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Release Date (Update)

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Veteran Member
Join Date: Feb 2004
Location: Enjiru Layer
Old 03-08-2004 , 03:07   Re: /\//\

Originally Posted by BAILOPAN
There are huge changes. The AMX Mod X core is starting to be VERY different from the original AMX Mod core.

Because of these changes we have to start planning on where we want to go with this.

AMX Mod X 0.1 is going to be our show release that says "Yes, we exist, and we are sticking with this". I would not use it for production use yet. It's main features will be the new small engine, compiler, modules, function features, directory structure, and documentation.

AMX Mod X 0.2 will reveal a totally new module interface, making it faster and it will allow for new things such as AMX global plugin pausing. We will also reveal official modules for other mods with this release - NS, DoD, TS, TFC, et cetera.

AMX Mod X 0.3 will be the pre-1.0 beta that cleans up 0.2. We will also reveal the final website then.

AMX Mod X 1.0 will be the final, "bug-free" release.
looking forward to this :O
QwertyAccess is offline
Join Date: Jan 2004
Old 03-08-2004 , 03:12   /\//\

Everything looks good for full release today.

I just need to finalize the documentation.
BAILOPAN is offline
Senior Member
Join Date: Mar 2004
Location: MN
Old 03-08-2004 , 03:59   Sounds Goodf

Ok. Bailopan.. I'll look forward to it in the morning. I am getting tired got home a while ago and played cs and now goign to bed..

Nice Work there cheif!!!

Without a Sound
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Join Date: Feb 2004
Location: Enjiru Layer
Old 03-08-2004 , 04:29  

Hurry up!! lol jk
QwertyAccess is offline
AMX Mod X Beta Tester
Join Date: Feb 2004
Location: Warsaw, Poland
Old 03-08-2004 , 04:31  

maybe compile farm on sourceforge?
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