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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-09-2011 , 18:00   Re: [TF2] VS Saxton Hale Mode
#111

and make the announcements optional please, i also have your amplifier plugin and now i get (in my eyes) massive spam that you created it. Ofcourse credits where due, but a bit over the top then.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-10-2011 , 05:15   Re: [TF2] VS Saxton Hale Mode
#112

96.43.143.68:27015

Pop by my server if you want to play this mode a bit.
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Eggman
Senior Member
Join Date: Jan 2010
Old 01-10-2011 , 14:06   Re: [TF2] VS Saxton Hale Mode
#113

1.12 update
Quote:
1)More bugfixes.
2)Now "(Hale)<mapname>" can be nominated for nextmap.
3)Medigun's uber gets uber and crits for Medic and his target.
4)Fixed infinite Specials.
5)Now gamemode's ConVars saves in file (addons\sourcemod\configs\saxton_hale_config.c fg)
6)And more bugfixes.
About "spam": see FAQ on 1st post.
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Drixevel
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Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-10-2011 , 15:49   Re: [TF2] VS Saxton Hale Mode
#114

Thanks for the update. :]
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Agent5050
New Member
Join Date: Jan 2011
Old 01-10-2011 , 16:35   Re: [TF2] VS Saxton Hale Mode
#115

Hi, love your mod ^^

Could you make it so the next person to be Saxton doesnt reset every map change, because it seems the people whos map loads the quickest get to be 1st, thanks.

Also love the idea "Freak fortress 2" mod, maybe you could start a thread with ideas and suggestions for it, that'd be cool .
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-10-2011 , 17:09   Re: [TF2] VS Saxton Hale Mode
#116

yeah i noticed that too, i got a pretty beefy machine here, and usually i join first in the server so i get to be hale like 3 to 4 times in a row to moment the map chances. would be better to wait till people are in, then when its about to start, then just do some randomize.

Its really fun with the amplifier, the engy finally start to realize that if they use the wrangler it shoots mini crits from the sentry..
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 01-11-2011 , 02:23   Re: [TF2] VS Saxton Hale Mode
#117

Set your server to wait for clients then. I do that.
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 01-11-2011 , 08:39   Re: [TF2] VS Saxton Hale Mode
#118

OMG: plugin NOT working if i place it to \myplugins\ subfolder.
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Agent5050
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Join Date: Jan 2011
Old 01-11-2011 , 11:29   Re: [TF2] VS Saxton Hale Mode
#119

Its not my server, im just playing another server ;)
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-11-2011 , 16:13   Re: [TF2] VS Saxton Hale Mode
#120

@lion: it does wait for clients, so at some point we even have 16 people online. Then it starts..

btw, is the ammo for the pyro reduced to 100 now?
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