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GoreMod 3.2.5 (27 Aug 06) [CS:S & DOD:S]


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tron73
Senior Member
Join Date: Apr 2004
Location: Schulzendorf / germany
Old 03-18-2006 , 05:47  
Reply With Quote #491

The older version makes you stuck on the heads, and the 3.0.4b makes the server crash after a few rounds.

Source-Metamod
Mani 1.2 BetaL Source-MM-Version
Goremod 3.0.4b .....

nothing elso, but crash after a few rounds
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 03-18-2006 , 07:48  
Reply With Quote #492

Quote:
Originally Posted by tron73
The older version makes you stuck on the heads, and the 3.0.4b makes the server crash after a few rounds.

Source-Metamod
Mani 1.2 BetaL Source-MM-Version
Goremod 3.0.4b .....

nothing elso, but crash after a few rounds
The same for me on WIN2003 server
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lex_talionis
Member
Join Date: Aug 2005
Location: Austin, TX
Old 03-18-2006 , 10:16  
Reply With Quote #493

I have logged 6 crashes in 24 hours with latest Goremod and only 2 crashes in 24 hours with previous Goremod release.

Mani BetaK 1.2 mm:s, CSSDM (latest version), and Jetpack (latest version) running on Win2K No other mods.

Lex
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 03-18-2006 , 11:29  
Reply With Quote #494

I have had 1 crash since goremod version 3.0.4, and I don't even think it was goremod, I think it was an eventscript that caused it.

NFO so win2k
goremod, glittermod, mani-admin-plugin beta L, eventscripts (latest), jetpack, and VIP.
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lex_talionis
Member
Join Date: Aug 2005
Location: Austin, TX
Old 03-18-2006 , 15:06  
Reply With Quote #495

Yea, I'm not pointing fingers either and saying it's gore mod...but if I had to guess...CSSDM (since it probably has the most code/hacks) probably has something more to do with it than others, but that's not to fault the developer...in fact, it's amazing that it does run.

I love CSSDM so much that I can't take it off, but I wonder what my crash frequency would be if I turned it off?

Lex
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 03-18-2006 , 20:11  
Reply With Quote #496

I just noticed this works in DoD:S now! Apprently for a few weeks at least, I didn't really keep close tabs on this plugin since I dont play CS, but I noticed it in the main subject heading when browsing the forum.

I tried it, works great! I had to tweak some settings because it defaults for CS's round based nature where all the entities reset. So the skulls and stuff never dissapear, and the bodies dissapear on almost every kill, even normal shooting since nades are so nerfed in that game, nade kills must be really rare.
But it was easy enough to turn off the ragdoll removal, and turn on fadetimes on the body parts to make it cool.
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 03-19-2006 , 12:41  
Reply With Quote #497

ratty: Thanks for letting us know. Any crashes since ?

As for the rest of you experiencing crashes. Do any of you have SSH access or even a way of getting the .mdmp files ?
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lex_talionis
Member
Join Date: Aug 2005
Location: Austin, TX
Old 03-19-2006 , 13:32  
Reply With Quote #498

yes i can host my .mdmp files but all of mine are zero K. Let me know how to enable .mdmp to write and I'll host mine.

Thanks,
Lex
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OoS-LJ
Senior Member
Join Date: Mar 2006
Location: California
Old 03-27-2006 , 03:07  
Reply With Quote #499

Oh good I glad I not the only one getting crashes, I am running gore mod on DOD:S on windows server. I was running mattie scripts, but I removed them and no more craches yet. I am tring to get away from the scipts and have everything either plugins or mm. Ok just wanted to let you know. mattie may be the problem, but I had crashes with alot of scripts latly too.
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 03-27-2006 , 08:11  
Reply With Quote #500

Thanks, I had come to that conclusion myself a while back and informed him of the fact but still no update.

Do you have the .mdmp files ?
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