Raised This Month: $51 Target: $400
 12% 

Values compared to ZM


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
anonpiss
Senior Member
Join Date: Jan 2010
Old 07-03-2010 , 05:06   Values compared to ZM
Reply With Quote #1

I am finally doing the switch from ZM to ZR.
As I am configuring the zombie classes, I noticed that the values are very different.

For example, using the value "400" for speed in ZR is different from ZM.
Is there any commands or methods which can show what is the exact number so that I can replicate the same speed, jump distance and jump height?
anonpiss is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-03-2010 , 05:18   Re: Values compared to ZM
Reply With Quote #2

Not at the moment.. the reason it's different is because in ZM you can only change the zombie's speed, and the zombie can only hold a knife. So overriding the speed with a new value is simple. The difference with ZR is humans can have different speeds and they have all weapons, which all have different speed settings. So what the speed number does is add to the current speed. So speed of 0 is no change. A speed of 25 is slightly increased.

The default player speed is ~250 (with most weapons. I think it's 320 with knife). So if you use 400 in ZM, then try something like 80 in ZR, for zombies at least.

Keep in mind there is currently a limit on the speed. The game clamps that value both with a server variable and a client variable. The server var can easily be changed, but I'm about to do some tests to see if I can manipulate the client variable, which is a cheat cvar. I think the limit is 400 by default.
__________________

Last edited by Greyscale; 07-03-2010 at 05:58.
Greyscale is offline
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 07-03-2010 , 07:03   Re: Values compared to ZM
Reply With Quote #3

The speed values Greyscale is talking about is only in the development branch at the moment. In our stable branch the speed is changed by modifying the lagged movement value. 300 is normal speed, 600 is double, and 150 is half, etc.

I suppose we could backport that speed type selection feature: http://code.google.com/p/zombiereloa...11&repo=zr-dev

That will also make the stable branch support the new speed methods.
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
rhelgeby is offline
Send a message via MSN to rhelgeby
anonpiss
Senior Member
Join Date: Jan 2010
Old 07-03-2010 , 10:12   Re: Values compared to ZM
Reply With Quote #4

Ah okay, I think I get it. So the amount that I set for speed in playerclasses.txt are "addition" to the current speed.

What if I want to slow it down? From the documentation it says that the limits/requirements is "10.0 - 2000.0"

By the way I am using the latest dev.
anonpiss is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-03-2010 , 14:32   Re: Values compared to ZM
Reply With Quote #5

The documentation is for the stable. You can use negative numbers to slow them down.
__________________
Greyscale is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:23.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode