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[TF2] Nanobot (Dodgeball Bot) (Player vs. Bot) (v2.0, 12-10-2017)


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Nanochip
Senior Member
Join Date: Jan 2014
Old 05-05-2015 , 19:40   Re: [TF2] Nanobot (Dodgeball Bot) (v1.3.1, 5-5-2015)
Reply With Quote #21

UPDATE: v1.3.1 (5-5-2015)
  • Bug fixes
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SydeFX
Junior Member
Join Date: Jun 2015
Location: Under Your Bed
Old 06-05-2015 , 09:09   Re: [TF2] Nanobot (Dodgeball Bot) (v1.3.1, 5-5-2015)
Reply With Quote #22

Strangely, when i load this plugin, my server crashes. I need some help here.
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Nanochip
Senior Member
Join Date: Jan 2014
Old 06-06-2015 , 15:48   Re: [TF2] Nanobot (Dodgeball Bot) (v1.3.1, 5-5-2015)
Reply With Quote #23

I can help you troubleshoot the issue, although I'll need more information. Such as:
Errors? Version number? Does it only crash when you load this specific plugin, or all of them at once? Also it would help to see your sm plugins list and sm exts list.
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SydeFX
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Join Date: Jun 2015
Location: Under Your Bed
Old 06-07-2015 , 10:36   Re: [TF2] Nanobot (Dodgeball Bot) (v1.3.1, 5-5-2015)
Reply With Quote #24

Quote:
Originally Posted by Nanochip View Post
I can help you troubleshoot the issue, although I'll need more information. Such as:
Errors? Version number? Does it only crash when you load this specific plugin, or all of them at once? Also it would help to see your sm plugins list and sm exts list.
Alright, i'll see to this.
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SydeFX
Junior Member
Join Date: Jun 2015
Location: Under Your Bed
Old 06-07-2015 , 10:53   Re: [TF2] Nanobot (Dodgeball Bot) (v1.3.1, 5-5-2015)
Reply With Quote #25

Damn, it didn't work before, now it works. Actually, was the nanobot supposed to be present on startup?
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Nanochip
Senior Member
Join Date: Jan 2014
Old 06-07-2015 , 18:32   Re: [TF2] Nanobot (Dodgeball Bot) (v1.3.1, 5-5-2015)
Reply With Quote #26

It depends on your min and max cvars. If your min cvar is set to 1, and your max is set to 2, then Nanobot will enable itself when there is only 1 player online, and disable itself when there are 2 or more players online. If no players are online, it will disable no matter what your min and max cvars are set to.
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kot4404
Senior Member
Join Date: Mar 2013
Old 07-10-2015 , 11:24   Re: [TF2] Nanobot (Dodgeball Bot) (v1.3.1, 5-5-2015)
Reply With Quote #27

Can you make it so the nanobot will only automatically join if the map has tfdb prefix? It even joins my cp_ maps
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Nanochip
Senior Member
Join Date: Jan 2014
Old 07-12-2015 , 18:37   Re: [TF2] Nanobot (Dodgeball Bot) (v1.3.1, 5-5-2015)
Reply With Quote #28

Quote:
Originally Posted by kot4404 View Post
Can you make it so the nanobot will only automatically join if the map has tfdb prefix? It even joins my cp_ maps
You can easily accomplish this by putting sm_nanobot_enable 0 cvar in your cp_ map configs. Or, you could leave nanobot disabled, and only enable it with sm_nanobot_enable 1 in your tfdb_ map configs.

Either one would do what you're asking.
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cigzag
AlliedModders Donor
Join Date: Nov 2014
Location: NZ
Old 08-03-2015 , 19:41   Re: [TF2] Nanobot (Dodgeball Bot) (v1.3.1, 5-5-2015)
Reply With Quote #29

Heya, Nano.

I've noticed that when you change the nanobot name in the config, It doesn't change. It's still "Nanobot"
when I set it to "[Blood-Gamers] Bot"

PHP Code:
// What should the name of the bot be?
// -
// Default: "Nanobot"
sm_nanobot_name "[Blood-Gamers] Bot" 
What would be the solution for this?
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Nanochip
Senior Member
Join Date: Jan 2014
Old 08-04-2015 , 02:49   Re: [TF2] Nanobot (Dodgeball Bot) (v1.3.1, 5-5-2015)
Reply With Quote #30

You need to reload the plugin in order for it to take effect, since I didn't use HookConVarChange for sm_nanobot_name.
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