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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 04-29-2023 , 12:23   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1521

Quote:
Originally Posted by Franco20 View Post
where the file is located to read and then to modify it?

1) The INFORMATION.md file, you read it to learn.

2) In the mutant_tanks.cfg file, you make the changesand configs you want for each Tank.
Folder (addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg
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Last edited by Mi.Cura; 04-29-2023 at 12:23.
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faruqe1998
Junior Member
Join Date: Dec 2020
Location: Thailand
Old 05-05-2023 , 09:27   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1522

Can anyone explain this system with more detail? I try use but it seem doesn't work (Already set Spawn Type to 1)

Quote:
"Boss"
{
// The base Mutant Tank type of the boss.
// Note: This setting only takes effect when the "Spawn Type" setting is set to "1".
// Note: This setting is only required for the boss' evolution stages, not its base form.
// Note: The value of this setting is used to track the boss across its evolution stages.
// --
// 0: OFF
// 1-500: ON, the base Mutant Tank type of the boss.
"Boss Base Type" "0"

// The health of bosses needed for each stage.
// Note: This setting only takes effect when the "Spawn Type" setting is set to "1".
// Note: The values will be added to the boss's new health on every new stage.
// Note: The values will determine when the boss evolves to the next stage.
// Note: This setting can be overridden for specific players.
// Example: When Stage 2 boss with 8000 base HP has 2500 HP or less, it will evolve into Stage 3 boss with 10500 HP (8000 + 2500 HP).
// --
// Separate abilities with commas (",").
// --
// Character limit: 44 (including commas)
// Health stages limit: 4
// Character limit for each health stage: 11
// --
// Minimum value for each health stage: 1
// Maximum value for each health stage: 1000000
// --
// 1st number = Amount of health of the boss to make it evolve/Amount of health given to Stage 2 boss. (The "Boss Stages" setting must be set to "1" or higher.)
// 2nd number = Amount of health of the boss to make it evolve/Amount of health given to Stage 3 boss. (The "Boss Stages" setting must be set to "2" or higher.)
// 3rd number = Amount of health of the boss to make it evolve/Amount of health given to Stage 4 boss. (The "Boss Stages" setting must be set to "3" or higher.)
// 4th number = Amount of health of the boss to make it evolve/Amount of health given to Stage 5 boss. (The "Boss Stages" setting must be set to "4" or higher.)
"Boss Health Stages" "5000,2500,1666,1250"

// The number of Mutant Tanks with this boss type that can be alive at any given time.
// Note: This setting only takes effect when the "Spawn Type" setting is set to "1".
// Note: This setting is only required for the boss' base form, not its evolution stages.
// Note: The value of this setting is used to limit the boss across its evolution stages.
// Note: Clones, respawned Mutant Tanks, randomized Tanks, and Mutant Tanks spawned through the Mutant Tanks menu are not affected.
// Note: Do not change this setting if you are unsure of how it works.
// --
// Minimum: 0 (OFF)
// Maximum: 32
"Boss Limit" "0"

// The number of stages for the Mutant Tank boss.
// Note: This setting only takes effect when the "Spawn Type" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 4
"Boss Stages" "4"

// The Mutant Tank types that the boss will evolve into.
// Note: This setting only takes effect when the "Spawn Type" setting is set to "1".
// Note: Make sure that the Mutant Tank types that the boss will evolve into are enabled.
// Note: This setting can be overridden for specific players.
// Example: When Stage 1 boss evolves into Stage 2, it will evolve into Tank #2.
// --
// Separate abilities with commas (",").
// --
// Character limit: 20
// Stage types limit: 4
// Character limit for each stage type: 5
// --
// Minimum: 1
// Maximum: 500
// --
// 1st number = 2nd stage type
// 2nd number = 3rd stage type
// 3rd number = 4th stage type
// 4th number = 5th stage type
"Boss Types" "2,3,4,5"
}
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Franco20
Member
Join Date: Nov 2022
Old 05-11-2023 , 00:05   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1523

When I play Tank Rush, the tanks can only cast their stone ability 1 time and it seems strange to me and I changed my team to infected special and the tank's rock can be cast 1 time and doesn't recharge.
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Slaven555
Member
Join Date: Jul 2018
Old 05-14-2023 , 14:22   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1524

Hello Psyk0tik. Found one exploit. When
"Rocket tank" sends the survivor into space (and the option to remove the body is enabled) and the player immediately goes into AFK, then the body will not disappear after death, but simply fall to the ground.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 05-16-2023 , 03:49   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1525

Quote:
Originally Posted by Franco20 View Post
When I play Tank Rush, the tanks can only cast their stone ability 1 time and it seems strange to me and I changed my team to infected special and the tank's rock can be cast 1 time and doesn't recharge.
Which Tanks are you experiencing this issue with? Some Tanks (mainly the ones with super speed) cannot throw rocks by default.

I tested multiple Tanks in Versus mode and I am able to throw rocks repeatedly, so I don't know what issue you're having.

Quote:
Originally Posted by Slaven555 View Post
Hello Psyk0tik. Found one exploit. When
"Rocket tank" sends the survivor into space (and the option to remove the body is enabled) and the player immediately goes into AFK, then the body will not disappear after death, but simply fall to the ground.
Thanks, this will be fixed in the next update.
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Franco20
Member
Join Date: Nov 2022
Old 05-16-2023 , 11:26   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1526

In tank run mode , By the way, you will not have an add-on that when you pick someone up when you are incapacitated you revive them without damage interruptions, that is, you pick up your partner while taking damage from zombies or spitter acid.
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DARG367
AlliedModders Donor
Join Date: Aug 2018
Old 05-16-2023 , 20:11   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1527

Suggestion.

For the first section of rewards "1" where it heals you back to 100% health. I was wondering if you would be willing to make an option where you don't get 100% health and instead allow to set a custom value like 1-100% health instead.

I play a lot of Tank Run and this is where I use the plugin the most mainly on finales only. But I don't want to give players 100% health for killing a tank when they are gonna kill another quite quickly. I know I can make tanks only like 50% chance to give rewards but it would be nice to be able to modify the actual value and not always be 100%.

If not no worries just thought I would suggest it. Thanks anyways!

Last edited by DARG367; 05-16-2023 at 21:10.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-17-2023 , 02:17   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1528

Quote:
Originally Posted by Franco20 View Post
In tank run mode , By the way, you will not have an add-on that when you pick someone up when you are incapacitated you revive them without damage interruptions, that is, you pick up your partner while taking damage from zombies or spitter acid.
Sorry, I don't understand what you are asking for. If you're asking for a plugin that lets you revive without interruptions, there's a plugin out there that does it for you. I think it's this one: [L4D2] Revive Patch.

In regards to my question, I was asking which Mutant Tank types you've tested with, but I guess your issue applies to all Tanks, so I don't think it's an issue with my plugin.

Quote:
Originally Posted by DARG367 View Post
Suggestion.

For the first section of rewards "1" where it heals you back to 100% health. I was wondering if you would be willing to make an option where you don't get 100% health and instead allow to set a custom value like 1-100% health instead.

I play a lot of Tank Run and this is where I use the plugin the most mainly on finales only. But I don't want to give players 100% health for killing a tank when they are gonna kill another quite quickly. I know I can make tanks only like 50% chance to give rewards but it would be nice to be able to modify the actual value and not always be 100%.

If not no worries just thought I would suggest it. Thanks anyways!
Thanks for the suggestion! The next update will include a "Refill Percent Reward" setting and the default value is "100.0" for all 4 types of recipients.
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Last edited by Psyk0tik; 05-17-2023 at 02:17.
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DARG367
AlliedModders Donor
Join Date: Aug 2018
Old 05-17-2023 , 11:33   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1529

Quote:
Originally Posted by Psyk0tik View Post
Thanks for the suggestion! The next update will include a "Refill Percent Reward" setting and the default value is "100.0" for all 4 types of recipients.
Thanks! I appreciate you adding it.
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Erika Santos
Junior Member
Join Date: Aug 2022
Location: Praia Grande
Old 05-18-2023 , 12:03   Re: [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)
Reply With Quote #1530

Hello, how do I disable reward GOD?
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