Raised This Month: $51 Target: $400
 12% 

Dissolve (player ragdolls)


Post New Thread Reply   
 
Thread Tools Display Modes
Cyngor
New Member
Join Date: Mar 2009
Old 03-17-2009 , 13:05   Re: Dissolve (player ragdolls)
Reply With Quote #121

Hello, great plugin. I'm getting these errors in the errorlog. It doesn't seem to affect the functionality, but thought I'd bring it up. We are running it on the Age of Chivalry mod. Running ver 1.0.0.2 of the plugin on SM stable 1.2.0.

Code:
L 03/17/2009 - 06:30:46: [SM] Native "GetEntPropEnt" reported: Property "m_hRagdoll" not found (entity 0/worldspawn)
L 03/17/2009 - 06:30:46: [SM] Displaying call stack trace for plugin "dissolve_1.0.0.2.smx":
L 03/17/2009 - 06:30:46: [SM]   [0]  Line 69, /home/groups/alliedmodders/forums/files/1/5/1/2/6/28522.attach::Dissolve()
L 03/17/2009 - 06:31:02: [SM] Native "GetEntPropEnt" reported: Property "m_hRagdoll" not found (entity 0/worldspawn)
L 03/17/2009 - 06:31:02: [SM] Displaying call stack trace for plugin "dissolve_1.0.0.2.smx":
L 03/17/2009 - 06:31:02: [SM]   [0]  Line 69, /home/groups/alliedmodders/forums/files/1/5/1/2/6/28522.attach::Dissolve()
Cyngor is offline
Darkhand
Member
Join Date: Sep 2008
Old 03-19-2009 , 21:43   Re: Dissolve (player ragdolls)
Reply With Quote #122

Would love to have the ability for admins to selectively dissolve bodies by looking at one and hitting a bind. Certain mods (Hidden) have a need for corpses but sometimes they can bug out... being able to remove them when that happens would be great.
Darkhand is offline
deamondiamond
Junior Member
Join Date: Mar 2009
Old 03-30-2009 , 18:02   Re: Dissolve (player ragdolls)
Reply With Quote #123

Thank you this owns !!
deamondiamond is offline
Nail
BANNED
Join Date: May 2008
Location: PetrovЪ GradЪ
Old 04-08-2009 , 16:27   Re: Dissolve (player ragdolls)
Reply With Quote #124

add plz team restricts
Nail is offline
greenmonkey
Junior Member
Join Date: Sep 2008
Old 04-20-2009 , 20:42   Re: Dissolve (player ragdolls)
Reply With Quote #125

I have installed tis onto my server and put
sm_dissolve_delay 6
sm_dissolve_type 1

into the server.cfg file but yet the bodies float away in 3 seconds. When I type the commands into console (even with rcon) it says so such command. Why is this not letting me change from the default?
greenmonkey is offline
greenmonkey
Junior Member
Join Date: Sep 2008
Old 04-21-2009 , 01:37   Re: Dissolve (player ragdolls)
Reply With Quote #126

nevermind sorry i got it to work. I was being silly
greenmonkey is offline
Cooltad
Veteran Member
Join Date: Apr 2008
Old 05-02-2009 , 07:35   Re: Dissolve (player ragdolls)
Reply With Quote #127

Well, for me, the ragdolls do not ever, ever float when dissolving. They dissolve, and (usually) after 10 seconds, although there is a graphical anomaly with this when a player dies half the time you see one frame of them standing up nearby. Just one frame, it's weird.
__________________
Please, give me some rep if you found what I posted useful. :]
Cooltad is offline
commando
AlliedModders Donor
Join Date: Oct 2008
Old 05-31-2009 , 20:47   Re: Dissolve (player ragdolls)
Reply With Quote #128

Have been using this since it came out. One request I would like to make, is it possible to dissolve the Ragdolls that the dead ringer drops? This is the only problem I have on my server.
commando is offline
FrozenHaxor
Senior Member
Join Date: Jun 2009
Location: Poland
Old 07-30-2009 , 10:31   Re: Dissolve (player ragdolls)
Reply With Quote #129

I have a problem with Kigen's version. I'm using this version because it works for player's ragdolls that have respawned by joining the same team while the enemy team are empty. The bug is random stuffs being dissolved on round start (mostly weapons, sometimes knifes that players has already and some props).

Here screenshot:


I hope its something small so you can fix it fast
FrozenHaxor is offline
TruckerPete
Member
Join Date: Nov 2008
Old 08-07-2009 , 19:25   Re: Dissolve (player ragdolls)
Reply With Quote #130

Quote:
Originally Posted by Cooltad View Post
Well, for me, the ragdolls do not ever, ever float when dissolving. They dissolve, and (usually) after 10 seconds, although there is a graphical anomaly with this when a player dies half the time you see one frame of them standing up nearby. Just one frame, it's weird.

I prob have a older version but I Rarely get a body to float away but besides that it adds a nice touch to a server
__________________
TruckerPete is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:44.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode