Bomb Assault
Version 0.1.0 - Alpha release
Dependencies: BuyZone Simulator by KawMAN (
https://forums.alliedmods.net/showthread.php?p=1793176) (required to play this on demolition maps. This dependency may be eliminated in future versions.)
Description
This is a variation of the bomb defusal game type where players instantly respawn upon dying. You must buy weapons whenever you respawn like in standard defusal. You earn some money upon spawning, and your team gains cash whenever an opponent is killed. The intent is for this mode to be fast paced and casual like deathmatch, but without removing the economy and objectives from the game.
I recommend playing this on demolition maps (de_lake, de_safehouse, etc), and it also works on regular de_ maps. Demolition maps require the BuyZone Simulator (linked above) because they don't normally have buy zones.
Future Plans
This alpha release only contains the bare essential features required for playtesting. There are still several missing features and rules.
- Spawning should work similar to deathmatch where you are invincible until moving (or a set amount of time has passed). I'm currently using code from a spawn protection plugin (https://forums.alliedmods.net/showthread.php?p=1865113) to make players invincible for 5 seconds.
- Will experiment with giving all Terrorists a bomb, and not ending the round when one is defused. CTs would only win by preventing any bombs from detonating for the whole round.
- Alter spawn times between the teams. This includes with and without a bomb planted. May even use a respawn wave system like TF2.
- Cvars for toggling this plugin, and altering round time and number of rounds before halftime.