Check if there's something in your logs folder, may have any issues you're missing that tells you what exactly is happening with the main.
Also, updated to v2.6:
- New features
- Now the players can get vbucks by finalizing enemies too.
- Added 'Thanos' model in players skin shop (a friend gave it to me, guess he got it from a server so I cannot give the credits to the official author).
- Added a plugin which limits vehicles for X seconds (some players weren't even using weapons, just running over enemies with vehicles the whole round). It's optional, you can remove it whenever you want.
- Added a code which allows admins to reset the wins/vbucks value from/of a player.
- Added a new command: pubnite_get_weapons_list
which returns all registered weapons on the mod.
- Added new natives:
- Added VBucks TOP15.
- Changed the grappler model (don't know the official creator, so I cannot give the correct credit).
- Increased the chest value to 20 per round.
- Added a new format to the pubnite_set_user_wins()
native, which using the '3' value as parameter at iWinType
, ALL wins types will be changed.
- Now players can pickup two flashbangs.
- New cvars have been added in the pubnite_cvars.cfg
- Fixed the RPG kill displayment.
- Fixed the grappler issue when pressing both firing buttons at once.
- Fixed the sound spam when the user touch the grappler's entity.
- Removed both Grappler and RPG default fire sounds.
- Sometimes random beam lines were appearing on the round.
- Fixed the pubnite_reset_teams
- Fixed the pubnite_set_user_team
- Depending of the height, the wall entity was being spawned in the air.
- The players could shoot players through the wall item (beta format).