vote trigger for this? Works fine for !votehhh..
I can spawn the eyeboss using sm_eyeboss, it just wont work thru the vote.
__________________

Last edited by imbullg0d; 01-29-2012 at 18:00.
imbullg0d is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:33.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode