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[L4D2] Infected Fix Spawn


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sxulocktor
Member
Join Date: Jul 2009
Old 01-13-2010 , 16:35   Re: [L4D2] Infected Fix Spawn
Reply With Quote #11

i have a problem with this: sometimes the infecteds auto spawn behind the survivors. This is cool if you are a boomer, but if you are a smoker for example, you will be killed instantly.
Running with L4D2toolz 1.0.0.9
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 01-16-2010 , 08:01   Re: [L4D2] Infected Fix Spawn
Reply With Quote #12

I'm working on it. At the weekend I try create update.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 01-21-2010 , 02:59   Re: [L4D2] Infected Fix Spawn
Reply With Quote #13

plugin updated, all bugs fixed
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 01-21-2010 , 03:00   Re: [L4D2] Infected Fix Spawn
Reply With Quote #14

That was fast, I was about to report that we just installed this plugin today and had that infected spawn bug.

Thanks for updating it.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 01-21-2010 , 03:59   Re: [L4D2] Infected Fix Spawn
Reply With Quote #15

Quote:
Originally Posted by IronWarrior View Post
That was fast, I was about to report that we just installed this plugin today and had that infected spawn bug.

Thanks for updating it.
server WIN32?

Last edited by V10; 01-21-2010 at 04:04.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-21-2010 , 06:20   Re: [L4D2] Infected Fix Spawn
Reply With Quote #16

Thanks. I'll report back how the update works.

Code:
L 01/21/2010 - 22:03:36: [SM] Plugin encountered error 25: Call was aborted
L 01/21/2010 - 22:03:36: [SM] Native "SetFailState" reported: Infected API can't get CreateAbility or SetClass SDKCall!
L 01/21/2010 - 22:03:36: [SM] Displaying call stack trace for plugin "l4d2_InfectedFixSpawn.smx":
L 01/21/2010 - 22:03:36: [SM]   [0]  Line 299, C:\Users\Desktop\Server NEW\\addons\sourcemod\scripting\include\l4d2_InfectedSpawnApi.inc::InfectedChangeClass()
L 01/21/2010 - 22:03:36: [SM]   [1]  Line 101, l4d2_InfectedFixSpawn.sp::DelayedTestClass()
Also could you explain what this means:
Code:
L 01/21/2010 - 21:44:45: GhostSpawnTime, cl=Tank, time=5
L 01/21/2010 - 21:49:23: GhostSpawnTime, cl=dubas_cz, time=5
L 01/21/2010 - 21:49:45: GhostSpawnTime, cl=dubas_cz, time=5
L 01/21/2010 - 21:50:23: GhostSpawnTime, cl=dubas_cz, time=6
L 01/21/2010 - 21:51:24: GhostSpawnTime, cl=dubas_cz, time=5
L 01/21/2010 - 21:52:17: GhostSpawnTime, cl=dubas_cz, time=5

Last edited by Visual77; 01-21-2010 at 14:14.
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0zon
Junior Member
Join Date: Oct 2009
Old 01-21-2010 , 11:25   Re: [L4D2] Infected Fix Spawn
Reply With Quote #17

Sourcemod errors whith this plugin v. 0.6

L 01/21/2010 - 18:55:28: [SM] Plugin encountered error 25: Call was aborted
L 01/21/2010 - 18:55:28: [SM] Native "SetFailState" reported: Infected API can't get CreateAbility or SetClass SDKCall!
L 01/21/2010 - 18:55:28: [SM] Displaying call stack trace for plugin "l4d2_InfectedFixSpawn.smx":
L 01/21/2010 - 18:55:28: [SM] [0] Line 299, D:\Games\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\inclu de\l4d2_InfectedSpawnApi.inc::InfectedChangeC lass()
L 01/21/2010 - 18:55:28: [SM] [1] Line 101, D:\Games\Left 4 Dead 2\left4dead2\addons\pawnstudio\temp906.sp:e layedTestClass()
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 01-21-2010 , 16:41   Re: [L4D2] Infected Fix Spawn
Reply With Quote #18

Quote:
Originally Posted by Visual77 View Post
Thanks. I'll report back how the update works.

Code:
L 01/21/2010 - 22:03:36: [SM] Plugin encountered error 25: Call was aborted
L 01/21/2010 - 22:03:36: [SM] Native "SetFailState" reported: Infected API can't get CreateAbility or SetClass SDKCall!
This indicate fail find function on server.dll (server.so)
Please write to me you game server version (command version) and OS type (WIN32 or NOT)
If you server on linux, redownload new InfectedAPI.txt and place into gamedata

Last edited by V10; 01-21-2010 at 16:47. Reason: added changed file InfectedAPI.txt
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-21-2010 , 16:51   Re: [L4D2] Infected Fix Spawn
Reply With Quote #19

Code:
hostname: Zomb!e Islands 16vs | DoubleTank
version : 2.0.0.8 4079 secure  (unknown)
udp/ip  : 95.211.15.146:27015 [ public same ]
os: Linux Dedicated
map: c4m3_sugarmill_b
Is that it?
Edit; I'll try the new .txt file then.
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Devilfish
Senior Member
Join Date: Jan 2006
Old 01-23-2010 , 15:17   Re: [L4D2] Infected Fix Spawn
Reply With Quote #20

Firstly great plugin for fixing the infected spawns but we have a slight problem.
Due to the fixer changing players on map/round start it means survivors can start out of safe room while infected are waiting to spawn.
Would it be possible to add a cvar to say disable the plugin from making any actions for x seconds on the beginning of map/round.
Pretty please
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