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C4 Timer


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[X]-RayCat
Senior Member
Join Date: Sep 2006
Old 05-30-2007 , 17:16   Re: C4 Timer
Reply With Quote #11

This looks much more cooler than just a simple hud.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 05-30-2007 , 19:02   Re: C4 Timer
Reply With Quote #12

Quote:
Originally Posted by Hawk552 View Post
Yes, but it may confuse people anyway. That's my point.
How? When the bomb explodes the round is over anyways.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 05-30-2007 , 21:56   Re: C4 Timer
Reply With Quote #13

Quote:
Originally Posted by Cheap_Suit View Post
How? When the bomb explodes the round is over anyways.
But what's the point? You're just moving a message that's otherwise in a pretty good location anyway. This is a matter of personal preference, but either way I don't think it does anything useful.

Unapproved.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 05-30-2007 , 23:43   Re: C4 Timer
Reply With Quote #14

Point:
Quote:
Makes use of the round timer after the bomb is planted by showing the time remaining till explosion.
Quote:
Yes, but it may confuse people anyway. That's my point.
How? This plugin renables the RoundTime with the time set from mp_c4timer (which is disabled by planting the c4), I even added the c4 timer sprite to give the players an idea.

And I dont see anywhere in the rules that a plugin needs to be useful. Please provide a better explanation why you are unapproving this, please .

EDIT #10:
I just took a look at the miscstats bomb timer. It seems it only shows the timeleft @ the player who is defusing the bomb.
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Last edited by Cheap_Suit; 05-31-2007 at 00:54.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-30-2007 , 23:59   Re: C4 Timer
Reply With Quote #15

Cheap_Suit, Don't worry about Haw552...


Your plugin is simple and usefull.

I've tested and it works fine. ;)

I like this way and I don't understand why this plugin is unapproved too.


EDIT : Just one bug. I'm alone on my server. A the first round and after I plant the bomb the timer is wrong. I mean the normal timer is resuming. You should see the last seconds before bomb explosion. Next round it works fine.
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Last edited by Arkshine; 05-31-2007 at 00:06.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 05-31-2007 , 00:14   Re: C4 Timer
Reply With Quote #16

Because the mp_c4timer is updated every new round, I have set it to check it every new round.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-31-2007 , 00:28   Re: C4 Timer
Reply With Quote #17

I think that you don't understand. ( or me ? -_-' )

Round 1 : 5 min

4min30 : I plant the bomb

- The timer disappears while 1 second
- Next, the timer re-appears but it starts to 4min29 (so resuming)

------

Round 2 : 5 min

- The timer disappears while 1 second
- Next, the timer re-appears and it starts to 35sec. So it works as intented.


Hope it's more clearly.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 05-31-2007 , 00:42   Re: C4 Timer
Reply With Quote #18

Yea I know what you mean. It doesnt get the time when you initially starts your server. But that round doesnt really matter because when another player joins ct it will restart the round.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-31-2007 , 00:50   Re: C4 Timer
Reply With Quote #19

Oh, I see. I had not thought that.

Thanks
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anssik
Senior Member
Join Date: May 2006
Location: Suomi Finland Perkele
Old 05-31-2007 , 02:37   Re: C4 Timer
Reply With Quote #20

This plugin should get approved. Usage of hud roundtimer is much more better than some annoying and stupid looking hudmsg.
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