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Counter-Strike Tactics v1.1


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Exolent[jNr] (178)
Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 09-06-2009 , 13:51   Counter-Strike Tactics v1.1
Reply With Quote #1

Counter-Strike Tactics v1.1


Description

This mod converts CS into an FPS/RTS. It does this by adding a commander to each team, who is given the responsibility of buying equipment, resupplying soldiers, and ordering them to their objective. The commander's interface is extremely advanced and follows most conventions that RTS's do (such as the ability to add concurrent waypoints, select/deselect by holding ctrl, assign squads, etc.). The commander is voted in when the mod starts or the previous commander steps down/leaves the game. The commander can also call in bots which he can then order around. This mod is based on a game called "Natural Selection", which is a Half-Life mod.

Gameplay video:
http://www.youtube.com/watch?v=9pkaV055ppI



Configuration/Installation

Install like any other plugin as is described in the wiki:
http://wiki.alliedmods.net/Configuri..._Mod_X#Plugins

You must also place the sounds in the sound directory such that the path to any one of them is ./cstrike/sound/cstactics/<some sound>.wav.

There are a number of cvars available for configuration. These should be copied into your amxx.cfg.

REQUIRES BOT API.

Code:
// Whether or not to enable the mod.
// Default: 1
cst_enabled "1"

// Minimum amount of players before the mod starts. Anything below 4 
// is useless because 2 players are needed on each team before a 
// commander can be chosen, and anything below 6 is just not fun.
// Default: 6
cst_min_players "6"

// How much time players have to vote for their commander.
// Default: 20 (seconds)
cst_vote_time "20"

// The maximum amount of money each team's bank can hold.
// If set to 0, there will be no limit. If set to -1, the team's maximum
// money is equal to 16000 * the number of players on their team.
// Any other value is an arbitrary limit.
// Default: -1
cst_max_money "-1"

// The position of the HUD along x.
// Default: 0.1
cst_hud_x "0.1"

// The position of the HUD along y.
// Default: 0.1
cst_hud_y "0.1"

// Timer between HUD messages.
// Default: 0.1
cst_timer "0.1"

// How much a health pack costs.
// Default: 500
cst_health_cost "500"

// How much an ammo pack costs.
// Default: 250
cst_ammo_cost "250"

// How much time the terrorist commander is given to decide who will
// carry the bomb.
// Default: 10
cst_bomb_time "10"

// How much time players must wait between eject votes.
// Default: 120
cst_eject_time "120"

// The percentage of "yes" votes required to eject a commander.
// Default: 0.60 (60%)
cst_eject_percentage "0.60"

// Whether or not to show how players vote when deciding on a
// commander or voting on ejecting.
// Default: 1
cst_show_votes "1"

// Whether or not players on the same team can see each other's
// objectives (i.e. the little icon and line drawn to it).
// Default: 1
cst_team_objectives "1"

// How much it costs to revive a dead teammate.
// Default: 5000
cst_reinforce_cost "5000"

// How much it costs to call in a bot.
// Default: 7500
cst_bot_cost "7500"

// Bot difficulty rating, from 0.0 - 1.0. 
// Default: 0.7
cst_bot_difficulty "0.7"

// Whether or not bots should apply a limited pathfinding algorithm.
// Default: 1
cst_bot_pathfinding "1"

// Limit on bots. A negative number indicates that that many slots
// should be left open on both teams. 0 means no limit. Any positive
// number indicates an absolute limit (i.e. 14 means that a total of
// 14 bots can be in the server).
// Default: -1
cst_bot_limit "-1"
Credits and the changelog are listed in the source code, at the top.

YOU MUST COMPILE LOCALLY WITH THE BOT API HEADERS (.INC FILES) INCLUDED IN THE BOT API DOWNLOAD.
Attached Files
File Type: zip cstactics.zip (2.88 MB, 3712 views)
File Type: sma Get Plugin or Get Source (cstactics.sma - 4287 views - 96.4 KB)
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Last edited by Hawk552; 12-02-2009 at 15:55. Reason: Updated to v1.1
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 09-06-2009 , 13:51   Re: Counter-Strike Tactics v1.0
Reply With Quote #2

Space reserved for player guide.
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xbatista
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Join Date: Mar 2008
Location: Lithuania
Old 09-06-2009 , 13:55   Re: Counter-Strike Tactics v1.0
Reply With Quote #3

Was playing it in your server, thats very nice one mod, good job
Now playing in public servers with this mod will be much more interesting, really n1
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Last edited by xbatista; 09-06-2009 at 13:58.
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crazyeffect
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Join Date: Jul 2008
Location: Belgium
Old 09-06-2009 , 13:57   Re: Counter-Strike Tactics v1.0
Reply With Quote #4

Is it the Commander Mod? - Yes it is

Add MultiLangual maybe?
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 09-06-2009 , 13:57   Re: Counter-Strike Tactics v1.0
Reply With Quote #5

Yes.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 09-06-2009 , 14:08   Re: Counter-Strike Tactics v1.0
Reply With Quote #6

Fakin' nice!

EDIT: I was in source code

PHP Code:
    Copyleft 2009
    MADE IN CANADA 
WHAT A LIE !
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tuty
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Join Date: Jul 2008
Location: UK
Old 09-06-2009 , 15:43   Re: Counter-Strike Tactics v1.0
Reply With Quote #7

a new plugin from hawk ^^
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 09-06-2009 , 15:47   Re: Counter-Strike Tactics v1.0
Reply With Quote #8

I've played beta in that test server, it was nice. Gj
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Sp3rMiNaToR
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Join Date: Apr 2009
Location: Greece ^_^
Old 09-06-2009 , 16:44   Re: Counter-Strike Tactics v1.0
Reply With Quote #9

Very nice work!I suggest doing a .cfg file where these cvars are placed,so we don't have to add them in amxx.cfg!It's more organised that way!
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Nextra
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Join Date: Apr 2008
Location: Germany
Old 09-06-2009 , 16:51   Re: Counter-Strike Tactics v1.0
Reply With Quote #10

Where can one test this plugin? A video would also do it for me.

It sounds very interesting and I'd like to test this out with some players.
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