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Solved [HELP] Tilting the v_model


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hellmonja
Senior Member
Join Date: Oct 2015
Old 01-02-2018 , 12:55   [HELP] Tilting the v_model
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Kinda weird but is there a way to tilt the v_model, specifically down, while not moving the camera, via amxx? So it would appear like the person was pointing his weapon on the ground?...
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Last edited by hellmonja; 01-03-2018 at 03:05. Reason: solved...
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SkumTomteN
Veteran Member
Join Date: Oct 2013
Location: Asgard
Old 01-02-2018 , 13:04   Re: [HELP] Tilting the v_model
Reply With Quote #2

EngFunc_CrosshairAngle ?

Never used it, but it can change the v_model position i think.
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hellmonja
Senior Member
Join Date: Oct 2015
Old 01-03-2018 , 00:06   Re: [HELP] Tilting the v_model
Reply With Quote #3

Quote:
Originally Posted by SkumTomteN View Post
EngFunc_CrosshairAngle ?

Never used it, but it can change the v_model position i think.
Amazing! It does just that, thank you. I've stumbled upon this code while researching for it. However, the weapon still points forward, I was hoping of having it point down to the ground.

I will wait if anyone has more info. Much gratitude for this one. I'm sure it will come in handy for me some day...
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hellmonja
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Join Date: Oct 2015
Old 01-03-2018 , 03:03   Re: [HELP] Tilting the v_model
Reply With Quote #4

You know what? I think I'll mark this as solved. EngFunc_CrosshairAngle will do for now. It could be better, but at least it's a start so thank you.

I'm using this on a sprint feature I'm working on. The v_model gets in that angle when sprinting. So far it's working great. I'm now figuring out if I can put some sort of "transition" to it.

Once again, thanks...
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Last edited by hellmonja; 01-03-2018 at 03:05.
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