. When the player disconnects, his knocked teammate gets finalized.
. Added new cvars:
Code:
// How many players is needed to start to create duos.
pubg_min_players_to_duo
// How many players is needed to start to create threesomes.
pubg_min_players_to_threesome
// How many players is needed to start to create squads.
pubg_min_players_to_squad
// The health that players gets when they're unknocked out.
pubg_unknock_health
// Show the damage given to the attacker
pubg_show_attacker_damage
// How many seconds a player needs to wait to open the supply box
pubg_airdrop_delay
// Block Kill command on console
pubg_block_kill_cmd
// Max players in a team
pubg_max_players_in_team
// Max supply boxes per round
pubg_max_supplybox_per_round
// The name of the bot in the Terrorist team
pubg_bot_name_t
// The name of the bot in the Counter-Terrorist team
pubg_bot_name_ct
// The damage multiplier of GREY weapons
pubg_grey_weapons_dmg_mult
// The damage multiplier of GREEN weapons
pubg_green_weapons_dmg_mult
// The damage multiplier of BLUE weapons
pubg_blue_weapons_dmg_mult
// The damage multiplier of PURPLE weapons
pubg_purple_weapons_dmg_mult
// The damage multiplier of GOLD weapons
pubg_gold_weapons_dmg_mult
// How many items the user can carry without a bag
pubg_nobag_max_items
// How many items the user can carry with a bag level 1
pubg_bag_level1_max_items
// How many items the user can carry with a bag level 2
pubg_bag_level2_max_items
// How many items the user can carry with a bag level 3
pubg_bag_level3_max_items
// How many head hits the level1 helmet can take.
pubg_level1_helmet_hits
// How many head hits the level2 helmet can take.
pubg_level2_helmet_hits
// How many head hits the level3 helmet can take.
pubg_level3_helmet_hits
// Show teammates messages for spectating admins.
pubg_show_matemessages_to_admin
// The flag/s needed to be able to see the teammate messages
pubg_show_matemessages_flag
// Impulse impulses weapons and items too
pubg_impulse_items
// Set weapons rarities
pubg_set_rarities
. The command 'kill' is no longer avaliable (controlable by a cvar).
. A check to see if the mate's origin is valid to follow the guspe item has been added.
. The supplybox is now solid.
. Added Damage Hud Messages.
. When players were using the guspe while driving the car, they were getting bugged. It's fixed now.
. When a player were pressing G without any weapon in hands, kevlar and scope were being created. It's fixed now.
. Fixed an issue with using guspe while driving.
. Fixed wrong message with chug jug pickup feature.
. Added 'Squad' feature.
. Players now hear a sound when they say thanks to the driver.
. Removed the Miracle item due the squad feature.
. Added a sound when your teammate has send you a message.
. Turned the guspe sound to emit_sound().
. Changed some channels on some emit_sound().
. Fixed Helmet Damage calculator with players that isn't in the same team.
. Changed the supplybox opening system: Now players needs to press E on it to get all it's items.
. Chest has been added. (Check pubg_chest_points.ini to manage where the chests will be spawned in the map)
.OBS: Some users were getting issues when trying to install their own points. So i'll explain how to:
1. Go to addons/amxmodx/configs/pubg_mod/pubg_vectors
2. Create a folder with the map's name you want to play on
3. Now, use one of the three commands to register your points
4. Done
. If knocked players are moving, they lost more HP.
. Removed some weapons from the mod.
. Turned back with the usp in the mod.
. Removed the elongated comb and both scopes.
. Changed the values of the kevlars: Lv1 = 50 kevlar, Lv2 = 75 kevlar, Lv3 = 100 kevlar.
. If knocked players dies in the redzone, the mod wasn't counting the real killer. Now it's fixed.
. Added new natives:
Code:
pubg_get_knockerid(id)
pubg_get_players_left_in_team(iTeam, bool:bCheckAlive)
pubg_origin_inside_redzone(Float:fOriginX, Float:fOriginY)
pubg_set_user_team(id, iNewTeam, bool:bSetTeammatesToo)
. Fixed the impulse grenade explosion sound sync when it explodes in the air.
. Fixed an issue with knocked players still using cars.
. Added a new sound in the redzone plugin.
. Turned back with round end sounds, but only dead players can hear it (winners still with the same effect).
. Now some of the huds of the redzone plugin appears just for some seconds.
. Removed the 'X KILLS' hud on the right corner.
. Changed the Compass Plugin.
. The compression countdown now gets smaller after some levels.
. The supplybox landing sound is now looped.
. If players were using their last medkit and drop it, they were still using medkit, it's fixed now.
. The killer stole the kill if the victim is knocked and his knocker is dead.
. Radio sounds on the begining of the round are now blocked.
. Added some map's points for support owners:
fy_farcry1_b1
big_city2
macrocampus
. Now the sv_restartround of the mod doesn't reset the mp_timelimit.
. Added two sounds: When players are opening and when they opens the supply box.
. Removed 'pubg_airdrop_grenades' unecessary cvar.
. Sometimes servers was crashing due the format for pickup a point to spawn the supplybox, it's fixed now.
. Added PUNCH Skin to the mod.
. Now the PUBG_RedZone puts an icon depending of what's happening with the zone.
. Added support for vehicle kill (Thanks to Th3 822).
. Fixed an issue with players getting knocked while using the guspe.
. Added a screenfade when a player is unknocked out.
. Some checks added to the mod.
. Players don't spawn if they join late instead of killing them after spawn post.
. Changed some stopsound to emit_sound() with SND_STOP flag.
. Changed some stocks to macros.
. Changed the supply land sound and added a 'far impact sound' effect.
. Changed the laser color of the GrenadePrediction plugin.
. Added a delay for open the parachute (more realistic and also, fixed a glitch with that new system).
. Players can now pick the items/weapons up by pressing E on them.
. Players now just need to press E button once to open/close the parachute.
. Players gets a red glow when they get knocked out.
. Added weapon rarities which gives/take damage from the weapon depending of it's glow.
. The 'Thanks to the driver' appears when players jump from the bus.
. Changed the
isValidOrigin() stock.
. The beam that follows the player when he gets impulsed by the grenade or the trail effect gets killed when player touch the ground.
. Removed 'amx_my_position' command.
. The respawnAirDrop() task is removed if the condition before creating the supply is true.
. Now players with team can only spectate their killer/their teammates while the team still alive.
. Fixed some wrong directions calculed by the Grenade prediction.
. The player's parachute wasn't being removed when the player hits a ladder, it's fixed now.
. Sometimes players were getting stuck with each other due SOLID_ code. It's fixed now.
. Admins with a flag access (controlable by a cvar), can see what messages players are sending to teammates while spectating 'em.
. Removed the planeRemoveTime messagemode and added a formula that automatically calculates how many seconds the bus will be removed.
. Now the Impulse Grenade impulses weapons and items too (controlable by a cvar).
. Instead of reseting the round when the user join on the server, now it restarts when the player join in a team.
. Added a new option to users know they can change the mod's language.
. Now the 'Z' key opens the Main Menu.
. Changed all hud positions of the Red Zone plugin.
. Changed the Team voice KEY = Now it's the 'C'.
. Changed the BAG Key = Now it's the 'X'.
. Fixed the issue when landing on the 'bridge' on the big_city2 map (Thank you to Th3 822).
. When you have the same level of a dropped armor/helmet but you need to change it because yours is damaged, you could not due the level check, now you can pick a better item even if it's the same level by checking the current life item that you're currently using.
. Now the helmet saves how many shots it have been taken.
. Changed the whole entities spawn format (code completely done by Th3 822).
. Changed the touch format (code completely done by Th3 822).
. Changed the kill format (code completely done by Th3 822).
. Added a message that says which key the user can use to team-talk only.
. Added a new forward:
pubg_unknockedOut(iHelper, iVictim).
. When you use the guspe over the teammate's head, both got stuck in the air, it's fixed now.
. Fixed the "You're safe" effect when creating the safe zone.
SPECIAL THANKS:
Th3 822 - Without him, the mod would be posted in months.
Totopizza - Some codes was made by him too. Same as Chest model.