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FaNr
BANNED
Join Date: Aug 2013
Old 10-27-2013 , 07:38   Compile Pls
Reply With Quote #1

Can somebody compile this plugin ?
Code:
#include < amxmodx >
#include < amxmisc>
#include < engine >
#include < cstrike >
#include < hamsandwich >
#include < fakemeta >
#include < fakemeta_util >
#include < CC_ColorChat >
#include < fun >

#define PLUGIN "Furien Shop"
#define VERSION "0.0.4"
#define AUTHOR "DaNe"

new bool:have_superknife[33];
new bool:have_goldenak[33]
new bool:have_super_black[33]

new have_superknife_v_model [ 66 ] = "models/shop/v_super_knife.mdl"
new have_goldenak_v_model [ 66 ] = "models/shop/v_goldenak.mdl"
new have_super_black_v_model [ 66 ] = "models/shop/v_dragonclaws.mdl"

public plugin_init() 
{
    register_plugin(PLUGIN, VERSION, "DaNe");
    
    register_clcmd("say /shop", "FurienShop", 0);
    register_clcmd("say shop", "FurienShop", 0);
    register_clcmd("say_team /shop", "FurienShop", 0);
    register_clcmd("say_team shop", "FurienShop", 0);
    register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" );
    RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
    RegisterHam ( Ham_Spawn, "player", "Spawn", 1 ); 
    RegisterHam ( Ham_Spawn, "player", "DropWeapons", 1 );
}

public plugin_precache ( ) 
{
    precache_model ( have_superknife_v_model );
    precache_model ( have_goldenak_v_model );
    precache_model ( have_super_black_v_model
}

public Spawn ( id ) 
    {
        strip_user_weapons ( id );
        give_item ( id, "weapon_knife" );
        give_item ( id, "weapon_hegrenade" );
        give_item ( id, "weapon_smokegrenade" );
        cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 2 )
        give_item ( id, "weapon_flashbang" );
        cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
        have_superknife [ id ] = false;
        have_goldenak [ id ] = false;
        have_super_black [ id ] = false;
    }

    public CurrentWeapon ( id ) 
{
    
    if ( have_superknife [ id ] && get_user_weapon ( id ) == CSW_KNIFE ) 
    {
        set_pev ( id, pev_viewmodel2, have_superknife_v_model );
    }
    if ( have_goldenak [ id ] && get_user_weapon ( id ) == CSW_AK47 ) 
    {
        set_pev ( id, pev_viewmodel2, have_goldenak_v_model );
    }
    if ( have_super_black [ id ] && get_user_weapon ( id ) == CSW_KNIFE ) 
    {
        set_pev ( id, pev_viewmodel2, have_super_black_v_model );
    }
}

public FurienShop ( id ) 
{
    
    if (get_user_team(id) == 1 ) 
    {
        set_task( 0.1, "ShowFurien", id );
    }

    if (get_user_team (id ) == 2 ) 
    {
        set_task( 0.1, "ShowAntiFurien", id );
    }
}

public DropWeapons ( id )
{
    if( !is_user_alive( id ) ) {
    have_superknife [ id ] = false;
    have_super_black [ id ] = false;
    have_goldenak [ id ] = false;
    }
}

public ShowAntiFurien(id, level, cid) 
{   
    new menu = menu_create( "\rAnti\w-\rFurien \yBuying", "antifurienhandler");
    menu_additem(menu, "\yGolden \rAK47 \y- \w[ \r9000 \y$ \w]", "1", 0);
    menu_additem(menu, "\yDefuse \rKIT \y- \w[ \r300 \y$ \w]", "2", 0);
    menu_additem(menu, "\y50 \rHP \y- \w[ \r3000 \y$ \w]", "3", 0);
    menu_additem(menu, "\y50 \rAP \y- \w[ \r1000 \y$ \w]", "4", 0);
    menu_additem(menu, "\yHE \rGrenade \y- \w[ \r1200 \y$ \w]", "5", 0);
    
    menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id, menu, 0);
}

public ShowFurien(id, level, cid) 
{    
    new menu = menu_create( "\rFurien \yBuying", "furienhandler");
    menu_additem(menu, "\ySuper \rKnife \y- \w[ \r15000 \y$ \w]", "1", 0);
    menu_additem(menu, "\yHE \rGrenade \y- \w[ \r3000 \y$ \w]", "1", 0);
    menu_additem(menu, "\y50 \rHP \y- \w[ \r3000 \y$ \w]
    menu_additem(menu, "\y100 \rAP \y- \w[ \r10000 \y$ \w]", "1", 0);
    menu_additem(menu, "\yBlack \rPack \y- \w[ \r15000 \y$ \w]", "1", 0);

    menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id, menu, 0);
}

public furienhandler (id, menu, item, level, cid) 
{
    if( item == MENU_EXIT )
    {
        return 1;
    }
    
    new data[6], szName[64];
    new access, callback;
    menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
    new key = str_to_num(data);

    switch(key)
    {  
        case 1:
        {    
            new iMoney = cs_get_user_money ( id ) - 15000;
            if( iMoney < 0 )
            {
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Nu ai destui bani!");
                return 1;
                
            }
            else
            { 
                have_superknife[ id ] = true;
                CurrentWeapon( id );
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Ai cumparat ^x01SuperKnife!");
                DropWeapons;
                return 1;
            }
        }
        
        case 2:
        {    
            new iMoney = cs_get_user_money ( id ) - 3000;
            if( iMoney < 0 )
            {
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Nu ai destui bani!");
                return 1;
                
            }
            else
            { 
                give_item ( id, "weapon_hegrenade" );
                CurrentWeapon( id );
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Ai cumparat ^x01HeGrenade!");
                DropWeapons;
                return 1;
            }
        }
        
        case 3:
        {    
            new iMoney = cs_get_user_money ( id ) - 3000;
            if( iMoney < 0 )
            {
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Nu ai destui bani!");
                return 1;
                
            }
            else
            { 
                give_item ( id, "weapon_hegrenade" );
                CurrentWeapon( id );
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Ai cumparat ^x01HeGrenade!");
                DropWeapons;
                return 1;
            }
        }
        
        case 4:
        {
            new iMoney = cs_get_user_money ( id ) - 3000;
            if( iMoney < 0 )
            {
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Nu ai destui bani !");
                return 1;
                
            }
            else
            {
                new Health = get_user_health ( id );
                if ( Health <= 250 ) 
            }
            {
                fm_set_user_health ( id, get_user_health ( id ) + 50 );
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Ai cumparat ^x0150 HP!")
                DropWeapons;
                return 1;
            }
        }
        
        case 5:
        {
            new iMoney = cs_get_user_money ( id ) - 5000;
            if( iMoney < 0 )
            {
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03 Nu ai destui bani");
                return 1;
                
            }
            else
            {
                new Armor = get_user_armor ( id );
                if ( Armor <= 300 ) 
                {
                    fm_set_user_armor( id, get_user_armor ( id ) + 100 );
                    ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03 Ai cumparat 100 AP!");
                    DropWeapons;
                    return 1;
                }
            }
        }
        
        case 6:
        {
            new iMoney = cs_get_user_money ( id ) - 5000;
            if( iMoney < 0 )
            {
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03 Nu ai destui bani!");
                return 1;
                
            }
            else
            {
                new Health = get_user_health ( id );
                if ( Health <= 300 ) 
                {
                    
                    fm_set_user_armor( id, get_user_armor ( id ) + 250 );
                    give_item ( id, "weapon_hegrenade" );
                    cs_set_user_bpammo( id, CSW_HEGRENADE, 3 )
                    have_super_black[ id ] = true;
                    ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03 Ai cumparat ^x01BlackPack!");
                    DropWeapons;
                    return 1;
                }
            }
        }
    }
    menu_destroy(menu);
    return 1;
}

public antifurienhandler(id, menu, item, level, cid) 
{
        if( item == MENU_EXIT )
        {
        return 1;
        }
    
        new data[6], szName[64];
        new access, callback;
        menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
        new key = str_to_num(data);
    
    switch(key)
    { 
        case 1:
        {    
            new iMoney = cs_get_user_money ( id ) - 9000;
            if( iMoney < 0 )
            {
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Nu ai destui bani!");
                return 1;
                
            }
            else
            { 
                have_goldenak[ id ] = true;
                give_item ( id, "weapon_ak47" );
                cs_set_user_bpammo( id, CSW_AK47, 250 )
                CurrentWeapon( id );
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Ai cumparat ^x01GoldenAk!");
                DropWeapons;
                return 1;
            }
        }
        
        case 2:
        {
            new iMoney = cs_get_user_money ( id ) - 300;
            if( iMoney < 0 )
            {
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Nu ai destui bani!");
                return 1;
                
            }
            else
            { 
                fm_give_item ( id, "item_thighpack" );
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Ai cumparat ^x01DefuseKit!");
                DropWeapons;
                return 1;
            }
        }
        
        case 3:
        {
            new iMoney = cs_get_user_money ( id ) - 3000;
            if( iMoney < 0 )
            {
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Nu ai destui bani !");
                return 1;
                
            }
            else
            {
                new Health = get_user_health ( id );
                if ( Health <= 250 ) 
            }
            {
                fm_set_user_health ( id, get_user_health ( id ) + 50 );
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Ai cumparat ^x0150 HP!")
                return 1;
            }
        }
        
        case 4:
        {
            new iMoney = cs_get_user_money ( id ) - 5000;
            if( iMoney < 0 )
            {
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03 Nu ai destui bani");
                return 1;
                
            }
            else
            {
                new Armor = get_user_armor ( id );
                if ( Armor <= 300 ) 
                {
                    fm_set_user_armor( id, get_user_armor ( id ) + 50 );
                    ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03 Ai cumparat 50 AP!");
                    return 1;
                }
            }
        }
        
        case 5:
        {    
            new iMoney = cs_get_user_money ( id ) - 1200;
            if( iMoney < 0 )
            {
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Nu ai destui bani!");
                return 1;
                
            }
            else
            { 
                give_item ( id, "weapon_hegrenade" );
                CurrentWeapon( id );
                ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Ai cumparat ^x01HeGrenade!");
                return 1;
            }
        }
    }
    
    menu_destroy(menu);
    return 1;
}

public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits )
{
    if( iInflictor == iAttacker && have_superknife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
    {
        SetHamParamFloat( 4, fDamage * 3.0);
        return HAM_HANDLED;
    }
    if( iInflictor == iAttacker && have_super_black [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
    {
        SetHamParamFloat( 4, fDamage * 4.0);
        return HAM_HANDLED;
    }
    if( iInflictor == iAttacker && have_goldenak [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_AK47 && cs_get_user_team( iAttacker ) == CS_TEAM_CT )
    {
        SetHamParamFloat( 4, fDamage * 3.0);
        return HAM_HANDLED;
    }
}
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