Getting a slight issue on this one. Trying to get a round start sound played and not much is happening.
The plugin is loaded and I can bring the menu up and the sound is downloaded by the client at the start, but little else happens. My configs:
Code:
// ##################################################################################################
// ############################## Saysounds example config ##########################################
// ##################################################################################################
// # Soundfiles have to be placed relative to your game/mod "sound" folder. #
// # Example: cstrike/sound/mysound.mp3 or dod/sound/myfolder/mysound.mp3 #
// # "file" "mysound.mp3" or "file" "myfolder/mysound.mp3" #
// # If you run a pure server (sv_pure = 1) you should create an extra folder for your sounds #
// # so you don't have to whitelist your whole "sound" folder. #
// # Whitelisting is done in the "pure_server_whitelist.txt" file located in the "hl2" folder. #
// # Example: sound\myfolder\... allow_from_disk #
// # Don't forget to change the map after you've added something to your pure_server_whitelist.txt #
// # For more infos on pure servers visit http://developer.valvesoftware.com/wiki/Pure_Servers #
// ##################################################################################################
"Sound Combinations"
{
"start"
{
"file" "rocky.mp3"
"actiononly" "1"
"action" "round"
"param" "roundstart"
"prob" "1"
}
}
Code:
//////////////////////////////////
// *** GENERAL *** //
//////////////////////////////////
// Turns Sounds On/Off
// -
// Default: "1"
sm_saysoundhe_enable "1"
// Number of sounds to download per map start (-1=unlimited).
// -
// Default: "-1"
sm_saysoundhe_download_threshold "-1"
// Number of sounds to precache on map start (-1=unlimited).
// -
// Default: "0"
sm_saysoundhe_sound_threshold "0"
// 1 To show menu to users, 0 to hide menu from users (admins excluded)
// -
// Default: "1"
sm_saysoundhe_showmenu "0"
// Volume setting for Say Sounds (0.0 <= x <= 1.0)
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_saysoundhe_saysounds_volume "1.0"
// Turns on announcements when a sound is played
// -
// Default: "1"
sm_saysoundhe_sound_announce "0"
// Announce played adult sounds? | 0 = off 1 = on
// -
// Default: "0"
sm_saysoundhe_adult_announce "0"
// If set, block the sound trigger to be displayed in the chat window
// -
// Default: "0"
sm_saysoundhe_block_trigger "0"
// When set, allows clients that have turned their sounds off to trigger sounds (0=off | 1=on)
// -
// Default: "0"
sm_saysoundhe_play_cl_snd_off "0"
// When set, will trigger sounds if keyword is embedded in a sentence
// -
// Default: "0"
sm_saysoundhe_sound_sentence "0"
// If set, don't allow to play a sound that was recently played
// -
// Default: "0"
sm_saysoundhe_excl_last_sound "0"
// If set, alive players do not hear sounds triggered by dead players
// -
// Default: "0"
sm_saysoundhe_filter_if_dead "0"
// If set, interrupt the current sound when a new start
// -
// Default: "0"
sm_saysoundhe_interrupt_sound "0"
// User flags that are allowed to stop a sound
// -
// Default: ""
sm_saysoundhe_stop_flags ""
// User flags that are allowed to access the configuration menu
// -
// Default: ""
sm_saysoundhe_confmenu_flags ""
// Time between each admin sound trigger, 0.0 to disable checking for admin sounds
// Set to -1 to completely bypass the soundspam protection for admins
// -
// Default: "4.5"
sm_saysoundhe_time_between_admin_sounds "4.5"
// Time between each sound trigger, 0.0 to disable checking
// -
// Default: "4.5"
sm_saysoundhe_time_between_sounds "4.5"
// User flags to bypass the Time between sounds check
// -
// Default: ""
sm_saysoundhe_time_between_flags ""
// When set, will log sounds that are played
// -
// Default: "0"
sm_saysoundhe_sound_logging "0"
//////////////////////////////////
// *** LIMITS *** //
//////////////////////////////////
// If set, sm_saysoundhe_sound_limit is the limit per round instead of per map
// -
// Default: "0"
sm_saysoundhe_limit_sound_per_round "0"
// Maximum sounds per ADMIN (0 for unlimited)
// -
// Default: "0"
sm_saysoundhe_sound_admin_limit "0"
// Maximum sounds per PLAYER (0 for unlimited)
// -
// Default: "5"
sm_saysoundhe_sound_limit "0"
// User flags that will result in unlimited sounds
// -
// Default: ""
sm_saysoundhe_sound_flags ""
// Flag(s) that will have a seperate sound limit
// -
// Default: ""
sm_saysoundhe_flags ""
// Maximum sounds per person with the corresponding flag (0 for unlimited)
// -
// Default: "5"
sm_saysoundhe_flags_limit "5"
// If set, stores sound counts when clients leave and loads them when they join.
// -
// Default: "1"
sm_saysoundhe_track_disconnect "1"
//////////////////////////////////
// *** WARNINGS *** //
//////////////////////////////////
// Number of sounds to warn ADMIN at (0 for no warnings)
// -
// Default: "0"
sm_saysoundhe_sound_admin_warn "0"
// Number of sounds to warn PLAYER at (0 for no warnings)
// -
// Default: "3"
sm_saysoundhe_sound_warn "3"
//////////////////////////////////
// *** Join Sounds *** //
//////////////////////////////////
// Play sounds when someone joins or exits the game
// -
// Default: "1"
sm_saysoundhe_join_exit "0"
// Wait until the player spawns before playing the join sound
// -
// Default: "1"
sm_saysoundhe_join_spawn "1"
// Play sounds when specific steam ID joins or exits the game
// -
// Default: "1"
sm_saysoundhe_specific_join_exit "1"
//////////////////////////////////
// *** Karaoke *** //
//////////////////////////////////
// Delay before playing a Karaoke song
// -
// Default: "15.0"
sm_saysoundhe_karaoke_delay "15.0"
Thanks for any help