With 10 sec delay
PHP Code:
#include <sdktools>
public void OnPluginStart()
{
HookEvent("player_death", player_death);
}
public void player_death(Event event, const char[] name, bool dontBroadcast)
{
CreateTimer(10.0, delay, event.GetInt("userid"), TIMER_FLAG_NO_MAPCHANGE);
}
public Action delay(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if(!client || !IsClientInGame(client))
return Plugin_Continue;
int m_hRagdoll = GetEntPropEnt(client, Prop_Send, "m_hRagdoll");
if(m_hRagdoll != -1 && IsValidEdict(m_hRagdoll))
{
AcceptEntityInput(m_hRagdoll, "Kill");
}
return Plugin_Continue;
}
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