Raised This Month: $51 Target: $400
 12% 

[TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)


Post New Thread Reply   
 
Thread Tools Display Modes
Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 08-26-2011 , 01:50   Re: [TF2Items] Bot Weapon Randomizer (v.1.0.10)
Reply With Quote #11

okay, step by step:
1/ download "install package" TF2items
2/ download tf2items_giveweapon.smx, tf2items.givecustom.txt from TF2items give weapon
3/ download tf2items.randomizer.txt from TF2items randomizer
4/ open tf2items zip-file
5/ extract /gamedata/ and /extensions/
6/ put them on your server
7/ close zip-file
8/ put tf2items_giveweapon.smx in /plugins/
9/ put tf2items.givecustom.txt in /configs/
10/ put tf2items.randomizer.txt in /gamedata/
11/ start server
12/ TEST PLUGIN - GIVE SOMETHING TO YOURSELF via sm_givew command (ex.: sm_givew @me 526)
13/ shutdown server
14/ download tf2items_botweprand.smx, tf2items.botweapons.txt from нЕЯЕ (hERE)
15/ put tf2items_botweprand.smx in /plugins/
15/ put tf2items.botweapons.txt in /configs/
16/ start server
17/ add bots
18/ ????
19/ PROFIT

see first post!

Last edited by Leonardo; 08-05-2012 at 09:55.
Leonardo is offline
Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 08-26-2011 , 10:44   Re: [TF2Items] Bot Weapon Randomizer (v.1.0.10)
Reply With Quote #12

Leon,

Thanks for the step by step,

And it worked. For 99%.

The Plugin loads, the Bots load etc etc.

only : In 1st Person in spec you can see the Weapons. And when you ar gone play you will not see the Bots with Weapons.

They dont hold anything.
Happy DODs player is offline
Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 08-26-2011 , 11:44   Re: [TF2Items] Bot Weapon Randomizer (v.1.0.10)
Reply With Quote #13

Leon!

also,
the same code
the same plugins
but different result
Attached Thumbnails
Click image for larger version

Name:	cp_dustbowl0067.jpg
Views:	939
Size:	92.4 KB
ID:	91290   Click image for larger version

Name:	cp_dustbowl0068.jpg
Views:	784
Size:	90.4 KB
ID:	91293  
__________________
Leonardo is offline
Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 08-26-2011 , 12:01   Re: [TF2Items] Bot Weapon Randomizer (v.1.0.10)
Reply With Quote #14

If you watch the BOTS play it looks like as you ar showing.

This is what i have also Leon.

Only if you ar gone play yourself ingame you will notice that the weapons will not show.

I have a screenshot. Look at the sniper if you will.

http://i53.tinypic.com/15ro3mq.jpg
Happy DODs player is offline
Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 08-26-2011 , 12:05   Re: [TF2Items] Bot Weapon Randomizer (v.1.0.10)
Reply With Quote #15

same
Attached Thumbnails
Click image for larger version

Name:	cp_dustbowl0069.jpg
Views:	924
Size:	83.6 KB
ID:	91296  
Leonardo is offline
Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 08-26-2011 , 12:32   Re: [TF2Items] Bot Weapon Randomizer (v.1.0.10)
Reply With Quote #16

What is your IP, of your server.? So i can take a peak.

And why the heck isnt it showing up on my server.

I dont get why it doesnt show on my server correctly.

Can anybody else try this also?
Happy DODs player is offline
Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 08-26-2011 , 12:45   Re: [TF2Items] Bot Weapon Randomizer (v.1.0.10)
Reply With Quote #17

My Logs Leon maybe you see something :

L 08/26/2011 - 157:56: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 08/26/2011 - 157:56: [SM] Displaying call stack trace for plugin "tf2items_giveweapon .smx":
L 08/26/2011 - 157:56: [SM] [0] Line 611, C:\sourcemod\addons\sourcemod\scripting\tf2it ems_giveweapon.sp::Command_WeaponBase()
L 08/26/2011 - 157:56: [SM] [1] Line 3152, 3152, C:\sourcemod\addons\sourcemod\scripting\tf2it ems_giveweapon.sp::Native_GiveWeapon()
L 08/26/2011 - 16:52:22: [SM] Native "TF2Items_GiveWeapon" reported: [TF2Items] Invalid Weapon Index (527)
L 08/26/2011 - 16:52:22: [SM] Displaying call stack trace for plugin "tf2items_botweprand .smx":
L 08/26/2011 - 16:52:22: [SM] [0] Line 143, E:\_DedicatedServers\TF2Pure\orangebox\tf\add ons\sourcemod\scripting\tf2items_botweprand.s p::Timer_LittleDelay()
L 08/26/2011 - 16:54:20: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 08/26/2011 - 16:54:20: [SM] Displaying call stack trace for plugin "tf2items_giveweapon .smx":
Happy DODs player is offline
Jvs
New Member
Join Date: Oct 2009
Old 08-27-2011 , 16:19   Re: [TF2Items] Bot Weapon Randomizer (v.1.0.10)
Reply With Quote #18

Quote:
Originally Posted by Happy DODs player View Post
My Logs Leon maybe you see something :

L 08/26/2011 - 157:56: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 08/26/2011 - 157:56: [SM] Displaying call stack trace for plugin "tf2items_giveweapon .smx":
L 08/26/2011 - 157:56: [SM] [0] Line 611, C:\sourcemod\addons\sourcemod\scripting\tf2it ems_giveweapon.sp::Command_WeaponBase()
L 08/26/2011 - 157:56: [SM] [1] Line 3152, 3152, C:\sourcemod\addons\sourcemod\scripting\tf2it ems_giveweapon.sp::Native_GiveWeapon()
L 08/26/2011 - 16:52:22: [SM] Native "TF2Items_GiveWeapon" reported: [TF2Items] Invalid Weapon Index (527)
L 08/26/2011 - 16:52:22: [SM] Displaying call stack trace for plugin "tf2items_botweprand .smx":
L 08/26/2011 - 16:52:22: [SM] [0] Line 143, E:\_DedicatedServers\TF2Pure\orangebox\tf\add ons\sourcemod\scripting\tf2items_botweprand.s p::Timer_LittleDelay()
L 08/26/2011 - 16:54:20: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 08/26/2011 - 16:54:20: [SM] Displaying call stack trace for plugin "tf2items_giveweapon .smx":
The giveweapon plugin is outdated and it doesn't contain the manno-tecnology bundle nor the original,that's why it errors with the new indexes.
Leonardo probably updated the giveweapon plugin himself.

Last edited by Jvs; 08-27-2011 at 16:35.
Jvs is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-31-2011 , 05:35   Re: [TF2Items] Bot Weapon Randomizer (v.1.0.10)
Reply With Quote #19

Whoa, I didn't see you released this. Awesome (AWESOME) job. Maybe you can detect if tf2items_rnd_enabled is 1 so that it doesn't try giving weapons if randomizer is on?

Also, you linked the source mirror as http://files.xpenia.org/sourcemod/tf2ffd/ but that's your force feign death plugin (which looks fun), change it to http://files.xpenia.org/sourcemod/tf2ibrw/

Code:
1.0.3:     * Now bots can safely use wrenches
How did you do this?

Code:
* Fixed fail with giving permanent items by TF2ItemsGiveWeapon plugin
And this?
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 08-31-2011 at 05:45.
FlaminSarge is offline
Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 08-31-2011 , 08:50   Re: [TF2Items] Bot Weapon Randomizer (v.1.0.10)
Reply With Quote #20

Quote:
Originally Posted by FlaminSarge View Post
Maybe you can detect if tf2items_rnd_enabled is 1 so that it doesn't try giving weapons if randomizer is on?
done with v.1.0.11

Quote:
Originally Posted by FlaminSarge View Post
Also, you linked the source mirror as <wrong_url> but that's your force feign death plugin (which looks fun), change it to <correct_url>
OH SHI- fixed

Quote:
Originally Posted by FlaminSarge View Post
Code:
1.0.3:     * Now bots can safely use wrenches
How did you do this?
simple. they can equip unique wrenches only on sudden death or medieval maps, in other cases they're running with normal wrenchs.

Quote:
Originally Posted by FlaminSarge View Post
Code:
* Fixed fail with giving permanent items by TF2ItemsGiveWeapon plugin
And this?
Code:
// from TF2ItemsGiveWeapon CreateTimer(0.1, Timer_LockerWeaponReset, any:GetClientUserId(client)); // from TF2ItemsBotWeaponRandozimer CreateTimer(0.05, Timer_LittleDelay, iClient);

EDIT:
weird.
why engineers w/o buildings cant just go and build while they equiped with lugermorph (160/294) ? they just walking around locker and waiting for something :s

Last edited by Leonardo; 08-31-2011 at 09:41.
Leonardo is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:58.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode