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[TF2] Sandwich Regeneration Scale [help]


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Mr_panica
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Join Date: Jan 2017
Location: Russia, Saint-Petersburg
Old 05-06-2021 , 19:16   [TF2] Sandwich Regeneration Scale [help]
Reply With Quote #1

How can I change sandwich meter?


I tried
HTML Code:
SetEntPropFloat (Weapon, Prop_Send, "m_flEffectBarRegenTime", GetGameTime ());
It works for everything except the sandwich)

Also, how can I change the icicle meter?
To make the weapon inactive?

I tried
HTML Code:
SetEntPropFloat(Weapon, Prop_Send, "m_flKnifeRegenerateDuration", 10.0);
But nothing has changed.
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Join Date: Mar 2014
Old 05-06-2021 , 22:28   Re: [TF2] Sandwich Regeneration Scale [help]
Reply With Quote #2

You can use TF2Attributes to change the Sandvich regeneration time. The attribute is "effect bar recharge rate increased". Set it to something like 0.1
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Mr_panica
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Join Date: Jan 2017
Location: Russia, Saint-Petersburg
Old 05-07-2021 , 07:46   Re: [TF2] Sandwich Regeneration Scale [help]
Reply With Quote #3

It's bullshit.
It does not work.
But I have set the attribute "item_meter_resupply_denied" for a sandwich.
This does what I need.

But with the icicle, this does not work.
Any more ideas?
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Mr_panica
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Location: Russia, Saint-Petersburg
Old 05-07-2021 , 12:50   Re: [TF2] Sandwich Regeneration Scale [help]
Reply With Quote #4

I'll explain better...
I am making a plugin that can change the class or update the player's loadout and save % health and ammo, and then apply that after player regeneration.

Some functions of the players need to be limited, for example, The Sandman's balls.
Because player can endlessly throw them after changing loadout.

And I seem to have limited everything except the spy icicle, so I need it)
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Old 05-07-2021 , 23:27   Re: [TF2] Sandwich Regeneration Scale [help]
Reply With Quote #5

Why don't you just remove the weapon? Or... replace it with a different one? Or... prevent them from equipping it in the first place? Example: https://forums.alliedmods.net/showpo...80&postcount=7
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Mr_panica
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Join Date: Jan 2017
Location: Russia, Saint-Petersburg
Old 05-08-2021 , 13:44   Re: [TF2] Sandwich Regeneration Scale [help]
Reply With Quote #6

Because this is not right.
I don’t want to restrict an entire weapon for such little things.

It is a pity that there is no solution.
But this is not very critical.
I set the cooldown to 3 seconds, so I can't cheat too much)
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Old 05-08-2021 , 14:28   Re: [TF2] Sandwich Regeneration Scale [help]
Reply With Quote #7

You can use TF2Attributes to change the Spy-cicle knife regeneration time. The attribute is "melts in fire".
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