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ghare
Member
Join Date: May 2010
Old 08-30-2011 , 14:17   Re: [TF2] VS Saxton Hale Mode
#1821

Quote:
Originally Posted by wasder View Post
Do you mean that there is a way for more than 32 players?
That would be nice =P
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 08-30-2011 , 15:10   Re: [TF2] VS Saxton Hale Mode
#1822

40 Slots in TF2 is lag central, no matter the configs. lol
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-30-2011 , 15:50   Re: [TF2] VS Saxton Hale Mode
#1823

Quote:
Originally Posted by wasder View Post
1) Hale is the inventor of Jarate, he can't be druged by it.
2) Good idea
3) Also good.
4) Eggman wanted to do it very long ago, but couldn't do it.

Also, there are some ideas to Mann Tech weapons.
http://www.randomfortress.ru/forum/t...on-suggestions

Edit: Maybe allow players to turn off showing help about classes at start of round.
I've been removing razorbacks since I made randomizer o.o

ooh! I forgot to mention! The SMG now properly replaces the razorback and danger shield, as opposed to letting the sniper keep it on.

Malo: Just the smx and sp.

blackalegator: pasting the error would be helpful, as I see no translation stuff at line 1736.


EDIT: Fixed a precaching error/crash that Phoenix pointed out to me.
Only the sp/smx changed.

The reason I always have you download an entire new zip file is so that people freshly installing the plugin can use the same link as people updating. Otherwise it's easy to lose track of which file is the most up to date.

EDIT2: Holy crud I am full of derp. And Phoenix is awesome about reporting bugs. blackalegator: fixed your translation error.
http://dl.dropbox.com/u/9948007/VSH_1.362.zip
Only sp/smx changed.
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Last edited by FlaminSarge; 03-15-2012 at 07:01.
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Mev
Senior Member
Join Date: Apr 2011
Old 08-30-2011 , 20:03   Re: [TF2] VS Saxton Hale Mode
#1824

Edit: Figured out my own problem, never mind

Though Saxton Hales phrases are still all spamming on round start every now and then and sometimes over and over....
Aswell as "You will become hale soon, type" Spamming like 50 times?
Wutdo?
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Last edited by Mev; 08-30-2011 at 20:22.
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Taz532
Senior Member
Join Date: Jul 2011
Location: Michigan
Old 08-30-2011 , 23:57   Re: [TF2] VS Saxton Hale Mode
#1825

Quote:
Originally Posted by Mev View Post
Aswell as "You will become hale soon, type" Spamming like 50 times?
Really like 50 times? It's set to notify you for each of the 3 rounds prior to being hale.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-31-2011 , 02:01   Re: [TF2] VS Saxton Hale Mode
#1826

Yeah, that doesn't sound right, I'm not getting that either.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 08-31-2011 , 15:55   Re: [TF2] VS Saxton Hale Mode
#1827

Am I the only one who think that engi needs a buff. Say, maybe do not explode his sentry after his death or add more hp to dispenser anti Hale, that engi can block ways with it.
What do you think?
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Phoenixf129
Junior Member
Join Date: Aug 2011
Old 08-31-2011 , 16:21   Re: [TF2] VS Saxton Hale Mode
#1828

Quote:
Originally Posted by FlaminSarge View Post
Yeah, that doesn't sound right, I'm not getting that either.
I've had it 3 times MAX at the same time, in chat, normally Two. I guess he's over-exaggerating.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-31-2011 , 16:49   Re: [TF2] VS Saxton Hale Mode
#1829

wasder: I would DEFINITELY want the dispenser thing. How about, if the dispenser is healing somebody, it has extra hp? That way, if an engineer has a lone dispenser out somewhere, Hale can easily destroy it, but if it's being used as a blocker, then it won't get destroyed as easily.

I'll go look into it now.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Taz532
Senior Member
Join Date: Jul 2011
Location: Michigan
Old 08-31-2011 , 18:44   Re: [TF2] VS Saxton Hale Mode
#1830

Quote:
Originally Posted by FlaminSarge View Post
wasder: I would DEFINITELY want the dispenser thing. How about, if the dispenser is healing somebody, it has extra hp? That way, if an engineer has a lone dispenser out somewhere, Hale can easily destroy it, but if it's being used as a blocker, then it won't get destroyed as easily.

I'll go look into it now.
Sounds good but engi is OP when used correctly, like wrangler jumping to good spots. There isn't any other class that can lock down an area of the map. Aside from the dispenser thing I don't think anything else is necessary.
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