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[ANY] Advanced Map Light Style Config (HighNoon)


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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 06-16-2015 , 22:40   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #21

Quote:
Originally Posted by VJScope View Post
Allright... I've tested this plugin in CS:GO. IT seems that only thing that worked was full black = a. Here's my advanced_lightstyle.txt:

Code:
"advLigheStyle"
{
	//"1"  hour
	//{
		//The Light Level of the map ,"a"is the Darkest,"z"is the Brightest.
		//"lightlevel"		"h"

		//The SkyName in "materials\skybox",for example:2cliff,hav,ntdm2_ ,sky_borealis01.
		//"skyname"		"sky_day01_09"

		// change to yes if you use a custom skybox, by default the value is "no"
		//"custom"	"no"
	//}
	//"16"
	//{
		//"default"	"yes"  default map properties, by default the value is "no"
	//}
	"0"
	{
		"lightlevel"		"i"
	}
	"1"
	{
		"lightlevel"		"h"
	}
	"2"
	{
		"lightlevel"		"g"
	}
	"3"
	{
		"lightlevel"		"f"
	}
	"4"
	{
		"lightlevel"		"e"
	}
	"5"
	{
		"lightlevel"		"h"
	}
	"6"
	{
		"lightlevel"		"k"
	}
	"7"
	{
		"lightlevel"		"n"
	}
	"8"
	{
		"lightlevel"		"q"
	}
	"9"
	{
		"lightlevel"		"s"
	}
	"10"
	{
		"lightlevel"		"u"
	}
	"11"
	{
		"lightlevel"		"x"
	}
	"12"
	{
		"lightlevel"		"z"
	}
	"13"
	{
		"lightlevel"		"z"
	}
	"14"
	{
		"lightlevel"		"z"
	}
	"15"
	{
		"lightlevel"		"z"
	}
	"16"
	{
		"lightlevel"		"z"
	}
	"17"
	{
		"lightlevel"		"z"
	}
	"18"
	{
		"lightlevel"		"w"
	}
	"19"
	{
		"lightlevel"		"t"
	}
	"20"
	{
		"lightlevel"		"q"
	}
	"21"
	{
		"lightlevel"		"n"
	}
	"22"
	{
		"lightlevel"		"l"
	}
	"23"
	{
		"lightlevel"		"j"
	}
}
Here's de_dust when a value. I don't know why it didn't work second time I used it.
[IMG]http://img197.**************/img197/431/faultc.png[/IMG]
Same results...
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 02-29-2016 , 15:55   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #22

Seriously, why you say, what it work in [ANY] games, if you didn't test in other games, only on cs:s?
In CS:GO don't work for me too.

Last edited by waylander3; 02-29-2016 at 15:55.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 02-29-2016 , 16:16   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #23

Quote:
Originally Posted by waylander3 View Post
Seriously, why you say, what it work in [ANY] games, if you didn't test in other games, only on cs:s?
In CS:GO don't work for me too.
Been using this for a year already, works for CS:GO.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 02-29-2016 , 16:21   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #24

Quote:
Originally Posted by Lannister View Post
Been using this for a year already, works for CS:GO.
Yeah
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 03-01-2016 , 01:10   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #25

/del

Last edited by waylander3; 11-16-2016 at 16:13.
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painkiller
Senior Member
Join Date: Jun 2011
Old 10-28-2016 , 08:22   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #26

Quote:
Originally Posted by waylander3 View Post
phahahaha, soooory, thats was my mistake... 3 DAYS I WORK WITH THIS, but i bump..
Btw, any variants to get "120"? I mean can i use in settings " minutes"?
Or will you add this feature in next updates ?
Yes in minutes nice idia.
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 11-16-2016 , 16:12   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #27

In CS:GO skybox is "bluring" when i move mouse.
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CryWolf
Veteran Member
Join Date: Jul 2008
Location: Romania
Old 03-20-2017 , 14:43   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #28

Can you please help updating this plugin ? because your method of precaching the sky it's so bad i don't even know how it's aproved, since are 12 materials for every texture and your plugins for custom materials you added it's downloading none of them
what is that ? :O
PHP Code:
if(custom)
    {
        
decl String:skyname_download1[128];
        
Format(skyname_download1sizeof(skyname_download1), "materials/skybox/%s.vtf",skyname);
        
AddFileToDownloadsTable(skyname_download1);

        
decl String:skyname_download2[128];
        
Format(skyname_download2sizeof(skyname_download2), "materials/skybox/%s.vmt",skyname);
        
AddFileToDownloadsTable(skyname_download2);
    } 
?
i'm trying an update with suffixes like in my plugin but doesn't seem to work , and i dont know why exacly what am i doing wrong here ?
PHP Code:
public OnMapStart()
{
    
FormatTime(horasizeof(hora), "%H"GetTime());
    
LoadKV();

    if(
por_defecto)
        return;

    if(
custom)
    {
        static 
char suffix [ ] [ ] =
        {
            
"bk",
            
"Bk",
            
"dn",
            
"Dn",
            
"ft",
            
"Ft",
            
"lf",
            
"Lf",
            
"rt",
            
"Rt",
            
"up",
            
"Up",
        };
        
        
char buffer128 ];
    
        for ( 
int i 0sizeof suffix ); i++ )
        {
            
FormatEx buffersizeof buffer ), "materials/skybox/%s%s.vtf"skynamesuffix ] );
            if ( 
FileExists bufferfalse ) )
                
AddFileToDownloadsTable buffer );
                    
            
FormatEx buffersizeof buffer ), "materials/skybox/%s%s.vmt"skynamesuffix ] );
            if ( 
FileExists bufferfalse ) )
                
AddFileToDownloadsTable buffer );
        }
    }
    
ServerCommand("sv_skyname %s",skyname);
    
SetLightStyle(0,lightlevel);

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zaviier
Senior Member
Join Date: Aug 2017
Location: Indonesia
Old 06-21-2019 , 15:12   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #29

Not work in L4D2
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BeG1990
Member
Join Date: Jan 2017
Old 04-03-2020 , 16:35   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #30

hello,

the time will be set when the map starts right? so when my sever restarts at 5 am and hast no timelimit then it will be dark the complete day right?

Thanks
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