Raised This Month: $51 Target: $400
 12% 

[TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode


Post New Thread Reply   
 
Thread Tools Display Modes
DarkEvil
AlliedModders Donor
Join Date: May 2013
Location: 127.0.0.1@root
Old 07-08-2015 , 08:41   Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode
Reply With Quote #11

Amazing!
DarkEvil is offline
arthurdead
Senior Member
Join Date: Jul 2013
Old 07-08-2015 , 10:47   Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode
Reply With Quote #12

awesome!!
good job
arthurdead is offline
lionheart1066
Senior Member
Join Date: Aug 2009
Old 07-08-2015 , 11:56   Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode
Reply With Quote #13

Appears to be an issue where sometimes the hero's or the bosses are missing if you're using thirdperson.

Last edited by lionheart1066; 07-08-2015 at 11:59.
lionheart1066 is offline
sarysa
Senior Member
Join Date: Mar 2014
Old 07-08-2015 , 14:38   Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode
Reply With Quote #14

Quote:
Originally Posted by lionheart1066 View Post
Appears to be an issue where sometimes the hero's or the bosses are missing if you're using thirdperson.
It's intended. The hero becomes a dot with an outline when using third person, it's so the hero can see.
The boss should not change. If the boss is changing, could you take video or a screenshot?
__________________

Last edited by sarysa; 07-08-2015 at 14:41.
sarysa is offline
xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 07-08-2015 , 14:42   Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode
Reply With Quote #15

Quote:
Originally Posted by Akuba View Post
Never excepted Danmaku coming to TF2. I will take a look at it asap.
We got Splatoon, Smash Brothers, Mario Kart, The Hidden, Zombie Defense, Mirrors Edge, Dodgeball, Wario Ware, honestly, this should of happened much earlier according to the rules of the internet
__________________
Plugins|Profile
Requests closed

I'm a smartass by nature, get used to it
xXDeathreusXx is offline
lionheart1066
Senior Member
Join Date: Aug 2009
Old 07-08-2015 , 18:57   Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode
Reply With Quote #16

Quote:
Originally Posted by sarysa View Post
It's intended. The hero becomes a dot with an outline when using third person, it's so the hero can see.
The boss should not change. If the boss is changing, could you take video or a screenshot?
Sorry I was meant to say that other players couldn't see you if you used thirdperson.
lionheart1066 is offline
King Cnut
Senior Member
Join Date: Sep 2014
Old 07-09-2015 , 12:40   Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode
Reply With Quote #17

Sorry for my lack of an anime avatar.

This is certainly an interesting "thing" you've created here. Never would have thought it possible to do this in tf2. Good work!
__________________
*tips fedora, unsheaths katana, teleports behind u, nods respectfully*
King Cnut is offline
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 07-09-2015 , 12:51   Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode
Reply With Quote #18

i'm interested in seeing that flan model up close
__________________
Chdata is offline
sarysa
Senior Member
Join Date: Mar 2014
Old 07-12-2015 , 11:28   Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode
Reply With Quote #19

Quote:
Originally Posted by lionheart1066 View Post
Sorry I was meant to say that other players couldn't see you if you used thirdperson.
Unfortunately, players need to have outlines enabled. This is particularly troubling since Valve recently gave players a reason to disable them. (by outlining EVERYONE on spectate, which causes even my frames to drop severely) Without outlines, there would be other way to make third person viable. (except perhaps low alpha transparency, but models would have to be very thoroughly redesigned to not look like an unidentifiable blob of colors, since alpha transparency in 3d is more complicated)

Though now that I think of it, maybe switching the models' uber skin to a solid red texture with 64 alpha or so might improve things for the boss. Perhaps I'll try that for the next version. (which would require separate models, but I knew this version would have its complications)
__________________

Last edited by sarysa; 07-12-2015 at 11:35.
sarysa is offline
friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 07-12-2015 , 13:45   Re: [TF2] Danmaku Fortress v1.0.0, near-Total Conversion game mode
Reply With Quote #20

You could use sprites for player models, just animate them. I've done this before and it works ok. Just settransmit to hide the owner.
__________________
Profile - Plugins
Add me on steam if you are seeking sp/map/model commissions.
friagram is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:49.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode