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Say Sounds (including Hybrid Edition) (4.0.8)


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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 06-17-2013 , 14:02   Re: Say Sounds (including Hybrid Edition) (4.0.7)
Reply With Quote #1021

https://github.com/Gh0sty/SaysoundsHE
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 06-17-2013 , 18:14   Re: Say Sounds (including Hybrid Edition) (4.0.7)
Reply With Quote #1022

Quote:
Originally Posted by gH0sTy View Post
Please try the attached plugin and let me know if it works now (it should)
working! No errors
thanks much
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hellomoto
Member
Join Date: Sep 2006
Old 06-22-2013 , 21:41   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1023

Quote:
Originally Posted by Noitartsiger View Post
1. install latest version 4.0.6
2. read the first post with installation and setup instruction carefully !!! (that applies to ALL plugins)



3. setup the cvars to your preferences (sm_saysounds.cfg in /cfg/sourcemod/)
I forgot to mention I can't or have yet to find a way to use the Sound Library extension on my server. I rent through NFo servers and I don't think there is a way to install that extension. So I've been using 4.0.5 which does not require this I don't believe. Or, if someone could direct me on how to install the library extension on my server, that would also be appreciated.
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micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 06-23-2013 , 04:29   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1024

Just download the extension and place it in addons/sourcemod/extensions
Then restart server and the extension is running. Use sm exts list to check if there are errors
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hellomoto
Member
Join Date: Sep 2006
Old 06-23-2013 , 21:01   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1025

Wow lmfao, I found the problem. I didn't realize what directory the sm_saysounds.cfg file saved to. I figured it went into the same folder as the saysounds.cfg file which is in game directory/addons/sourcemod/configs. This is why every time I updated the file, it never took any of my changes. So I redownloaded the zip file and saw a cfg folder off on its own and thought, no fucking way it is in my main game directory/cfg folder, but sure enough it was.

Damn, such a stupid issue, I've been trying to mess with this for ages now. But, it's fixed! Thanks for all the help.
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micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 06-24-2013 , 03:22   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1026

Quote:
Originally Posted by hellomoto View Post
Wow lmfao, I found the problem. I didn't realize what directory the sm_saysounds.cfg file saved to. I figured it went into the same folder as the saysounds.cfg file which is in game directory/addons/sourcemod/configs. This is why every time I updated the file, it never took any of my changes. So I redownloaded the zip file and saw a cfg folder off on its own and thought, no fucking way it is in my main game directory/cfg folder, but sure enough it was.

Damn, such a stupid issue, I've been trying to mess with this for ages now. But, it's fixed! Thanks for all the help.
At least it was this one =D
Imagine it was a missing } somewhere. Thats my usual mistake, which is taking me ages to find ^^
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Neolantis
Junior Member
Join Date: Dec 2012
Old 07-07-2013 , 23:53   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1027

For HL2DM:
I have searched extensively, and I can not find out if there is a way for an admin to stop the current song(s) for all...
In case 2 get played at the same time.

!stop works for me, but I had a regular player do it and it didn't work

Is this possible?

I saw the flag option to set it up for who has permission to stop...Is it possible for someone to inform me on how to set up the flag for all members to stop it for themself?

So, if the first stop all option is not available, then what is a regular players flag? Do they have a default, like admins are all b?

Thanks

Last edited by Neolantis; 07-07-2013 at 23:56.
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Ade
I love purple
Join Date: May 2010
Old 07-14-2013 , 07:45   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1028

  • sm_saysoundhe_interrupt_sound (0) If set, interrupt the current sound when a new start
  • sm_saysoundhe_time_between_sounds (4.5) Time between each sound trigger, 0.0 to disable checking
also, make urself regular user and try the !stop command again, im sure it works, ud be surprised how many folk don't know how to use chat commands
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Hasney
New Member
Join Date: Jul 2013
Old 07-21-2013 , 09:04   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1029

Getting a slight issue on this one. Trying to get a round start sound played and not much is happening.

The plugin is loaded and I can bring the menu up and the sound is downloaded by the client at the start, but little else happens. My configs:

Code:
// ##################################################################################################
// ############################## Saysounds example config ##########################################
// ##################################################################################################
// # Soundfiles have to be placed relative to your game/mod "sound" folder.							#
// # Example: 	cstrike/sound/mysound.mp3	or		dod/sound/myfolder/mysound.mp3					#
// #			"file"	"mysound.mp3"		or		"file"	"myfolder/mysound.mp3"					#
// # If you run a pure server (sv_pure = 1) you should create an extra folder for your sounds		#
// # so you don't have to whitelist your whole "sound" folder.										#
// # Whitelisting is done in the "pure_server_whitelist.txt" file located in the "hl2" folder.		#
// # Example: sound\myfolder\...	allow_from_disk													#
// # Don't forget to change the map after you've added something to your pure_server_whitelist.txt	#
// # For more infos on pure servers visit http://developer.valvesoftware.com/wiki/Pure_Servers		#
// ##################################################################################################

"Sound Combinations"
{
	"start"
	{
		"file"	"rocky.mp3"
		"actiononly" "1"
		"action" "round"
		"param" "roundstart"
		"prob"		"1"
	}
}

Code:
//////////////////////////////////
//		***	GENERAL	***			//
//////////////////////////////////

// Turns Sounds On/Off
// -
// Default: "1"
sm_saysoundhe_enable "1"

// Number of sounds to download per map start (-1=unlimited).
// -
// Default: "-1"
sm_saysoundhe_download_threshold "-1"

// Number of sounds to precache on map start (-1=unlimited).
// -
// Default: "0"
sm_saysoundhe_sound_threshold "0"

// 1 To show menu to users, 0 to hide menu from users (admins excluded)
// -
// Default: "1"
sm_saysoundhe_showmenu "0"

// Volume setting for Say Sounds (0.0 <= x <= 1.0)
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_saysoundhe_saysounds_volume "1.0"

// Turns on announcements when a sound is played
// -
// Default: "1"
sm_saysoundhe_sound_announce "0"

// Announce played adult sounds? | 0 = off 1 = on
// -
// Default: "0"
sm_saysoundhe_adult_announce "0"

// If set, block the sound trigger to be displayed in the chat window
// -
// Default: "0"
sm_saysoundhe_block_trigger "0"

// When set, allows clients that have turned their sounds off to trigger sounds (0=off | 1=on)
// -
// Default: "0"
sm_saysoundhe_play_cl_snd_off "0"

// When set, will trigger sounds if keyword is embedded in a sentence
// -
// Default: "0"
sm_saysoundhe_sound_sentence "0"

// If set, don't allow to play a sound that was recently played
// -
// Default: "0"
sm_saysoundhe_excl_last_sound "0"

// If set, alive players do not hear sounds triggered by dead players
// -
// Default: "0"
sm_saysoundhe_filter_if_dead "0"

// If set, interrupt the current sound when a new start
// -
// Default: "0"
sm_saysoundhe_interrupt_sound "0"

// User flags that are allowed to stop a sound
// -
// Default: ""
sm_saysoundhe_stop_flags ""

// User flags that are allowed to access the configuration menu
// -
// Default: ""
sm_saysoundhe_confmenu_flags ""

// Time between each admin sound trigger, 0.0 to disable checking for admin sounds
// Set to -1 to completely bypass the soundspam protection for admins
// -
// Default: "4.5"
sm_saysoundhe_time_between_admin_sounds "4.5"

// Time between each sound trigger, 0.0 to disable checking
// -
// Default: "4.5"
sm_saysoundhe_time_between_sounds "4.5"

// User flags to bypass the Time between sounds check
// -
// Default: ""
sm_saysoundhe_time_between_flags ""

// When set, will log sounds that are played
// -
// Default: "0"
sm_saysoundhe_sound_logging "0"


//////////////////////////////////
//		***	LIMITS	***			//
//////////////////////////////////

// If set, sm_saysoundhe_sound_limit is the limit per round instead of per map
// -
// Default: "0"
sm_saysoundhe_limit_sound_per_round "0"

// Maximum sounds per ADMIN (0 for unlimited)
// -
// Default: "0"
sm_saysoundhe_sound_admin_limit "0"

// Maximum sounds per PLAYER (0 for unlimited)
// -
// Default: "5"
sm_saysoundhe_sound_limit "0"

// User flags that will result in unlimited sounds
// -
// Default: ""
sm_saysoundhe_sound_flags ""

// Flag(s) that will have a seperate sound limit
// -
// Default: ""
sm_saysoundhe_flags ""

// Maximum sounds per person with the corresponding flag (0 for unlimited)
// -
// Default: "5"
sm_saysoundhe_flags_limit "5"

// If set, stores sound counts when clients leave and loads them when they join.
// -
// Default: "1"
sm_saysoundhe_track_disconnect "1"


//////////////////////////////////
//		***	WARNINGS ***		//
//////////////////////////////////

// Number of sounds to warn ADMIN at (0 for no warnings)
// -
// Default: "0"
sm_saysoundhe_sound_admin_warn "0"

// Number of sounds to warn PLAYER at (0 for no warnings)
// -
// Default: "3"
sm_saysoundhe_sound_warn "3"


//////////////////////////////////
//		***	Join Sounds	***		//
//////////////////////////////////

// Play sounds when someone joins or exits the game
// -
// Default: "1"
sm_saysoundhe_join_exit "0"

// Wait until the player spawns before playing the join sound
// -
// Default: "1"
sm_saysoundhe_join_spawn "1"

// Play sounds when specific steam ID joins or exits the game
// -
// Default: "1"
sm_saysoundhe_specific_join_exit "1"


//////////////////////////////////
//		***	Karaoke	***			//
//////////////////////////////////

// Delay before playing a Karaoke song
// -
// Default: "15.0"
sm_saysoundhe_karaoke_delay "15.0"
Thanks for any help
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Meian
Junior Member
Join Date: Jul 2013
Old 07-27-2013 , 00:55   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1030

Hello,
Is there a way to put a time between sounds individually for each instead of an overall time for all as sm_saysoundhe_time_between_sounds does? I ask because we have some short sounds and long sounds and don't want the same time to wait between using a new sound and don't want the sounds to be stacking on each other.
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