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[CSS/CSGO] Revival 1.1.3 [2020/09/26]


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Ark_Procession
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Join Date: Jun 2020
Location: Argentina
Old 04-15-2021 , 21:15   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #41

Quote:
Originally Posted by Grey83 View Post
Ark_Procession, what version of the plugin and settings in the menu that is called by the command !revival (a screenshot of the menu is welcome).
I'm sorry, im new to sourcemod modding.

The plugin work just fine i needed to enable that option.
It doesn't save when i close my dedicated server.
how could i save progressbar enabled and hud enabled?
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Grey83
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Old 04-17-2021 , 13:31   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #42

Ark_Procession, is the clientprefs.smx plugin working?
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Ark_Procession
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Old 04-17-2021 , 16:33   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #43

Quote:
Originally Posted by Grey83 View Post
Ark_Procession, is the clientprefs.smx plugin working?
Hello! Yes it is working normally.

If your plugin has the setting to make the progress bar visible, it's only server side, it doesn't apply to clients too?

Is there a cfg file like in 1.6 "amxx.cfg" where you could add all the cvars from plugins? for example revive_cost 1000 and everyone would buy the revive at that price.
are plugins in sourcemod only configurable via their own cfg file created by the plugin? i hope you can answer that for me since i can't find that in google to clear my doubts

Last edited by Ark_Procession; 04-17-2021 at 16:34.
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Grey83
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Old 04-18-2021 , 12:02   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #44

Ark_Procession, .../cfg/sourcemod/revival.cfg
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Ark_Procession
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Old 04-18-2021 , 12:11   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #45

Quote:
Originally Posted by Grey83 View Post
Ark_Procession, .../cfg/sourcemod/revival.cfg
This is my revival.cfg file, what's wrong with it since every client when the server is closed and reopened, have to reactivate the progressbar with "!revival" ? it's driving me crazy.
i want the progress bar to be forever ON on clients.
Also, why your configs don't apply when i try to configure them through sourcemod.cfg? are they being surpassed by the revival.cfg itself? i was trying to add them there to see if somehow the progress bar wouldn't disappear. Thanks



HTML Code:
// This file was auto-generated by SourceMod (v1.10.0.6502)
// ConVars for plugin "sm_revival.smx"


// The difference in the number of live players of the teams, at which player can revive allies (-1 - disable restriction)
// -
// Default: "1"
// Minimum: "-1.000000"
// Maximum: "5.000000"
sm_revival_balance "-1"

// Enable/disable progressbar for reviving
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_bar "1"

// Show TOPx revivers at round end (0 - disable)
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "10.000000"
sm_revival_best "0"

// Remove body x sec after the death (-1 - don't remove)
// -
// Default: "2"
// Minimum: "-1.000000"
sm_revival_clean "-1"

// Any death team mark color. Set by HEX (RGB or RRGGBB, values 0 - F or 00 - FF, resp.). Wrong color code = green
// -
// Default: "00bf00"
sm_revival_color_any "#000000"

// CT death mark color. Set by HEX (RGB or RRGGBB, values 0 - F or 00 - FF, resp.). Wrong color code = blue
// -
// Default: "1f3fff"
sm_revival_color_ct "#000000"

// T death mark color. Set by HEX (RGB or RRGGBB, values 0 - F or 00 - FF, resp.). Wrong color code = red
// -
// Default: "ff3f1f"
sm_revival_color_t "#000000"

// Time for respawn in seconds
// -
// Default: "3"
// Minimum: "0.000000"
sm_revival_countdown "1"

// Can a player revive others if he have less HP than needed for reviving
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_death "1"

// Enable/disable effect around to place of death
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_effect "0"

// Enable/disable plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_enabled "1"

// Can a player revive the enemy (the revived player will change the team)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_enemy "0"

// Give x frags to the player for revived teammate
// -
// Default: "1"
// Minimum: "0.000000"
sm_revival_frag "0"

// How many HP will get revived player
// -
// Default: "100"
// Minimum: "25.000000"
sm_revival_health "100"

// Need's health to respawn others (negative - add HP to reviver)
// -
// Default: "25"
// Minimum: "-100.000000"
// Maximum: "100.000000"
sm_revival_health_cost "0"

// HUD info color. Set by HEX (RGB or RRGGBB, values 0 - F or 00 - FF, resp.). Wrong color code = green
// -
// Default: "00bf00"
sm_revival_hud_color "#000000"

// Show additional info in the: 0 - chat only, 1 - HUD, 2 - KeyHint (not for CS:S v34)
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_revival_hud_mode "0"

// HUD info position X (0.0 - 1.0 left to right or -1 for center)
// -
// Default: "0.99"
// Minimum: "-2.000000"
// Maximum: "1.000000"
sm_revival_hud_x "0.99"

// HUD info position Y (0.0 - 1.0 top to bottom or -1 for center)
// -
// Default: "0.75"
// Minimum: "-2.000000"
// Maximum: "1.000000"
sm_revival_hud_y "0.75"

// Default key for reviving (0 - 'duck', 1 - 'use', 2 - 'walk', 3 - no key needed)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
sm_revival_key "1"

// Path to the vmt-file in folder 'materials' for the Any mark. Wrong or empty path = default mark.
// -
// Default: ".vmt"
sm_revival_mark_any ".vmt"

// Path to the vmt-file in folder 'materials' for the CT mark. Wrong or empty path = default mark.
// -
// Default: ".vmt"
sm_revival_mark_ct ".vmt"

// Path to the vmt-file in folder 'materials' for the T mark. Wrong or empty path = default mark.
// -
// Default: ".vmt"
sm_revival_mark_t ".vmt"

// The maximum amount of health that a reviver can receive for reviving players (0 - disable limit)
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "10000.000000"
sm_revival_maxhealth "0"

// Enable/disable chat messages
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_msg "0"

// Noblocking time after respawn(set at 0 if you have any noblock plugin)
// -
// Default: "2"
// Minimum: "0.000000"
sm_revival_noblock_time "10"

// No damage recive time after respawn (set at 0.0 if you have any spawn protect plugin)
// -
// Default: "2.0"
// Minimum: "0.000000"
// Maximum: "5.000000"
sm_revival_nodmg_time "0.0"

// Enable/disable save the percentage of reviving
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_percent "1"

// Spawn player at: 0 - position of reviver, 1 - his death position
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_pos "1"

// Radius to respawn death player
// -
// Default: "200.0"
// Minimum: "0.000000"
sm_revival_radius "200.0"

// Reset counter of revived (for cvar 'sm_revival_times') at every: 0 - round, 1 - spawn
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_reset "0"

// Disallow the revival of the players killed: 1 - in the head, 2 - with a knife.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "3.000000"
sm_revival_rip "0"

// This sound playing after reviving (empty string = disabled)
// -
// Default: "ui/achievement_earned.wav"
// Minimum: "0.000000"
sm_revival_soundpath "ui/achievement_earned.wav"

// Can a player be revived after a team change
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_teamchange "1"

// The time after the death of the player, during which the revive is possible
// -
// Default: "0"
// Minimum: "0.000000"
sm_revival_time "0"

// How many times can a player revive other players during the round (0 - unlimited)
// -
// Default: "0"
// Minimum: "0.000000"
sm_revival_times "0"

// Enable/disable key tip at the beginning of the round
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_revival_tip "0"

// Show AntiTOP revivers at round end (0 - disable)
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "10.000000"
sm_revival_worst "0"
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Grey83
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Old 04-19-2021 , 12:35   [CSS/CSGO] Revival 1.1.3_fix [2020/10/04]
Reply With Quote #46

Ark_Procession, v1.1.3 or newer?
I forgot to upload a fix here for version 1.1.3.
Attached Files
File Type: sp Get Plugin or Get Source (sm_revival 1.1.3_fix.sp - 18 views - 52.7 KB)
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Last edited by Grey83; 04-19-2021 at 12:36.
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Ark_Procession
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Old 04-19-2021 , 18:06   Re: [CSS/CSGO] Revival 1.1.3_fix [2020/10/04]
Reply With Quote #47

Quote:
Originally Posted by Grey83 View Post
Ark_Procession, v1.1.3 or newer?
I forgot to upload a fix here for version 1.1.3.
Thanks! This fixed the issue.

irreproducible bug til now: Happened once on a custom map (cs_estate) a Human Player couldn't be revived after a few attempts not sure how many since the map started.
The point is, specifically only that player couldn't not be revived in any other round either.
He had to reenter the game with a retry to fix the issue.
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Ark_Procession
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Old 05-09-2021 , 20:37   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #48

Any chance to keep it working after round ends? so you can revive your partner in those few seconds so they can grab a weapon on the floor, etc
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Grey83
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Old 05-10-2021 , 07:54   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #49

Ark_Procession, try this.
Attached Files
File Type: sp Get Plugin or Get Source (sm_revival 1.1.3_fix always_allowed.sp - 17 views - 52.8 KB)
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Ark_Procession
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Old 05-12-2021 , 13:39   Re: [CSS/CSGO] Revival 1.1.3 [2020/09/26]
Reply With Quote #50

Sorry for the delayed response! seems to be working just fine! thank you so much!

Out of curiosity, why isn't this default? did it served a specific balance/compatiblity/issue purpose? just so i know i'm not gonna break the game or risk any crash by using this cool version!
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