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[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010


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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 03-28-2012 , 00:43   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #121

Woot, I Fixed it. The issue was ssv_pure was 1 when it needed to be 0. Don't ask me why it wasn't working. All files were cached. etc.
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SmackDaddy
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Join Date: Oct 2009
Old 04-02-2012 , 18:04   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #122

Quote:
Originally Posted by yellowblood View Post
Hey guys, if anyone wants to block pushing and don't know how, it's actually really simple now.

1. Install TF2Items - http://forums.alliedmods.net/showthread.php?t=115100
2. Edit tf/addons/sourcemod/configs/tf2items.weapons.txt to be like this:


This will disable the pushing ability from ALL weapons, for ALL players. If you want more advanced functionality (like activating it only when the dodgeball plugin is enabled), it shouldn't be too difficult.

(credit goes to asherkin for this awesome idea, and the brilliant tf2items extension)
Block "pushing" ? You mean block airblasting other players? How does this affect the ability to airblast the rocket/nuke?
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yellowblood
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Join Date: May 2010
Old 05-11-2012 , 11:37   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #123

Quote:
Originally Posted by SmackDaddy View Post
Block "pushing" ? You mean block airblasting other players? How does this affect the ability to airblast the rocket/nuke?
It doesn't. It means that airblasting only affects rockets, not players.
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SmackDaddy
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Join Date: Oct 2009
Old 05-12-2012 , 19:15   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #124

Nevermind - I had the tf2fix plugin on the server and it conflicted with the tf2items plugin.

Last edited by SmackDaddy; 05-12-2012 at 19:39.
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scorpadorp
SourceMod Donor
Join Date: May 2012
Location: NC
Old 05-12-2012 , 23:41   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #125

Hi guys, I setup this plugin in my server and I have a few questions.

How would I edit the code (or cfg?) to play a custom sound to the client every time a rocket is directed towards them?

When I execute the command tf_dodgeball_explosion in console to a client, I get this error:
rcon tf_dodgeball_explosion scorp
L 05/12/2012 - 23:25:10: [SM] Native "GetClientAbsOrigin" reported: Client index 0 is invalid
L 05/12/2012 - 23:25:10: [SM] Displaying call stack trace for plugin "TF2_Dodgeball.smx":
L 05/12/2012 - 23:25:10: [SM] [0] Line 1217, C:\Projects\Sourcemod\Plugins\Code\TF2_Dodgeb all.sp::CmdExplosion()
What am I doing wrong?

Thanks.
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munkle
Member
Join Date: Nov 2011
Old 06-28-2012 , 11:06   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #126

Hi, we have had issues with new update too but I presume its because of source mod and not the plugin, I hope so anyway.

EDIT: Fixed by using 1.4.4

Last edited by munkle; 06-28-2012 at 11:59. Reason: solution
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SmackDaddy
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Join Date: Oct 2009
Old 06-28-2012 , 14:38   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #127

Quote:
Originally Posted by munkle View Post
Hi, we have had issues with new update too but I presume its because of source mod and not the plugin, I hope so anyway.

EDIT: Fixed by using 1.4.4
I used 1.4.4 last night on my dodgeball server, and the plugin was causing startup crashes -- removed it and the server starts. You on Linux or Windows?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-28-2012 , 16:48   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #128

Quote:
Originally Posted by SmackDaddy View Post
I used 1.4.4 last night on my dodgeball server, and the plugin was causing startup crashes -- removed it and the server starts. You on Linux or Windows?
Make sure it's one of the last ~3 snapshots, EmitSound will have crashed in earlier ones.
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SmackDaddy
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Join Date: Oct 2009
Old 06-28-2012 , 16:55   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #129

Quote:
Originally Posted by asherkin View Post
Make sure it's one of the last ~3 snapshots, EmitSound will have crashed in earlier ones.
Will update to the latest and see how it goes, thanks asherkin!
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munkle
Member
Join Date: Nov 2011
Old 06-28-2012 , 17:20   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #130

Quote:
Originally Posted by SmackDaddy View Post
I used 1.4.4 last night on my dodgeball server, and the plugin was causing startup crashes -- removed it and the server starts. You on Linux or Windows?
Sorry for late reply, just got back from gig, yes we used the 1.4.4-hg3516.tar.gz for ourselves and it worked ok; however I have been getting reports of crashes when an admin uses a "random" admin cmd, not fun just basic stuff, probably a random event until official.

Last edited by munkle; 06-29-2012 at 03:30.
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