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es_tools + sourcemod mapchange-bug FIX :)


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|GsX| GrimReaper
Senior Member
Join Date: Sep 2008
Old 10-02-2008 , 23:07   Re: es_tools + sourcemod mapchange-bug FIX :)
Reply With Quote #11

You know, I haven't tried to type nextmap, but I assumed it would use the already available sm nextmap function, so essentially, I stripped out all the original voting crap, eliminating the function of the vote setting altogether.

I initially wanted to create sm as option 5, but found the stuff worthless for my workaround, but it probably could be easily redone to add function, rather than totally hose it for all other options.
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dagg929
Senior Member
Join Date: Jun 2008
Old 10-26-2008 , 21:32   Re: es_tools + sourcemod mapchange-bug FIX :)
Reply With Quote #12

this working?
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tigerox
AlliedModders Donor
Join Date: Oct 2008
Location: Canada
Old 10-30-2008 , 17:11   Re: es_tools + sourcemod mapchange-bug FIX :)
Reply With Quote #13

Works for me. SM 1.0.4, ES 0.418d.
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 11-17-2008 , 02:28   Re: es_tools + sourcemod mapchange-bug FIX :)
Reply With Quote #14

Please edit the first post to describe what you changed, also, may i suggest you post a bug report requesting this be done in the actual distrobution so that this "fix" doesn't remain necessary (I can't in good conscience approve a plugin that overwrites core plugins)
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dagg929
Senior Member
Join Date: Jun 2008
Old 12-03-2008 , 22:21   Re: es_tools + sourcemod mapchange-bug FIX :)
Reply With Quote #15

Does this currently still function? Does it allow SM to run with ES without crashing for long periods of time?

I would LOVE to have SM on our gungame servers, but won't add it, due to the fact that the SM gungame plugin hasn't yet caught up to where the ES one is at.
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|GsX| GrimReaper
Senior Member
Join Date: Sep 2008
Old 12-03-2008 , 23:01   Re: es_tools + sourcemod mapchange-bug FIX :)
Reply With Quote #16

We run GunGame v4 and I modified some stuff to eliminate the need for ESTools, which is the culprit in compatibility issues. However, GunGame v5 has now been released and during beta the rumor was that it eliminated the need to run ESTools by doing the necessary coding internally, so you might be good to go. I can definately say, our community is glad I switched from Mani to SM and kept ES going.
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dagg929
Senior Member
Join Date: Jun 2008
Old 12-04-2008 , 13:04   Re: es_tools + sourcemod mapchange-bug FIX :)
Reply With Quote #17

Yep, I notice SM just feels... smoother, since Mani isn't really supported anymore. I'll look into it, but it does say on the gungame5 page that it requires ES-tools.

Will keep posted.

Well, that took me two minutes:

What are the requirements for running GunGame5? If you are running a GunGame5 server without gg_deathmatch or gg_elimination, you only need EventScripts 2.0.0.248c.
However, if you plan on using gg_deathmatch or gg_elimination, either ES_Tools or GunGame Utils is required for respawning players. For clarification, only one or the other is required; not both.

So, the reason isn't in eventscripts, it's in EStools?

Last edited by dagg929; 12-04-2008 at 13:06. Reason: Found it.
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Sammy-ROCK!
Senior Member
Join Date: Jun 2008
Location: Near Mrs.Lag
Old 12-10-2008 , 20:42   Re: es_tools + sourcemod mapchange-bug FIX :)
Reply With Quote #18

Quote:
Originally Posted by Ravager01 View Post
Default:
Code:
SetConVarFloat(g_Cvar_Chattime, 2.0);
CreateDataTimer(fChatTime - 1.0, Timer_ChangeMap, dp);
Modified:
Code:
SetConVarFloat(g_Cvar_Chattime, 1.0);
CreateDataTimer(fChatTime - 0.0, Timer_ChangeMap, dp);
Sorry if it's me but why would you subtract 0?
Code:
CreateDataTimer(fChatTime - 0.0, Timer_ChangeMap, dp);
Just leave it without calculating anything.
Code:
CreateDataTimer(fChatTime, Timer_ChangeMap, dp);
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 12-19-2008 , 09:07   Re: es_tools + sourcemod mapchange-bug FIX :)
Reply With Quote #19

To turn it into a float.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 12-19-2008 , 11:39   Re: es_tools + sourcemod mapchange-bug FIX :)
Reply With Quote #20

It was defined as a float, hence why it's called fChatTime.
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