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[CSS/CS:GO] Weapon Restrict


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xiaou
Junior Member
Join Date: Apr 2009
Old 08-11-2014 , 05:06   Re: [CSS/CS:GO] Weapon Restrict
Reply With Quote #1611

Hi, I have this message in my sourcemod log, please help me if anything is wrong?
[weapon_restrict.smx] Perplayer parser error on line 8 col 13. Error: Line contained too many invalid tokens
xiaou is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 08-11-2014 , 14:40   Re: [CSS/CS:GO] Weapon Restrict
Reply With Quote #1612

Quote:
Originally Posted by xiaou View Post
Hi, I have this message in my sourcemod log, please help me if anything is wrong?
[weapon_restrict.smx] Perplayer parser error on line 8 col 13. Error: Line contained too many invalid tokens
It tells you whats wrong >_>
Dr!fter is offline
xiaou
Junior Member
Join Date: Apr 2009
Old 08-11-2014 , 15:58   Re: [CSS/CS:GO] Weapon Restrict
Reply With Quote #1613

Quote:
Originally Posted by Dr!fter View Post
It tells you whats wrong >_>
you are right, i found the problem.

Last edited by xiaou; 08-11-2014 at 16:02.
xiaou is offline
Heros5k
Junior Member
Join Date: Aug 2014
Old 08-12-2014 , 08:25   Re: [CSS/CS:GO] Weapon Restrict
Reply With Quote #1614

Quote:
Originally Posted by Dr!fter View Post
Modify the cfg?
Alright i did it, but the name of the file didn't really turn me on
Heros5k is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 08-12-2014 , 09:46   Re: [CSS/CS:GO] Weapon Restrict
Reply With Quote #1615

Quote:
Originally Posted by Heros5k View Post
Alright i did it, but the name of the file didn't really turn me on
if a file named weapon_restrict.cfg doesnt tell you what its for I dont know what will.
Dr!fter is offline
xiaou
Junior Member
Join Date: Apr 2009
Old 08-13-2014 , 01:52   Re: [CSS/CS:GO] Weapon Restrict
Reply With Quote #1616

Hi, could you check my settings please? Currently autos are restricted, but awps per player is not working, they can still buy unlimit awps. is there anything wrong with my config? Thank you!

weapon_restrict.cfg
Code:
// This file was auto-generated by SourceMod (v1.5.4-dev+9257d7b)
// ConVars for plugin "weapon_restrict.smx"


// Set to 0 to allow awp pickup ONLY if it is under the max allowed. Set to 1 to use sm_allow_restricted_pickup method.
// -
// Default: "1"
sm_allow_awp_pickup "1"

// Set to 0 to ONLY allow pickup if under the max allowed. Set to 1 to allow restricted weapon pickup
// -
// Default: "0"
sm_allow_restricted_pickup "0"

// If enabled will count bots in per player restricts
// -
// Default: "1"
sm_perplayer_bots "1"

// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "0"

// If enabled will count specs in per player restricts
// -
// Default: "1"
sm_perplayer_specs "1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:bizon
// -
// Default: "-1"
sm_restrict_bizon_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:bizon
// -
// Default: "-1"
sm_restrict_bizon_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:c4
// -
// Default: "-1"
sm_restrict_c4 "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:decoy
// -
// Default: "-1"
sm_restrict_decoy_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:decoy
// -
// Default: "-1"
sm_restrict_decoy_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:defuser
// -
// Default: "-1"
sm_restrict_defuser "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:galilar
// -
// Default: "-1"
sm_restrict_galilar_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:galilar
// -
// Default: "-1"
sm_restrict_galilar_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hkp2000
// -
// Default: "-1"
sm_restrict_hkp2000_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hkp2000
// -
// Default: "-1"
sm_restrict_hkp2000_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:incgrenade
// -
// Default: "-1"
sm_restrict_incgrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:incgrenade
// -
// Default: "-1"
sm_restrict_incgrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knifegg
// -
// Default: "-1"
sm_restrict_knifegg_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knifegg
// -
// Default: "-1"
sm_restrict_knifegg_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mag7
// -
// Default: "-1"
sm_restrict_mag7_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mag7
// -
// Default: "-1"
sm_restrict_mag7_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:molotov
// -
// Default: "-1"
sm_restrict_molotov_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:molotov
// -
// Default: "-1"
sm_restrict_molotov_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp7
// -
// Default: "-1"
sm_restrict_mp7_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp7
// -
// Default: "-1"
sm_restrict_mp7_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp9
// -
// Default: "-1"
sm_restrict_mp9_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp9
// -
// Default: "-1"
sm_restrict_mp9_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:negev
// -
// Default: "-1"
sm_restrict_negev_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:negev
// -
// Default: "-1"
sm_restrict_negev_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nova
// -
// Default: "-1"
sm_restrict_nova_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nova
// -
// Default: "-1"
sm_restrict_nova_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p250
// -
// Default: "-1"
sm_restrict_p250_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p250
// -
// Default: "-1"
sm_restrict_p250_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sawedoff
// -
// Default: "-1"
sm_restrict_sawedoff_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sawedoff
// -
// Default: "-1"
sm_restrict_sawedoff_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:scar20
// -
// Default: "-1"
sm_restrict_scar20_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:scar20
// -
// Default: "-1"
sm_restrict_scar20_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg556
// -
// Default: "-1"
sm_restrict_sg556_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg556
// -
// Default: "-1"
sm_restrict_sg556_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ssg08
// -
// Default: "-1"
sm_restrict_ssg08_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ssg08
// -
// Default: "-1"
sm_restrict_ssg08_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:taser
// -
// Default: "-1"
sm_restrict_taser_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:taser
// -
// Default: "-1"
sm_restrict_taser_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:tec9
// -
// Default: "-1"
sm_restrict_tec9_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:tec9
// -
// Default: "-1"
sm_restrict_tec9_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_t "-1"

// Sound to play when a weapon is restricted (leave blank to disable)
// -
// Default: "sound/buttons/weapon_cant_buy.wav"
sm_restricted_sound "sound/buttons/weapon_cant_buy.wav"

// If 1 disables ff during warmup. If 0 leaves ff enabled
// -
// Default: "1"
sm_warmup_disable_ff "1"

// Enable warmup.
// -
// Default: "1"
sm_warmup_enable "1"

// Weather or not give infinite grenades if warmup weapon is grenades
// -
// Default: "1"
sm_warmup_infinite "0"

// Respawn players during warmup
// -
// Default: "1"
sm_warmup_respawn "0"

// Time after death before respawning player
// -
// Default: "0.5"
sm_warmup_respawn_time "0.5"

// How long in seconds warmup lasts
// -
// Default: "45"
sm_warmup_time "45"

// Enables admin immunity so admins can buy restricted weapons
// -
// Default: "0"
sm_weapon_restrict_immunity "0"
perplayerrestrict.txt
Code:
"PerPlayer"
{
	"awp"
	{
		"default"		"0"
		"10"			"1"
		"20"			"2"
		"30"			"3"
	}
}
xiaou is offline
Prolifik
Junior Member
Join Date: Jan 2013
Location: Seattle
Old 08-14-2014 , 22:49   Re: [CSS/CS:GO] Weapon Restrict
Reply With Quote #1617

Quote:
Originally Posted by xiaou View Post
Hi, could you check my settings please? Currently autos are restricted, but awps per player is not working, they can still buy unlimit awps. is there anything wrong with my config? Thank you!

weapon_restrict.cfg
Code:
// This file was auto-generated by SourceMod (v1.5.4-dev+9257d7b)
// ConVars for plugin "weapon_restrict.smx"


// Set to 0 to allow awp pickup ONLY if it is under the max allowed. Set to 1 to use sm_allow_restricted_pickup method.
// -
// Default: "1"
sm_allow_awp_pickup "1"

// Set to 0 to ONLY allow pickup if under the max allowed. Set to 1 to allow restricted weapon pickup
// -
// Default: "0"
sm_allow_restricted_pickup "0"

// If enabled will count bots in per player restricts
// -
// Default: "1"
sm_perplayer_bots "1"

// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "0"

// If enabled will count specs in per player restricts
// -
// Default: "1"
sm_perplayer_specs "1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:bizon
// -
// Default: "-1"
sm_restrict_bizon_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:bizon
// -
// Default: "-1"
sm_restrict_bizon_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:c4
// -
// Default: "-1"
sm_restrict_c4 "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:decoy
// -
// Default: "-1"
sm_restrict_decoy_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:decoy
// -
// Default: "-1"
sm_restrict_decoy_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:defuser
// -
// Default: "-1"
sm_restrict_defuser "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:galilar
// -
// Default: "-1"
sm_restrict_galilar_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:galilar
// -
// Default: "-1"
sm_restrict_galilar_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hkp2000
// -
// Default: "-1"
sm_restrict_hkp2000_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hkp2000
// -
// Default: "-1"
sm_restrict_hkp2000_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:incgrenade
// -
// Default: "-1"
sm_restrict_incgrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:incgrenade
// -
// Default: "-1"
sm_restrict_incgrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knifegg
// -
// Default: "-1"
sm_restrict_knifegg_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knifegg
// -
// Default: "-1"
sm_restrict_knifegg_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mag7
// -
// Default: "-1"
sm_restrict_mag7_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mag7
// -
// Default: "-1"
sm_restrict_mag7_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:molotov
// -
// Default: "-1"
sm_restrict_molotov_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:molotov
// -
// Default: "-1"
sm_restrict_molotov_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp7
// -
// Default: "-1"
sm_restrict_mp7_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp7
// -
// Default: "-1"
sm_restrict_mp7_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp9
// -
// Default: "-1"
sm_restrict_mp9_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp9
// -
// Default: "-1"
sm_restrict_mp9_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:negev
// -
// Default: "-1"
sm_restrict_negev_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:negev
// -
// Default: "-1"
sm_restrict_negev_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nova
// -
// Default: "-1"
sm_restrict_nova_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nova
// -
// Default: "-1"
sm_restrict_nova_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p250
// -
// Default: "-1"
sm_restrict_p250_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p250
// -
// Default: "-1"
sm_restrict_p250_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sawedoff
// -
// Default: "-1"
sm_restrict_sawedoff_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sawedoff
// -
// Default: "-1"
sm_restrict_sawedoff_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:scar20
// -
// Default: "-1"
sm_restrict_scar20_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:scar20
// -
// Default: "-1"
sm_restrict_scar20_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg556
// -
// Default: "-1"
sm_restrict_sg556_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg556
// -
// Default: "-1"
sm_restrict_sg556_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ssg08
// -
// Default: "-1"
sm_restrict_ssg08_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ssg08
// -
// Default: "-1"
sm_restrict_ssg08_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:taser
// -
// Default: "-1"
sm_restrict_taser_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:taser
// -
// Default: "-1"
sm_restrict_taser_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:tec9
// -
// Default: "-1"
sm_restrict_tec9_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:tec9
// -
// Default: "-1"
sm_restrict_tec9_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_t "-1"

// Sound to play when a weapon is restricted (leave blank to disable)
// -
// Default: "sound/buttons/weapon_cant_buy.wav"
sm_restricted_sound "sound/buttons/weapon_cant_buy.wav"

// If 1 disables ff during warmup. If 0 leaves ff enabled
// -
// Default: "1"
sm_warmup_disable_ff "1"

// Enable warmup.
// -
// Default: "1"
sm_warmup_enable "1"

// Weather or not give infinite grenades if warmup weapon is grenades
// -
// Default: "1"
sm_warmup_infinite "0"

// Respawn players during warmup
// -
// Default: "1"
sm_warmup_respawn "0"

// Time after death before respawning player
// -
// Default: "0.5"
sm_warmup_respawn_time "0.5"

// How long in seconds warmup lasts
// -
// Default: "45"
sm_warmup_time "45"

// Enables admin immunity so admins can buy restricted weapons
// -
// Default: "0"
sm_weapon_restrict_immunity "0"
perplayerrestrict.txt
Code:
"PerPlayer"
{
	"awp"
	{
		"default"		"0"
		"10"			"1"
		"20"			"2"
		"30"			"3"
	}
}
Same, AWP and Auto are restricted but people are still able to buy them.
Prolifik is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 08-15-2014 , 09:43   Re: [CSS/CS:GO] Weapon Restrict
Reply With Quote #1618

Quote:
Originally Posted by xiaou View Post
Hi, could you check my settings please? Currently autos are restricted, but awps per player is not working, they can still buy unlimit awps. is there anything wrong with my config? Thank you!

weapon_restrict.cfg
Code:
sm_perplayer_restrict "0"
Quote:
Originally Posted by Prolifik View Post
Same, AWP and Auto are restricted but people are still able to buy them.
If you set it up properly it works fine.

Last edited by Dr!fter; 08-15-2014 at 09:43.
Dr!fter is offline
xiaou
Junior Member
Join Date: Apr 2009
Old 08-16-2014 , 01:31   Re: [CSS/CS:GO] Weapon Restrict
Reply With Quote #1619

Quote:
Originally Posted by Dr!fter View Post
If you set it up properly it works fine.
works fine now, ty!
xiaou is offline
TomXPro
Senior Member
Join Date: Aug 2014
Location: Germany
Old 08-16-2014 , 17:35   Re: [CSS/CS:GO] Weapon Restrict
Reply With Quote #1620

Would be nice to have categories.
SO we can restrict types of rifles.

Example: Player 1 selects the AWP, so the SSG08 ist no longer available, 'cause the team has 1 sniper rifle.
TomXPro is offline
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