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XADmin 0.5.0a (linux/Win): incl PTBx, StatsXS (Eng/De/Fr)


  
 
 
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XAD
Senior Member
Join Date: Mar 2004
Location: Sweden
Old 03-17-2005 , 15:11  
#21

Quote:
Originally Posted by Cyberz
Mani, Statsme and yours
but its working now....
set sv_rebuy 1
And sv_autobuy 1 then its working
OK, BUT DO NOT RUN with Statsme as StatsXS, included, is doing weapon stats logging with hitboxes... If you want to run with Statsme you must disable the logging, see the StatsXS config by entering "statsxs help" or/and "statsxs status"...

Quote:
Originally Posted by Mani
Nope, just rebuy and autobuy concommands are hooked. I didn't know there was an sv_autobuy and sv_rebuy or are these your own ones ?
Ehh, yes... ;-)
But it was a false alarm...

Quote:
Originally Posted by martin
Oh, that sounds great to me.. but I use a Windows Server Are you planning to release it for Windows?
No, as I don't have a windows developing environment nor a CS-server to dev-test or do a public test...

Quote:
Originally Posted by onedamage
do i really need to use a symbolic link ?
can i just edit the .vdf to go get the .so from addons ?

reason asking, thinking about the people that rent servers and would not have access to root as in installation.
Yes you have to... (sorry)
That's why I don't want to add the team-change-without-kill fix to the standalone PTBx...

Quote:
Originally Posted by tahvo
Is there cvar that allows change name?
No, as if you activate MbrXS, the name must be kept the same during the playing session...
To deactivate MbrXS enter "mbrxs off" in the server console or add this to the 'autoexec.cfg' or 'server.cfg' file...
Read the 'mbrxs.cfg' file for more command info or enter "mbrxs help" and/or "mbrxs status" in the console...

/X
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imported_Cyberz
Member
Join Date: Dec 2004
Old 03-17-2005 , 15:39  
#22

Quote:
Originally Posted by XAD
Quote:
Originally Posted by Cyberz
Mani, Statsme and yours
but its working now....
set sv_rebuy 1
And sv_autobuy 1 then its working
OK, BUT DO NOT RUN with Statsme as StatsXS, included, is doing weapon stats logging with hitboxes... If you want to run with Statsme you must disable the logging, see the StatsXS config by entering "statsxs help" or/and "statsxs status"...
why not? its working...
imported_Cyberz is offline
tahvo
Member
Join Date: Sep 2004
Old 03-17-2005 , 15:50  
#23

Quote:
Originally Posted by Cyberz
Quote:
Originally Posted by XAD
Quote:
Originally Posted by Cyberz
Mani, Statsme and yours
but its working now....
set sv_rebuy 1
And sv_autobuy 1 then its working
OK, BUT DO NOT RUN with Statsme as StatsXS, included, is doing weapon stats logging with hitboxes... If you want to run with Statsme you must disable the logging, see the StatsXS config by entering "statsxs help" or/and "statsxs status"...
why not? its working...
why you use both?!?

StatsXS have all same things that are in Statsme and lot of more.
tahvo is offline
imported_Cyberz
Member
Join Date: Dec 2004
Old 03-17-2005 , 15:53  
#24

oh.. belived it was only the hitbox thing.
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XAD
Senior Member
Join Date: Mar 2004
Location: Sweden
Old 03-17-2005 , 16:17  
#25

Quote:
Originally Posted by Cyberz
oh.. belived it was only the hitbox thing.
no... and you will get duplicate loglines... StatsXS log at death and round end while Statsme log at disconnect... When you parse the logs with PsychoStats the hits and damages will be counted twice...

/X

PS! The reason for doing logging at death and endround is that if you parse the logs in real time you could produce updated stats for people to see in MOTD... at least that's what I had an idea to do... ;-)
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tahvo
Member
Join Date: Sep 2004
Old 03-17-2005 , 19:17  
#26

How you can disable killed message (long info) ?

Code:
//killedmsg on
Code:
killedmsg off
those donīt help
tahvo is offline
trydis
Member
Join Date: Jan 2005
Location: Norway
Old 03-17-2005 , 22:24  
#27

Great work !!!!

Thanks a million! ( Tusen takk )
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KIKAIDA
Junior Member
Join Date: Jan 2005
Old 03-17-2005 , 23:08  
#28

This plugin looks great. I have a few questions/comments though.

1. What do I do if I would like to allow players to change their names?
2. How do I setup the admin line so that an admin/member can gain member/admin access using any name they like? Right now, it seems as if I leave just a double quote for the name section, it doesn't load.
3. After being killed, the kill stats show that I did 136 damage to the player that killed me, yet he is still alive and has maybe like 12 hp left.
4. the example line for the mbrxs_add shows
Code:
//mbrxs_add "XAD" "STEAM_0:0:1" <3> <608>
however, if you follow that and just change values, but leave the "<" and ">" parts there, it'll pick it up as 0. It took me a little while to figure that out, but in the future you may want to change that example line to
Code:
//mbrxs_add "XAD" "STEAM_0:0:1" "3" "608"
or something like that.

again, thanks for a great plugin
KIKAIDA is offline
kingpin
Veteran Member
Join Date: Apr 2004
Location: kpsforum.com
Old 03-17-2005 , 23:18  
#29

Quote:
Originally Posted by KIKAIDA
This plugin looks great. I have a few questions/comments though.

1. What do I do if I would like to allow players to change their names?
2. How do I setup the admin line so that an admin/member can gain member/admin access using any name they like? Right now, it seems as if I leave just a double quote for the name section, it doesn't load.
3. After being killed, the kill stats show that I did 136 damage to the player that killed me, yet he is still alive and has maybe like 12 hp left.
4. the example line for the mbrxs_add shows
Code:
//mbrxs_add "XAD" "STEAM_0:0:1" <3> <608>
however, if you follow that and just change values, but leave the "<" and ">" parts there, it'll pick it up as 0. It took me a little while to figure that out, but in the future you may want to change that example line to
Code:
//mbrxs_add "XAD" "STEAM_0:0:1" "3" "608"
or something like that.

again, thanks for a great plugin
1. you cannot, only way is to disable MBRX which means no admin etc.
2. this is a member specific plugin, their names matter.
3. I believe its due to armor( XAD might be able to shed more light)
4. you cannot leave the <> they are there so you know to change them. In the official FAQ this will be fixed to make it easier to understand hopefulyl for all.
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KIKAIDA
Junior Member
Join Date: Jan 2005
Old 03-18-2005 , 00:28  
#30

I see. Thanks.

Btw, I'm running this plugin with Beetles Mod, Mani Mod, and CAL Config Locker, and I haven't noticed any problems.
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